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Rapportera problem med översättningen









You put them in [your game folder]/LibraryOfRuina_Data/Mods. If you're unpacking archives, note that StageModInfo.xml (or ModInfo.xml for appearance mods) needs to end up exactly ONE folder down (that is, Mods/[mod folder]/StageModInfo.xml, NOT Mods/[mod folder]/[another folder]/StageModInfo.xml, and ESPECIALLY not Mods/StageModInfo.xml).
But my main point is those mods... need to be put in a folder. Now I am not smart... infact I am quite stupid... But for the life of me I cant figure out which folder works.
I feel like the lack of a frontal cortex in my brain is being microwaved and I will soon turn into a peccatulum because I wouldnt even know I was distorting. But please tell me what folder do I put the mods that I got into?
Thank you for the report! The issue should be fixed now.
@What? Is that? What? Huh?
Your message lacks any information that could be useful for diagnosing the issue. What prevents you from running the game? Does it crash before getting to the mod selection screen, or after, or does it not function normally, or what?
模组出现了一个导致游戏崩溃的错误。在BaseMod.PassiveAbilityExtension.FindActivatedPassives方法中,代码错误地试图从一个新建的空列表中获取元素,导致了ArgumentOutOfRangeException
T obj = activatedPassives[index]; // Wrong!
应该是T obj = passiveList [index];
请修复
Subject: Mod Bug Report: Index Error in FindActivatedPassives Method
There's a crash in mod. In the BaseMod.PassiveAbilityExtension.FindActivatedPassives method, the code incorrectly tries to get an item from a newly created empty list, causing an ArgumentOutOfRangeException.
Problem line:
T obj = activatedPassives[index]; // Wrong line
Solution:
It should get the item from passiveList instead:
T obj = passiveList [index]
(Use DeepSeek Translation)
Open the game's properties on Steam, "selected launch option" should be right in the General tab.
Are you using the "LOR With Mods" launch option?