RimWorld
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Pawn Badge Fan Fork [Adopted]
   
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
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13.059 MB
24 czerwca 2021 o 8:07
30 sierpnia o 14:59
Listy zmian: 14 ( zobacz )

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Pawn Badge Fan Fork [Adopted]

W 1 kolekcji stworzonej przez Ogliss
Og's Caretakership
Przedmioty: 17
Opis
An update to Saucy_Pigeon's fan fork of the mod "Pawn Badge" originally by Rangel Reale which allows adding up to two informative badges to the colonist bar.

Fixed issue where other mods calling ResolveReferences on race ThingDefs would remove the Badges Tab.
This allows the Badges tab to be displayed when using:
Cpt Ohu's Corruption series
Roolo's WTH mechanoids

Using same packageId as Saucy_Pigeon's fan fork.

Any badge mods made for the original mod should be compatible with this mod, however patches that rely on the mod name will need updating(id suggest using IfModActive="SaucyPigeon.PawnBadge" in the LoadFolders.xml instead of a PatchOperationFindMod)

Can be safely added and removed from save games.

Requires Harmony (versions 1.1+ only).
available on GitHub[github.com].

Credits:
- Saucy_Pigeon, the original author of the Fan Fork.
- Rangel Reale, the original author of the mod.
- LeninsCat, for fixing the manifest error message and providing excellent updated textures.

you may need to unsubscribe to the original, as this uses the same mod Name and packageId as the original to maintain inter-mod compatability
Komentarzy: 144
Izanami 4 października o 1:25 
@Ogliss

Tossing a few errors:

[Pawn Badge Fan Fork [Adopted]] Patch operation Verse.PatchOperationAdd(Defs/AlienRace.ThingDef_AlienRace[race/intelligence="Humanlike"]/comps) failed
file: D:\...\294100\2526040241\1.6\HAR\Patches\CompBadges_Patches_HAR.xml

[Pawn Badge Fan Fork [Adopted]] Patch operation Verse.PatchOperationAdd(Defs/AlienRace.ThingDef_AlienRace[race/intelligence="Humanlike"]/inspectorTabs) failed
file: D:\...\294100\2526040241\1.6\HAR\Patches\CompBadges_Patches_HAR.xml
kyrambox 23 września o 22:56 
Cool mod, very helpful for sorting pawns. The only pity pity it has no search to select badge quickly. When there are many of them it's hard to navigate...
Ogliss  [autor] 30 sierpnia o 15:00 
fixed
Ogliss  [autor] 30 sierpnia o 14:58 
whoops!, cheers mile, been awhile since ive done much with rim, Little bit rusty!
Mlie 30 sierpnia o 13:20 
Both the 1.5 and 1.6 dlls are included in both the 1.5 and 1.6 assembly folders, causing duplicated settings
MinionJoe 30 sierpnia o 9:01 
Confirming the errors and the duplicate Mod Settings. The errors all read "Could not load Texture2D at 'UI/commands/GR_*'" or' UI/Abilities/GR_*'. There are 13 'command' errors and 16 'Abilities' errors. Doesn't seem to affect anything in game. Might be some new batches that aren't implemented or the Badge mod needs to be moved down the list?
Alexander Zagirov 30 sierpnia o 6:29 
After the update Rimworld throws red error on a startup and there are two duplicate settings pages for this mod https://imgur.com/a/455N8io
Xavier 21 lipca o 7:39 
and thank you for keeping this mod up to date!
Xavier 21 lipca o 7:38 
Is there any way to have these badges show on top of the Colony Groups frame? If I enable the food and sleep bars, these badges are behind them and does not look very good.
Ts_L 16 lipca o 19:50 
works fine in 1.6