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I also can't see any CrowsEW error messages in your RPT.
But I can see that Marki made a good point. You didn't start the game in multiplayer mode. There are a few things that don't work in CrowsEW when in Singleplayer. I can imagine the problem you are facing is among them.
I will open an issue on GitHub to have CrowsEW give a warning when started in Singleplayer mode, because quite a few people stumbled over this.
So press "play" as multiplayer or whatever its called when in editor.
What happens if you create a cba_settings.sqf file next to your mission.sqm and set the CrowsEW addon parameters exactly as shown in the link below?
https://github.com/gruppe-adler/CO_Buschtrommel.Tanoa/blob/main/cba_settings.sqf#L12-L19
@Jenkins, might be a possibility. Currently irl is keeping me from spending much time on arma mods, so personally not doing new features atm. I am always open for pull-requests with contributions! :)
@Lima; no, I don't have any plans adding more radio chatters. You can add your own "voicepack" for radio-chatter on your template or another mod, see: https://crowdedlight.github.io/Crows-Electronic-Warfare/spectrum/radio-chatter/add-own-sound-pack.html
To add more "voice-packs" into the core mod requires I get recordings with a license that allows me to use it for publishing, and I need someone to verify the translations of the voicelines to ensure they are appropriate, if they are in a language I do not personally speak.
ACE Cellphones act like regular detonators, they just have a UI that allows players to dial the number connected to the IED in order to trigger it
Certain RHS vehicles (like the M1A2 SEP v2) have the DUKE system in the vehicle commander's countermeasures that prevent the IED from being RC triggered within a certain radius of the vehicle (to simulate radio frequency jamming)
Should have probably clarified what Kyklops is. It's another EW mod and I was curious if you knew if your mod and theirs would work together. I shall do some testing!