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Rapportera problem med översättningen









I was able to replicably get the bugged HAG behavior to still kinda manifest after running the game with no mods except this and other YAML stuff. Running a lance of four HAG/30-equipped mechs and switching between them would sometimes:
-Result in a mech shooting 7 rounds in a burst, and reloading to a 5/6 state, whereupon it would shoot a 5-rnd burst and then be normal
-Much more rarely, detract 1/6 from the counter and go into full cooldown, repeat until it hits 0/6 and reloads to 6/6 whereupon it fixes itself.
Both of these tended to manifest after the first use of HAGs after switching into the mech, and would usually not persist. Nor are either of these cases all that severe, of course.
Fixed: Hyper-Assault Gauss cooldown for player / AI (really this time)
I've been firing Long Toms and Sniper Artillery at the very feet of enemy medium and heavy mechs, at 500+ range, only to have the shots not deal damage. Same issue when firing at buildings.
Once every ~5 shots it does seem to work though and the direct damage always takes effect when hitting.
I've dropped their heating to below 1/s for 2 hyper lasers (pirate fuel cells, coolant lines, mech quirks, etc), achieved 1.8/s cooling, yet the mech still overheats after firing for 2-3 seconds.
Also, when starting firing, it shows a "mech cored" effect at the firing point - not sure if intended but looks way janky.