Black Mesa
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Improved Choreography
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40.580 MB
8 апр. 2021 г. в 13:39
28 авг в 8:57
Обновлений: 37 (просмотреть)

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Improved Choreography

Описание
DISCLAIMER:
The redone animations featured in this addon may not work if you simply subscribe to it. I recommend you place it in your Custom folder for the best results. It can be found in: steamapps\workshop\content\362890\2450811685


Enhances some of the in-game character choreography with more fine-tuned facial and body expressions, as well as some smaller fixes, to bring them up to a higher quality standard. Also features some redone and fixed animations.

Redone scenes:
    G-Man's ending speech - more expressive head movements and gestures
    Various HECU Marine conversations - more extensive use of gestures
    On a Rail guard's death - improvements to facial expressions, full reanimation
    Lambda Core Teleporter scientist's greeting - changed wave gesture to something appropriate, hands no longer clip when leaning on the railing
    Surface Tension "Semper Fi" conversation - minor dialogue changes
    Power Up wounded guard's introduction - more expressive face and body, aims properly towards the player at the start of the scene, IK chains added to keep his hands locked in the right place
    Unforseen Consequences guard's distress calls - minor fixes to the distress call pose to prevent twitching and snapping
    WGH Silo Door guard - added an improved animation, facial expressions and reduced twitching when attacking the zombie in front of him
    Office Complex reception refugees - fixed gesture snapping when Clifford brushes himself off
    Forget About Freeman guard intro - fixed some snapping and tidied up his motions when flinching and turning off the radio
    Inbound guard tram door unlock - guard no longer clips into the door, and his animation has been redone to involve multiple button presses like in Half-Life
    Unforseen Consequences sitting scientist - restored an unused voice line in his intro scene
    Hivehand guard story - restored an unused voice line
    Motherlode scene - fully animated guard intro, gesture and expression improvements

Redone animations:
    •Various animations now blend into idle sequences better than before
    Security guards: guarding pose, unholster animation, pistol movement and firing
    Unforseen Consequences CPR - now 20% less likely to give medical professionals an aneurysm!
    Unforseen Consequences / Surface Tension crawling guards
    Office Complex "We Can Still Climb" guard - scripted animation redone from scratch
    Tram Guard and Elevator Scientist's falling anims
    We've Got Hostiles guard/zombie scene - both actors now exit the scene without noticeably popping out of existence
    Power Up wounded guard - this guard no longer drops his weapon, and his walking animation has been reworked
    Idle to office chair sitting - the end of this sequence now lines up with the actual sitting animation
    Black Mesa-specific zombie sequences (playing dead, eating, scripted behaviors) - sound effects now play during all these sequences, and most of them will cause the zombie to growl when alerted. Zombies' maws are now animated during eating animations.
    Zombie melee animations - reworked from scratch to be more like the HL2 zombie melee while retaining Black Mesa's attack speed. Watch out for the double slash!
    NEW: dynamic interactions - the same system which allows Alyx to melee zombies in the HL2 episodes makes its return! Guard vs. zombie and Marine vs. Vortigaunt/Alien Grunt interactions included.
    Improved HECU Marine sequences - Classic-style rappel animation, complete revision of the shotgunner animations, and a new Commander grenade launcher animation. Soldiers now also have much more audible footsteps like the Combine in Half-Life 2.

Known Issues:
    •Guards will stop following the player after they perform a dynamic interaction
Популярные обсуждения Просмотреть все (4)
7
4 апр. 2023 г. в 9:04
Dr. Kleiner after Cascade Resonance has T-Pose
Mean
8
22 мая в 22:47
How do you find your custom folder in black mesa folder
storm
0
7 ноя в 19:16
This person went above and beyond
Half life 2 labubu
Комментариев: 307
Half life 2 labubu 15 ноя в 8:09 
Thought it was just gonna improve on animations and scenes but instead of just that, you changed bits of the maps. I really liked that keep up the good work man:steamhappy::houndeye:
Notorious2020 13 ноя в 14:41 
@BlackHand That means you need to switch the VPK as it's outdated, you'll need to delete the folder with the addon's ID, unsubcribe and subscribe again. Then copy and paste the folder's VPK to your custom folder and done.
BlackHand 1 ноя в 18:27 
I really wished that this addon didn't crash almost all the time when I load a quick save. It's a work of art, but at the cost of lots of crashes.
ꂑꂑꂑꂑꂑꂑ 9 авг в 17:31 
@Citizen⁵, during black mesa inbound scientists on trams stand half crouched. hope ya gonna fix this
lemonsqueezer97 9 авг в 15:45 
And you ♥♥♥♥♥♥ up my face
Gasmask09 9 авг в 4:14 
you ♥♥♥♥♥♥ up my animations
War4soccer 2 авг в 17:36 
Mod is broken, causes crashes in chapters
Commandant0258 26 июл в 11:27 
I have a recurring issue where the guard in the hangar of Surface Tension crashes my game, after having his body do spaghetti
NoskcajJohnson 24 июл в 12:55 
The game crashes when the elevator at the beginning of Unforeseen Consequences falls. Also the guard at the beginning of WGH just has a seizure
Charlie Kirk 17 июл в 2:51 
I am not entirely sure why but this mod causes me alot of crashing