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I don't really think it's practical to have all the SI visually follow through and reach the target of their melee swings in a tenth of a second though. which is about the time it takes for a hit to register after their melee animation begins.
The timings on the Charger's melee animation was probably the most consistent of the L4D2 Special Infected with the original L4D1 SI though by default honestly.
Most of the L4D1 SI don't even have the arms fully wound back by the time a hit registers, I think the only reason people notice it so prominently on the Charger is because his arm is huge and in your face, and possibly because his windup to punch is a bit longer than the L4D1 SI, but his arm comes down at roughly the same (frame 20) time that the L4D1 SI do.
The Jockey's melee is very fast though, it looks the best no doubt, but naturally he is small and his animations are all very fast looking, I did re-time the Charger's melee to match with the Jockey's but it looked way too fast and unnatural.