Nainstalovat Steam
přihlásit se
|
jazyk
简体中文 (Zjednodušená čínština)
繁體中文 (Tradiční čínština)
日本語 (Japonština)
한국어 (Korejština)
ไทย (Thajština)
български (Bulharština)
Dansk (Dánština)
Deutsch (Němčina)
English (Angličtina)
Español-España (Evropská španělština)
Español-Latinoamérica (Latin. španělština)
Ελληνικά (Řečtina)
Français (Francouzština)
Italiano (Italština)
Bahasa Indonesia (Indonéština)
Magyar (Maďarština)
Nederlands (Nizozemština)
Norsk (Norština)
Polski (Polština)
Português (Evropská portugalština)
Português-Brasil (Brazilská portugalština)
Română (Rumunština)
Русский (Ruština)
Suomi (Finština)
Svenska (Švédština)
Türkçe (Turečtina)
Tiếng Việt (Vietnamština)
Українська (Ukrajinština)
Nahlásit problém s překladem











In the first test, all item names were displayed when using standard tooltips.
If not, you still have the option of using the quickbar.
But I also have the problem that the item name overlaps with the pixel value.
Some of my item names are really long.
I will hopefully pay more attention to this in future.
You could make the font smaller (i. E.: "fontSize" : 7 for Rarity and "fontSize" : 6 for item name) and display the rarity and item name on two lines.
Using ‘wrapWidth’ and ‘lineSpacing’, you could then move item names that are too long down to next line.
If the long item name then slips down in the tooltip, that would be better than overlapping.
However, that would mean a lot of work, as all tooltips would have to be reworked again.
The simplest thing would be to just insert a ‘wrapWidth’ to fix this.