Garry's Mod

Garry's Mod

271 oy
TF2 Resource Mounting Fix
   
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İçerik Türü: Eklenti
Eklenti Türü: Alet
Eklenti Etiketleri: Yapı, Çizgi Film
Dosya Boyutu
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30.065 MB
30 Haz 2020 @ 12:21
22 Ağu @ 1:23
25 Değişiklik Notu ( görüntüle )

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TF2 Resource Mounting Fix

InvalidVertex tarafından 1 koleksiyonda
Matt's Hangout | GMod
72 öğe
Açıklama
My attempt at fixing the mounting issues GMod has with Team Fortress 2.
You should disable/unsubscribe from any other TF2 mounting fixes before subscribing to this.

This dynamically replaces the conflicting textures when you load a Team Fortress 2 map, meaning you won't have to deal with disabling the addon on HL2 maps and re-enabling it on TF2 maps.
It also includes fixes for the particle mounting, a small fix for maps that used voice lines from before TF2 changed them to .mp3 files, and a fix for the TF2 shotgun using the textures if the HL2 shotgun.

Note: If you're on a TF2 map and the texture fix doesn't automatically apply for some reason, use the console command "tf_applyfixup" This can also be used on non-TF2 maps, though it isn't recommended






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Popüler Tartışmalar Tümünü Görüntüle (3)
3
5 May 2024 @ 18:26
Unloaded thundermountain bridge (possible mount error?)
Scanner Man
0
18 Şub @ 11:39
trains?
ProGaming122
148 Yorum
pepitos 14 Kas @ 0:22 
I was looking for such an addon and somehow it exists !
This is a godsent !
Also concerning the bugs in 2fort, i don't see any problem i think ? Maybe it's an addon conflict ?
InvalidVertex  [yaratıcı] 2 Kas @ 6:05 
Odd, I'll look into it, see if I can figure out what's going on
Retrofuture 2 Kas @ 5:40 
no
InvalidVertex  [yaratıcı] 2 Kas @ 5:35 
Seems to be working on my end, does running tf_applyfixup fix it?
Retrofuture 2 Kas @ 3:13 
2fort the glass windows are the dirty window texture
also the room that leads to the intel room near spawn with the big fan above the door is messed up
InvalidVertex  [yaratıcı] 31 Eki @ 8:50 
On which map?
Retrofuture 31 Eki @ 4:25 
the spawn doors still use hl2 textures
InvalidVertex  [yaratıcı] 4 Eyl @ 1:05 
It does, in fact, it was developed on that branch
Durt 3 Eyl @ 23:29 
does this work with the 64 bit branch?
Scanner Man 29 Ağu @ 16:09 
I have also noticed that when reloading a game, if it has some animation props with particles set with the advanced particle controller, the game crashes. I don't really know how to find a solution to that, or maybe you can fix it in a future update.