Garry's Mod

Garry's Mod

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TF2 Resource Mounting Fix
   
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Content Type: Addon
Addon Type: Tool
Addon Tags: Build, Cartoon
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30.065 MB
30 jun 2020 om 12:21
22 aug om 1:23
25 wijzigingsnotities (weergeven)

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TF2 Resource Mounting Fix

In 1 verzameling van InvalidVertex
Matt's Hangout | GMod
72 items
Omschrijving
My attempt at fixing the mounting issues GMod has with Team Fortress 2.
You should disable/unsubscribe from any other TF2 mounting fixes before subscribing to this.

This dynamically replaces the conflicting textures when you load a Team Fortress 2 map, meaning you won't have to deal with disabling the addon on HL2 maps and re-enabling it on TF2 maps.
It also includes fixes for the particle mounting, a small fix for maps that used voice lines from before TF2 changed them to .mp3 files, and a fix for the TF2 shotgun using the textures if the HL2 shotgun.

Note: If you're on a TF2 map and the texture fix doesn't automatically apply for some reason, use the console command "tf_applyfixup" This can also be used on non-TF2 maps, though it isn't recommended






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Populaire discussies Alles weergeven (3)
3
5 mei 2024 om 18:26
Unloaded thundermountain bridge (possible mount error?)
Scanner Man
0
18 feb om 11:39
trains?
ProGaming122
148 opmerkingen
pepitos 14 nov om 0:22 
I was looking for such an addon and somehow it exists !
This is a godsent !
Also concerning the bugs in 2fort, i don't see any problem i think ? Maybe it's an addon conflict ?
InvalidVertex  [auteur] 2 nov om 6:05 
Odd, I'll look into it, see if I can figure out what's going on
Retrofuture 2 nov om 5:40 
no
InvalidVertex  [auteur] 2 nov om 5:35 
Seems to be working on my end, does running tf_applyfixup fix it?
Retrofuture 2 nov om 3:13 
2fort the glass windows are the dirty window texture
also the room that leads to the intel room near spawn with the big fan above the door is messed up
InvalidVertex  [auteur] 31 okt om 8:50 
On which map?
Retrofuture 31 okt om 4:25 
the spawn doors still use hl2 textures
InvalidVertex  [auteur] 4 sep om 1:05 
It does, in fact, it was developed on that branch
Durt 3 sep om 23:29 
does this work with the 64 bit branch?
Scanner Man 29 aug om 16:09 
I have also noticed that when reloading a game, if it has some animation props with particles set with the advanced particle controller, the game crashes. I don't really know how to find a solution to that, or maybe you can fix it in a future update.