RimWorld
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Vanilla Cooking Expanded
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Mod, 1.4, 1.5, 1.6
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3.683 MB
2020年6月18日 11時16分
10月31日 14時46分
74 項目の変更履歴 ( 表示 )

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Vanilla Cooking Expanded

Sarg Bjornson 作成の 1 件のコレクション
Mods with Vanilla Achievements Expanded support
30 アイテム
解説
[www.patreon.com]




Mechanics are simple and intuitive - keeping within the vanilla spirit without unnecessary fluff and production chains. Colonists will be able to cook up a variety of new meals, make mood-boosting desserts out of fruits, make filling grilled meals that lose the effect when frozen, create large bakes using flour or produce large quantities of soup through boiling ingredients for several days at a time. You can now transform animal milk into cheese inside a cheese press - and it gains quality and value, the longer it’s inside! Yes, alongside Vanilla Factions Expanded - Medieval you can now create a cheese and wine empire! Hopefully this will provide one more reason to keep livestock!

Our systems are heavily moddable and support a variety of mods. With Vanilla Factions Expanded - Insectoids you can now transform insectoid milk into insectoid cheese, and thanks to Sarg Bjornson, you can now utilise 19 (!) types of milk from Alpha Animals, Vanilla Genetics Expanded and Alpha Bees to create your cheese empire!

A new condiment system will allow you to create not-so-filling gourmet meals that apply 12h effects to people who consume them.

Absolutely recommended mods:
- Gastronomy
- Common Sense
- Variety Matters





Mod mechanics:











































- Packed Meats will collide due to patching a method controlling meal thoughts

[forms.gle]



Q: Does it work alongside VGP/RimCuisine2?
A: Yes it does! We provided a patch that changes a few names so all mods can work alongside each other

Q: My gourmet meals are not stacking properly!
A: Gourmet meals stack by ingredients list to avoid condiment abuse

Q: Can I deep fry humans.
A: Yes! That’s the reason we made this mod!

Q: Can I eat canned food like a meal?
A: Yes, but it will not be very filling. Canned goods are made as ingredients that never spoil - they can be used in meal recipes.

Q: At what temperature does grilled meal lose it’s bonus?
A: Below 10ºC

Q: Where are the health conditions? (Cholesterol, diabetes, high blood pressure)
A: They were very unpopular, so we removed then come 1.4

Q: Will you keep updating the mod with new types of meals?
A: Any additional content will come in the form of extension modules, just like Vanilla Cooking Expanded - Stews!

Q: Is this mod save game compatible?
A: Yes

Q: These condiments/meals/food cooking techniques are totally unrealistic!
A: We need to remember it is a video game, and for the sake of simplicity we decided to abandon realism in some instances. Realism when it comes to cooking is not our primary concern - gameplay is.

Q: CE compatible?
A: Probably!



Graphics created by Oskar Potocki.

Coded by Sarg Bjornson[www.patreon.com].

Descriptions, balancing and ideas by Chowder.

Code for the 1.19 update provided by Drowsy Corgi. Thanks!

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]



[www.paypal.com]

Every dollar donated allows us to spend more time refining the mods and creating new content. If you’re feeling generous, even the smallest donation is always welcome!

[discord.gg]



Other modules will come with time. More information can be found on our Patreon page!









Chinese: Steam link
German: Steam link
2,841 件のコメント
Theron Iscarin' 11月18日 5時39分 
Moral of the story Theron, LET THE CHEESE GROW BEFORE YOU WHINE ONLINE. thank you sir
Sarg Bjornson  [作成者] 11月17日 23時11分 
No, it comes as the same item, with different graphics, that depend on ingredients used.

But, if you stack them, they'll have the graphic of the first ingredient in the stack
Theron Iscarin' 11月17日 14時28分 
am i just..... dumb.? i thought if i put different kinds of milk in the press thing it made different cheese, but it looks like it all comes out as the same kind of cheese.
Krahe 11月15日 21時59分 
Imho, getting the soup from the pot should be in cooking job and not hauling job
Sarg Bjornson  [作成者] 11月13日 3時19分 
A mod conflict. I don't get that error
Even N.D. 11月13日 3時15分 
Hey! I got 2 Issues with the mod showing at the beginning of the game the whole time. It says: Exception drawing VCE_CheesePress1922198: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 26FDE5A8] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.DynamicDrawManager:DrawDynamicThings ()
Verse.Map:MapUpdate ()

Same for the electric pot. What could that be?
Sarg Bjornson  [作成者] 11月4日 11時31分 
Not really, it's a layering order issue
若彗 11月4日 11時26分 
I think the possible cause of the two issues I mentioned is the same.
Sarg Bjornson  [作成者] 11月4日 10時55分 
THAT one sounds like a bug
若彗 11月4日 10時26分 
One more thing, when the soup pot is not being processed, hovering the mouse over it shows the progress bar, but once processing starts, the progress bar gets covered.