RimWorld
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Vanilla Textures Expanded
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Mod, 1.4, 1.5, 1.6
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49.737 MB
2020年3月7日 12時55分
7月20日 13時10分
55 項目の変更履歴 ( 表示 )

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Vanilla Textures Expanded

Oskar Potocki 作成の 2 件のコレクション
Vanilla Expanded
111 アイテム
Vanilla Expanded - Empire playthrough
148 アイテム
解説
[www.patreon.com]




1.6.0 (16/07/2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother.
1.5.0 (11/10/2020): Added faction icons in HQ.
1.4.0 (04/09/2020): Added various new textures:
Snowmen, Flatscreen TV, Unfinished apparel, Unfinished Scultpure, Unfinished Armor, Unfinished Weapon, Unfinished instrument, Unfinished Health item, Boomrat, Boomalope, Capybara, Chokevine.
1.3.0 (11/07/2020): Added various new textures:
Fixed NeedleGun texture to appear ingame
Changed Steel to a more vanilla-like steel. Old steel is still in the files and you can manually change it by removing Old- prefix.
Fixed door and autodoor single pixel gap.
Fixed outline on: Pemmican, megascarab, megaspider.
New textures: Ambrosia, Billards table, Chicken, Deer (baby, female and male), Healroot, Hive, Joint, Poker table, Passive cooler, Power armor, Raccoon, Bamboo tree, Birch tree, Cecropia tree, Cocoa tree, Cypress tree, Drago tree, Maple tree, Oak tree, Palm tree, Poplar tree, Teak tree, Solar collector
1.2.0 (08/06/2020): Added several new retextures: AgaveFruit, Alocasia, Alpaca, Bear, Berries, Cow, Bull, Chinchilla, Corn, CornPlant, Haygrass, Hop, IbexRam, IbexDoe, Potatoes, PotatoPlant, PsychoidLeaves, Rat, RawFungus, Rice, SmokeleafLeaves, Thrumbo, TurkeyHen, TurkeyTom, Warg, Iguana.
1.1.0 (08/03/2020): Added an option in Mod Settings to allow you to change the menu buttons into just icons, icons and text, and just text. Fixed the animal variety patch for wolves.
1.0.0 (07/03/2020): Release. Includes 452 retextured objects.



Vanilla Textures Expanded is a full-scale overhaul of vanilla (unmodded) RimWorld textures, with its main aim being not only to fix less aesthetically pleasing textures, but also to bring vanilla aesthetic in-line with that of Vanilla Expanded mod series.

This texture pack includes over 450 textures remade in vector-based software (same method used for Vanilla Expanded mods), exported into 2x the size of vanilla textures. What used to be blurred before, now will be sharp and crisp, even if zoomed in fully using mods by the likes of Camera+.

When redrawing vanilla textures, our main focus was on keeping them consistent with what players are used to - don’t expect any drastic design changes - we have only changed the look of things that were really bad or ambiguous.

We plan to keep adding new textures in the future, so make sure to let us know what particular textures in vanilla game require changes!



Since this mod is a simple texture replacement, it will be compatible with everything. In case you’re running other texture replacement mods, make sure to place them AFTER this one in the mod load order in order to have them prioritised.

[forms.gle]















[forms.gle]



Q: Is this mod CE compatible?
A: Yes, it’s a simple texture pack.

Q: Is there a performance impact?
A: No. The biggest processing power the game utilises is to calculate bills, pawn movement etc. Inserting images into the game doesn't account for any FPS drops.

Q: Is this mod compatible with 1.0 and 1.1?
A: Yes, this mod will work with both game version and expansion if you have it. It will also work without it.

Q: Can I change the menu buttons to what they used to be?
A: Absolutely, the mod options menu allows you to change the look of the menu bar.

Q: I don’t like a particular retexture that you did. How can I turn it off?
A: Because textures are loaded on game restart, we were unable to create a mod options menu button that would work. If you don’t like a particular texture, you have to navigate to your workshop folder where the game downloads all the mods, and then simply locate the texture and <delete> it. This will stop it from overwriting vanilla textures.

Q: Can I request a retexture?
A: Yes, comment down below!

Q: Is this mod save game compatible?
A: Yes, you can add it and remove it whenever you like.

Q: is there a way with the menu bar icons to have them show both the icons and the text?
The system automatically detects how many tabs you have. By default, if you have 14 or less, it will have both icons and text. If it's over 14, there is no space for both icon and the text, hence only icon will show up.



Graphics created by: Oskar Potocki[www.oskarpotocki.myportfolio.com], Helixien, Erin, ISOREX.

Menu bar code created by XeoNovaDan.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]





[discord.gg]





人気スレッド 全て表示 (20)
4
9月24日 14時02分
"a simple texture pack" that overrides the menus
slimeform
6
2022年4月1日 11時38分
Remove certain Textures
SirScyther
5
2021年7月11日 4時01分
Winter trees in summer, not fixed
Scientiarum
1,119 件のコメント
InvitedRhino683 10月25日 20時09分 
The Gene Bank and the Band Node from Biotech, alongside the Reliquary from Ideology are errored... they just show giant red question marks
sethkwright 10月9日 8時03分 
beautiful
S.T.A.L.K.E.R 9月24日 14時25分 
Retro soul I tested it with Vanilla Framework everything worksnas intended 100% , without Vanilla Framework it explodes from red errors, it should be added as dependency atm
Pholith 9月24日 3時35分 
Yes I did and it replaces all my text with icons
Lokki 9月24日 3時28分 
@Pholith Did you even look at the settings? You can change the menu icons to vanilla if you prefer it.
Pholith 9月23日 11時47分 
It would be nice an option to disable the menu icons patch, I like the vanilla style and there is no option to keep icon where there were icons and text were there were text
Retro Soul 9月18日 11時47分 
@VitaKaninen, yep! It worked like a charm. Thank you a lot for the help!
VitaKaninen 9月18日 5時02分 
@Retro Soul, it looks like it depends on Vanilla Expanded Framework mod settings dll file in order to work.

I was able to get it to work without VEF loaded, by doing the following:

1. Subscribe to Vanilla Expanded Framework.

2. Open the VEF 1.6 assemblies folder located here: "C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2023507013\1.6\Assemblies"
and copy the 0ModSettingsFramework.dll file.

3. Then open the VTE 1.6 assemblies folder located here: "C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2016436324\1.6\Assemblies", and paste the 0ModSettingsFramework.dll file into that folder.

Then unsubscribe from VEF and start your game.

Like this: https://imgur.com/a/O1YfZG5
Retro Soul 9月18日 4時28分 
@give me games on GoG , did all the mentioned steps, activated only Harmony and VTE - nothing changed. :steamsad:

https://pastebin.com/pMh9CXRa
S.T.A.L.K.E.R 9月17日 13時23分 
i can fix the new engine for you my friend , do as I say .
1.Unistall rimworld from steam
2.Go to C:\Program Files (x86)\Steam\steamapps\common and delete rimworld folder if its still there after the uninstall
3.Go to C:\Users\yourusername , once here enable "show hidden elements" then continue C:\Users\yourusername\AppData\LocalLow here delete the Ludeon Studios folder
4.empthy your pc trashbin
5.Defragment and optimize your ssd
6.Download Rimwold from steam .. your engine is fixed

if you dont do step 3 you do nothing your game will be still corrupted if u fked it already (happens when you swap a few mods rimworld is super easily corrupted but at the same time its 2 min reinstalll) 99% of all errors are due to missing step 3