RimWorld
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Gas Traps And Shells
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Mod, 1.3, 1.4, 1.5, 1.6
Beschrijving inhoud: Algemene inhoud voor volwassenen, Veelvuldig geweld of bloed en ingewanden
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4.754 MB
2 mrt 2020 om 17:57
12 jul om 12:10
27 wijzigingsnotities (weergeven)

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Gas Traps And Shells

Omschrijving
***Please note YOU PEOPLE KEEP ME MOTIVATED, keep commenting and telling me what you like or dislike so I can adjust or help***

By popular demand I am adding a button for this:
Support me on Ko-fi [www.ko-fi.com]

This is an update to a great mod from Distman, he has given me permission to take over his mod until he comes back around to it. Original mod here: https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=964388988 .

Adds gas shells for mortars, IEDs based on many of those gases, vents to release the gases, and now implants that release the gas on death of a pawn.
(Mortar gas clouds are slightly larger)

Vents will emit gas if powered and fueled with the proper gas canister make sure to turn them off before refueling.
Vents do not have one of every gas type as a design choice. (This may change)

Gas trap releases a cloud of gas when any pawn hostile to your faction walks too close. Severity builds up as long as a pawn is in the gas. Requires IED Bomb research to build.

Gas canisters are made in the drug lab (and require medicine as well as weaponized gas research)

Gases types available:

Toxic, Sleep, Fear, Rage, Tear gas, Corrosive
Mechanoid Virus (A gas cloud of nano machines that are designed to really mess with mechanoids)
Anti-Insectoid gas make dem bugs sleeeeeepy and easier to molotov, or shoot.
Defense Nanite Gas: A cloud of tiny slashing bots that can detect friend or foe.

Gas masks from mods using the "Toxic Resistance" statmod delays (or completely saves) your pawns from dying from most gases. I HAVE NO IDEA HOW LONG I WILL USE THAT AND NOT SURE IF ANY MODS MOVED TO USING THIS.

Special ties (This mod has added effects with):

Check out this awesome new Gas:
Cryo Gas by ikahurula

If you play with Rim factions expanded - Settlers then check out this add-on:
Chem-shine gas

If you play with Vanilla Weapons Expanded - Heavy Weapons check out this add-on:
Gas Handheld Mortars


My Other Mod(s):
More Traps

!!!!!!^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^!!!!!!!
Better Art:
Poet made this awesome re-texture
Really check that re-texture mod its amazing.
!!!!!^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^!!!!!!!

FAQ:
Sleep gas kills? - This is not a bug/is intended.
Whats up with vents? - They are always turned on, this is a design choice, use switches and be smart when installing and refueling them so you don't gas yourself.
Save add/remove compatible? - Yeah like other mods if you remove it the things it adds go away.
CE Compatible? - Sometimes. I don't do anything to make or not make it work, its on them. (Yes as of 6 Nov 25 note: This mod should go after CE.)
Will I add pipes and tanks? - probably never unless I can see a good reason to do so.
Will I add X or Y? - Ask below, this mod is about weaponized gases though.
Will I add protection? - probably never, this is about weaponized gases not protections.
Will I help with you your game, mod (for rimworld or others), or make one for you? - Probably, reach out to me I'm sure we can figure something out.


=======CHANGE LOG=======
1.6VD: Very dirty quick recompile will need a lot of fixing i think
1.5.1: fixed an issue with new fleshtypes other modders can use new means of discriminating what pawns to effect notes in the XML for the gas. Nerfed sleeping gas to be non fatal at 100% its still very dangerous, balance not tested let me know what you war-criminals think.
V1.5D: Dirty recompile for 1.5, they have not changed how gases are handled so I will probably not change how the mod works yet. future versiosn may include more mech effects and another new high tech rare gas shell

NOTE THIS VERSION DOES NOT WORK IN CONJUNCTION TO THE NEW VANILLA GAS SYSTEM. I plan to
look into fixing this and trying to do something that works with it in a future version. I had to rip the Definition from 1.3
for base gas to do this as well so I'd say this is very dirty.


If you feature this mod in a "Let's Play", "Mod review/overview", or other video/content or create a sub mod or translation let us all know in the comments or the board and I will probably highlight it above.
Populaire discussies Alles weergeven (9)
8
4 aug 2023 om 19:15
BELANGRIJK: MechVirus Gas
(04) PalverZ
4
29 jan om 19:56
65x65
Grade 2 Fixer Camellia
3
22 mei 2022 om 5:26
Editing Acid Damage
Ace "Mania" Red
1.134 opmerkingen
(04) PalverZ  [auteur] 19 nov om 19:50 
If i recall correctly the corrosive gas damages things (at least its meant to) it would destroy the vent and walls...... not sure if i broke that mechanic when i changed the way it works....

Hey all my dev on this has been severely slowed because i have been making an app for work and learning a new programming language and IDE while doing so. Im going to come back at it here in a bit ive got the app almost 100% functional and im now working on hooking up some backend database stuff. And all this is on top of doing my regular work and my extra work that i am "temporarily" (Basically 2 full time loads) covering down on..... so when i get home my brain is fried and i dont want to even look at code.
SKREEE999 18 nov om 10:05 
PLEASE add a corrosive gas vent I'm trying to make something similar to SCP Secret Lab and need to do Light Containment decontamination :(
(04) PalverZ  [auteur] 6 nov om 17:00 
@sargalis ok thanks ill change it to that then
Sargalis 6 nov om 5:46 
Apologies, I want to correct previos report.
Seems like issue was with incorrect order, RimSort didn't notify me of it.
This mod should go after CE.
No issue on map generation rn, I will check if there's any other issues.
(04) PalverZ  [auteur] 5 nov om 17:55 
@Sargalis noted ill update the FAQ in a bit thanks
Sargalis 5 nov om 14:51 
Seems like CE incompatible.
On dev quicktest map just fails to generate it.
Tefnut 25 okt om 4:03 
A classic mod. I can't wait for it to fit Vanilla gas mechanics, but it still works now, so its still great!
(04) PalverZ  [auteur] 11 okt om 6:40 
@Bog glad you like!
Bog 10 okt om 22:55 
I quite love this mod. It's fun to commit minor war crimes.
(04) PalverZ  [auteur] 5 okt om 12:28 
also @Jerber69 be careful with sleep gas it can be fatal if a pawn has other things that lower consciousness.

also @Demonseed Elite should have added welcome to the mod hope you enjoy it.