Arma 3

Arma 3

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O&T Expansion Eden
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66.531 MB
28. lis. 2019 v 20.01
8. říj. v 6.40
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O&T Expansion Eden

Popis
This multifunctional mod adds new props, structures, scripted objects, Eden Editor functionality, equipment, weapons and vehicles; fixes/improvements of vanilla bugs, errors and issues in configuration or scripts!



Configuration & Scripts bug fixes:
Fixes common bugs present in vanilla Arma 3 making game was it supposed to be. Improvements include corrections to multiplayer ejection particles/sounds, glithed environmental audio, missed distant cluster ammo explosion sounds, echo audio glitch for some weapons, glitch shot audio with Mk20 & Katiba at the same time, and much more!

Eden Editor Assets:
Unveil hundreds of hidden and underutilized assets, making them accessible via the Eden Editor. From massive structures to intricate static ship components and varied decorative props — explore nearly 300+ new props for mission creation.
  • Large Structures: Castles, Hospital, Stadium, static Aircraft Carrier and Destroyer parts
  • Props: Civilian and Military Items, Decorative Objects and Furnitures.
  • Vegetation: Eden Editor placeable plant objects: clutters, bushes, trees, all range: Stratis, Altis, Tanoa, Malden 2035 and Livonia
  • Textures: Exclusive textures for Arma 3 missions will be available as separate objects in the editor that do not require additional actions from the author to apply them. Objects are separated by theme, several textures were often created for one theme, these textures can be selected manually via Object's Specific Attributes.
  • Animations: Animations are created for some objects: e.g. rotate or hide any part of the object. These animations will be available in the Object's Specific Attributes using a checkbox or slider.




Randomized objects (textures / animations):
To quickly find a class of object that applies a random texture or animation automatically, type into editor search bar "class random" or an equivalent in your language — náhodné

Object's Specific Attributes:
is Eden Editor menu that can be found on 2x LMB click on an object and scroll full down:


Equipment:
Expand your loadout with freshly added equipment:
  • Uniforms: 47 pieces: unused full ghillie suits, unused uniform textures, huge variation of civilian uniforms with new textures and models
  • Vests: 45 pieces: hydrator, retextured variations of bodyarmor, unused patrol carrier rig
  • Backpacks: 18 pieces: hydrator and hand gun holders as backpacs, un-scripted Self-Contained Breathing Apparatus and Combination Unit Respirator (the backpack-mask hoses animated without scripting), unused AAF and Black textures of Kitback
  • Headgears: 71 pieces: unused textures of caps, bandanas, panamas, CAST and LDF helmets, Bandana with Cap model, headset and de-headset variants of headgears and their retextures
  • Goggles & Masks: 13 pieces: Air Purifying Respirators without filters, retextured balaclavas, un-scripted Diving Goggles (goggles will visible even on land not naval only)





Expanded Weaponry:
Expand your loadout with freshly added gear:
  • Vermin SMG 9mm
  • Unit Throwable AT Mine
  • RPG-42 (Camo) and alternative launcher version with rangefinder - RPG-42 Mosafer A-1
  • Flashlights (Max): vanilla flashlights with enhanced performance simulating operation at maximum power
  • Optic: defective ACO SRS (Trijicon SRS), unused 4x reticle for DMS Shashka and HMG .50 Reflex Sight
  • Muzzle Attachments: 9mm and .45 ACP variants of unused Osprey sound suppressor (SilencerCo Osprey), hidden SIMCOM Adapter, unused texture for 5.8mm sound suppressor and some long unused silencer for 9mm and .45 ACP
  • Devices: unused model of CTRG Laser Designator (Laser Target Locator Module) and unused black texture for Compact NVG




Vehicles & Units:
Experience revamped Surface-to-Air turrets functioning as Surface-to-Surface Missile Launchers, To-108 Daryaal CSAT plane, drones AR-2 and AR-2 Plaka that are carrying and dropping exploding ammunition or setable mines.





Expanded Eden Editor Attributes:
Use Object's Special States (2x LMB) to toggle collision, attach map marker directly onto object, switch walkable objects to make interior sound FX for players. Use map Marker Style attributes to select new Brushes and Shape types. Customize Rain Parameters in Weather attributes.



Map Marker Overhaul:
Players, authors, and Game Masters (Zeus) alike can benefit from dozens of new Map Markers for their scenarios. That include hand drawn markers from Contact Expansion (First Contact campaign), new marker colors.


Počet komentářů: 459
Trager  [autor] 28. lis. v 8.57 
ok
Apricot_ale 28. lis. v 0.33 
Can you optout the sonus mod from this?

I liked the sonus, but in some terrain mods goes made it annoying, like the cicadas chirping even in autumn and winter maps and the ambient sounds of the wire mesh being extremely loud because many fence on one position.

However, I would like to continue using elements other than Sonus.
I think it's not include all elements other than Sonus with just using Capsul and Dropdrop. right?
Cheezy. 27. lis. v 1.05 
Tento komentář čeká na kontrolu naším automatizovaným systémem. Dočasně je tedy skryt, dokud si neověříme, že nezahrnuje žádný nevhodný obsah (např. odkazy na webové stránky, které chtějí ukrást přihlašovací údaje uživatelů).
Trager  [autor] 19. lis. v 13.23 
Most of the assets are added by new code in the game configuration, the mission with them will create dependency. So this mod needs run by every player and server.

Assets that was just unlocks will not create depends but list of such objects too small.
FlyingGasmask 19. lis. v 10.52 
So this unlocks hidden game assets from the base game? Does that mean any missions using this dependent on the mod? Or is it just client side for the mission maker while in the eden editor?
Trager  [autor] 17. lis. v 1.01 
Charles B. Punchington
a defining of Asian persons to Greek identity was made by the developers, apparently mistakenly. We can request in feedback tracker a change in the identity types for these three faces with new asian camo identity and apply it to the CSAT (Pacific) sniper, as he currently uses a non-camouflaged version of the asian faces, although his counterparts from other factions use camouflaged types of faces.
Charles B. Punchington 16. lis. v 17.57 
I noticed that the three camo Asian heads added by O&T are tagged as Greek heads and thus are sometimes used for AAF snipers. Any chance this could be changed so they're applied to CSAT Pacific snipers?
Trager  [autor] 29. říj. v 3.29 
ah, no way to do this, engine limitations :\
Żegota IV Jamba''lumba Fufu 29. říj. v 3.24 
I meant, the default ones alredy placed on map :/
Trager  [autor] 29. říj. v 1.22 
@Babatunji Jamba''lumba Fufu
All markers created via "Map Marker" are deleting and recreating each time the scenario runs in the editor or gameplay. Delete the object or uncheck the "Map Marker" box and reopen the scenario. There should be no marker after that.