Arma 3
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LAMBS_Danger.fsm
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Data Type: Mod
Mod Type: Mechanics
File Size
Posted
Updated
1.378 MB
8 Sep, 2019 @ 1:48pm
14 Oct, 2024 @ 10:48am
29 Change Notes ( view )

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LAMBS_Danger.fsm

In 1 collection by nkenny
Nopryl test server 2020
22 items
Description
A considerable expansion of vanilla Danger.fsm. Added are features which extend the enemy response and reaction to fire. Reuploading to Steam Workshop is not permitted.

Summary
The overall goal is to make buildings part of the AI's available terrain. The AI will dynamically enter and clear buildings holding enemy soldiers. The nature of the the danger.fsm does not make these features a replacement for dedicated scripts and clever use of waypoints.

The AI is a significantly more active combatant. The biggest changes is that the AI is now able to view buildings and structures as part of the tactical terrain. The AI will search through buildings, hide and garrison within, as well as provide suppressive fire against suspected enemy positions. In addition AI reactions to fire, even when the origin is unknown is expanded. The AI will also communicate threats to nearby allies.

Features
* AI will move inside buildings
* Perform suppressive fire (Vehicles will dismantle buildings)
* Panic, with special effects
* React, even when exact enemy position is unknown
* React by hiding in the presence of powerful vehicles when without equipment to deal with it
* Check dead bodies (Rearms if possible)
* Tanks will react by rotating towards threats
* Improved civilian reactions, hiding in buildings and checking dead bodies
* Dynamic Artillery system
* Custom waypoints for specific AI behaviour

Installation
The mod runs automatically for all factions, including RHS and CUP. To double check that the mod is runing, enable one of the debug variables.

Compatibility
The mod is fully compatible with ACE3, VCOM, but unfortunately not ASR. This version requires CBA.

Development
Check the gitHub for development variables to toggle or tweak gameplay features.

Join our Discord[discord.gg] for news, discussions, feedback and happy times.

---

LINK TO BOHEMIA FORUMS[forums.bohemia.net]
LINK TO GITHUB[github.com]
Popular Discussions View All (37)
8
30 Jun @ 6:56pm
Lambs Server mismatch
dragonlips3000
16
1 Aug @ 10:07pm
AI crew dismount perfectly good vehicles for no reason
Blue
4
22 Jun, 2022 @ 3:30pm
Server or Clientside
LightningRoc77
1,607 Comments
diwako  [author] 23 hours ago 
You can use the module for that as well, it works similar with trigger activations.

For now the waypoints are still in it, they are as you said deprecated, and will be removed in the future. until then they can be used.
Dee 25 Nov @ 10:20pm 
Can I still use the lambs waypoints for AI even if they're depreciated? I'm trying to use a 'task hunt' and connect it to a trigger
diwako  [author] 13 Nov @ 12:47am 
Anti stasi disables lambs anyways.So not sure what is happening there.
You need my DNA. 12 Nov @ 5:47pm 
love using this in small dynamic missions, absolutely useless and infuriating for antistasi.
diwako  [author] 12 Nov @ 7:16am 
Probably
neck hurt 12 Nov @ 6:46am 
does this work with TRGM 2 and Dynamic Recon Ops scenarios bots?
Raging Kitty 2 Nov @ 11:11am 
Does this work with SOG AI?
vat hom flaffie 28 Oct @ 11:39am 
Is this compatible with HETMAN: War Stories mods?
Caveman Smith 27 Oct @ 3:32pm 
This mod makes turns your ai into the biggest cowards and chickens there are.
They will go everywhere on the map except where you tell them, as soon as they see an enemy they flee in the opposite direction.
治水的大宇啊 24 Oct @ 8:56pm 
not ai real stuck some where,ai seem freeze