Arma 3
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LAMBS_Danger.fsm
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Data Type: Mod
Mod Type: Mechanics
Bestandsgrootte
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1.378 MB
8 sep 2019 om 13:48
14 okt 2024 om 10:48
29 wijzigingsnotities (weergeven)

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LAMBS_Danger.fsm

In 1 verzameling van nkenny
Nopryl test server 2020
22 items
Omschrijving
A considerable expansion of vanilla Danger.fsm. Added are features which extend the enemy response and reaction to fire. Reuploading to Steam Workshop is not permitted.

Summary
The overall goal is to make buildings part of the AI's available terrain. The AI will dynamically enter and clear buildings holding enemy soldiers. The nature of the the danger.fsm does not make these features a replacement for dedicated scripts and clever use of waypoints.

The AI is a significantly more active combatant. The biggest changes is that the AI is now able to view buildings and structures as part of the tactical terrain. The AI will search through buildings, hide and garrison within, as well as provide suppressive fire against suspected enemy positions. In addition AI reactions to fire, even when the origin is unknown is expanded. The AI will also communicate threats to nearby allies.

Features
* AI will move inside buildings
* Perform suppressive fire (Vehicles will dismantle buildings)
* Panic, with special effects
* React, even when exact enemy position is unknown
* React by hiding in the presence of powerful vehicles when without equipment to deal with it
* Check dead bodies (Rearms if possible)
* Tanks will react by rotating towards threats
* Improved civilian reactions, hiding in buildings and checking dead bodies
* Dynamic Artillery system
* Custom waypoints for specific AI behaviour

Installation
The mod runs automatically for all factions, including RHS and CUP. To double check that the mod is runing, enable one of the debug variables.

Compatibility
The mod is fully compatible with ACE3, VCOM, but unfortunately not ASR. This version requires CBA.

Development
Check the gitHub for development variables to toggle or tweak gameplay features.

Join our Discord[discord.gg] for news, discussions, feedback and happy times.

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LINK TO BOHEMIA FORUMS[forums.bohemia.net]
LINK TO GITHUB[github.com]
Populaire discussies Alles weergeven (37)
8
30 jun om 18:56
Lambs Server mismatch
dragonlips3000
16
1 aug om 22:07
AI crew dismount perfectly good vehicles for no reason
Blue
4
22 jun 2022 om 15:30
Server or Clientside
LightningRoc77
1.607 opmerkingen
diwako  [auteur] 25 nov om 23:39 
You can use the module for that as well, it works similar with trigger activations.

For now the waypoints are still in it, they are as you said deprecated, and will be removed in the future. until then they can be used.
Dee 25 nov om 22:20 
Can I still use the lambs waypoints for AI even if they're depreciated? I'm trying to use a 'task hunt' and connect it to a trigger
diwako  [auteur] 13 nov om 0:47 
Anti stasi disables lambs anyways.So not sure what is happening there.
You need my DNA. 12 nov om 17:47 
love using this in small dynamic missions, absolutely useless and infuriating for antistasi.
diwako  [auteur] 12 nov om 7:16 
Probably
neck hurt 12 nov om 6:46 
does this work with TRGM 2 and Dynamic Recon Ops scenarios bots?
Raging Kitty 2 nov om 11:11 
Does this work with SOG AI?
vat hom flaffie 28 okt om 11:39 
Is this compatible with HETMAN: War Stories mods?
Caveman Smith 27 okt om 15:32 
This mod makes turns your ai into the biggest cowards and chickens there are.
They will go everywhere on the map except where you tell them, as soon as they see an enemy they flee in the opposite direction.
治水的大宇啊 24 okt om 20:56 
not ai real stuck some where,ai seem freeze