RimWorld

RimWorld

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Vanilla Weapons Expanded
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
3.162 MB
Jul 24, 2019 @ 5:28pm
Jun 29 @ 9:47am
51 Change Notes ( view )

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Vanilla Weapons Expanded

In 2 collections by Oskar Potocki
Vanilla Expanded
111 items
Vanilla Expanded - Empire playthrough
148 items
Description


[www.patreon.com]







The patch has been provided to us and is available here:
https://github.com/onigamii/VanillaWeaponsExpandedCE



1.2.0 (03/08/2020): See change notes. Rebalance changes marked with red and green on weapon cards below.



In my eyes, RimWorld weapon system was always in dire need of expanding. With weapons lacking in all eras (no axes for tribal warriors, no muskets or crossbows for medieval colonies, little variety of weapons for industrial era and barely three different spacer guns), I have finally decided to take matters into my own hands. With experience in imitating game’s simple art style, me and Trunken have created a collection of 47 new weapons that we found could be useful, interesting and balanced.

Vanilla Weapons Expanded is part of a series of mods expanding on everyday life on the Rimworld. When paired together with a brand new Vanilla Apparel Expanded and Vanilla Armours Expanded, you can bring something to your game that will keep you interested in it for days.





Weapons are spread across the technology tree allowing for realistic and time-consuming progression, making the higher-tech weapons even more rewarding. Bear in mind, however, that all weapons are perfectly balanced in line with Vanilla weapons, which means that a Battle Rifle added by this mod might not necessarily be better than a standard assault rifle in some situations.

Additionally, thanks to the help from Kikochi (co-author of The Forsaken mod), several vanilla and modded projectiles have now been enhanced with new effects!





[forms.gle]






















































Q: Do these weapons spawn on enemies?
A: Yes, weapons have necessary tags to spawn on all the pawns in the game.

Q: Can I request a feature?
A: Yes, please use “Requests” discussion board.

Q: Why is your mod special?
A: I am a vanilla player. Anything that doesn't suit vanilla game makes me cringe and I stay away from it. I did however find the game lacking after some time, therefore I've created these weapons to be as accurate and as close to vanilla graphics style as possible. What is special? The best part is - nothing in this mod is special at all. Nothing will make you go "Oh that's unusual", because the whole purpose of this mod is to blend into the existing game.

Q: Is this mod save game compatible?
A: Yes, you can add it and remove it whenever you like. Bear in mind that if you add it to an existing save, you need to update all the stockpile settings to include these items.

Q: Do you accept commissions?
A: Yes, I do. Please find me on RimWorld discord which I will link in the Links section below. Name is OskarPotocki.

Q: Will you keep updating this mod?
A: Yes, but not often. I have worked hard and for a long time to make a list of weapons that I’d like to see added and I have added them. If some feature request catches my attention, I will add it.



Graphics are created by me, Oskar Potocki[www.oskarpotocki.myportfolio.com].

XML and C# created by Trunken.

Projectile effects and C# help by Kikohi.

Orbital Bombardment and Gas Grenade code by Pelador.

Flintlock texture by Luizi

Rebalance by Primus the Conqueror.

https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1989352844

Submunitions dll required for Charge Rocket Launcher by pyrofreak4321.

Oversized weapons being part of JecsTools by Jecrell.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]



[www.paypal.com]

Every dollar donated allows me to spend more time refining the mods and creating new content. If you’re feeling generous, even the smallest donation is always welcome!

[discord.gg]

Ludeon forums link: https://ludeon.com/forums/index.php?topic=49258.0

[discord.gg]









Popular Discussions View All (46)
150
Aug 9 @ 5:59am
Requests
Warbeard
11
Jan 7, 2024 @ 6:10am
Tools are missing
Box-Head !
1
Aug 22 @ 5:37pm
Medieval 'Matchlocks' and VWE 'Gunpowder' Research prerequisites for eachother?
Vanillabeans !!
1,492 Comments
bluekrue Nov 20 @ 4:52am 
Alright- who nerfed the Musket. The Musket having like 4% Armor Penetration at Masterwork quality is abysmal. It used to be much better. Crying tears from my eyeballs until this matter is resolved :,(
Nameless Keeper Nov 17 @ 9:03am 
Hammer, Cleaver, Scalpel, Pickaxe... can't find them. There is a mod to add them, but the description says they exist. Unbearable.
Maxlordas Nov 15 @ 9:51am 
devs Litreally forgot to add the defs in things after 1.4 :dysmantle_headstone::steamfacepalm:
Maxlordas Nov 15 @ 9:45am 
Mod is broken right now as I see it is been that way for couple monts

mod does not load its supposed items as intended so I cehcked the mod alone in core it is busted there as well no other mod configuration is working it seems alot of the mods content is missing alltogether.
Mitsurugi Nov 11 @ 3:51pm 
Are the scalpel and wrench not in the mod? I was looking for them in character editor and the dev tool, but they don't appear to be listed.
bungpoo Nov 8 @ 11:47pm 
i have ce do i need ce patch to install this the link doesn't work for github
Burncycle3008 Nov 4 @ 12:09pm 
Why are shovels, batons, and a combat knife locked behind mortars? Seems really silly!
Perogi Palooka Oct 27 @ 8:57am 
I'm having the same issue as Futstub, can't find some of the tools- specifically the pickaxe.
penglars Oct 24 @ 3:57pm 
I have a little bittle thing i thought would be fitting to put here. It's called an "anti-materiEl rifle" not material. It's French or something but that's not the important part. Please fix!
Smeghead Oct 12 @ 1:48pm 
So looking at the in-game stats for Muskets and I can't help but noticing that they do not match up with the stats here on the page. In game their stats are very close to identical to vanilla sniper rifles (range and damage is identical. Accuracy is only off from sniper rifles by a total of 4%)