Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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Campaign Improvement Mod - Civil Affairs
   
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Tags: mod, Campaign
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3.227 MB
17 mrt 2019 om 8:05
3 sep 2020 om 8:23
11 wijzigingsnotities (weergeven)

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Campaign Improvement Mod - Civil Affairs

Omschrijving
Welcome to the Civil part of CIM.

This is an adaptation of Peoples of Rome (PoR) Mod to my CIM - Military Affairs Mod.

The original version of PoR adds population to cities and units will now require manpower to recruit. This mod expands upon this concept adding:

Population effects to taxation.
Population effects to eddicts.
Population effects to Public Order.
Population effects to buildings.

As well as Economic of course.

New\Reworked Edicts.
Added seasonal effect (Best for 4TPY) - (Change based on Dresden's Seasonal Effects but changed to fit the mod.)
Harsher events. (Effects raised)
Better army traditions. (Effects raised)
Better character skills. (Effects raised)
More upkeep for armies as Imperium goes up.
More Food for AI.
Diplomacy very slightly reworked so that AI is more willing to engage.


Some more small things have been tweeked to tune the mod to the other part of this mod Military Affairs:
Check the other part of the Mod (Military Affairs): https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1685843133

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Known Issues
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None that I know of. Please comment if you find any issues!

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Compatibility
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It should be compatible with any unit mods, battle mods and graphical mods.

Maybe compatible with some diplomacy and economy mods but probably not. It depends on how the tables in the other mods are saved.

I like to play with blood mods and IA map on GC is also a really nice one.
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Contributors
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In the mod there are bits of work done by other modders from the comunity. This mod was made for myself over the course of the last 2 to 3 years using mostly my own work and pieces from other mods adapted for this mod.
18 opmerkingen
gruntfat(1) 25 feb 2024 om 8:14 
great mod, unfortunate acronym tho
andrei.papou 29 mei 2023 om 2:27 
The mod disables chapter missions for Desert Kingdoms factions. Is it possible to fix this?
tmcmex 28 apr 2022 om 9:27 
Either this or the Military one causes the game to crash after a certain amount of moves
Wolf Of Iberia  [auteur] 25 mei 2020 om 11:07 
Hi, unfortunately not. This system only works for the player that I am aware of. Due to limitations on the AI's part.
Obiriron 25 mei 2020 om 6:21 
Will AI affected by population system?
Wolf Of Iberia  [auteur] 5 jul 2019 om 16:18 
It is highly recomended. But they do work separately.
AveMetal 5 jul 2019 om 12:32 
It is completly necessay the Military affairs mod to work with this one or it is only recommended?
Wolf Of Iberia  [auteur] 3 jul 2019 om 3:18 
It can. I don't remember which value it was but if you look through the mod files you'll eventually find it.

No problem mate! I stopped working on the mod a while back when I couldn't set the trade resources prices for some weird reason. No matter what I do the game doesn't change the values.
Typhoon 2 jul 2019 om 19:57 
can its back to vanila >??
Typhoon 2 jul 2019 om 6:11 
what makes the highlight effect blue , is there anyway to remove it , or where do you put it because i prefer the original sorry to say but its feel somehow natural