Asenna Steam
kirjaudu sisään
|
kieli
简体中文 (yksinkertaistettu kiina)
繁體中文 (perinteinen kiina)
日本語 (japani)
한국어 (korea)
ไทย (thai)
български (bulgaria)
Čeština (tšekki)
Dansk (tanska)
Deutsch (saksa)
English (englanti)
Español – España (espanja – Espanja)
Español – Latinoamérica (espanja – Lat. Am.)
Ελληνικά (kreikka)
Français (ranska)
Italiano (italia)
Bahasa Indonesia (indonesia)
Magyar (unkari)
Nederlands (hollanti)
Norsk (norja)
Polski (puola)
Português (portugali – Portugali)
Português – Brasil (portugali – Brasilia)
Română (romania)
Русский (venäjä)
Svenska (ruotsi)
Türkçe (turkki)
Tiếng Việt (vietnam)
Українська (ukraina)
Ilmoita käännösongelmasta










(Damage=1 is missing a comma(closing parenthesis)
Abilities that generated smoke *must* be assigned to a weapon, or firaxis spagetti code will prevent the smoke from existing.
"MZSidewinder - critical shot, only usable against aliens. Jet Shot: hits twice."
Doesn't work at all. I'm using it on Amalgamation's Alien Hunter spec with Bolt Caster and the increased damage only shows on the bottom middle panel. It's not shown on the damage preview on side panel and it's not there when the hit lands either.
The FierceMien_DefMod is set to -10, but the Game just plain adds the value to your to hit chance, so Unsettling_Graze is just a 10% debufff to XCOM.
This can be changed by setting FierceMien_DefMod = 10 instead of -10 in the ini.