Cities: Skylines

Cities: Skylines

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Advanced Vehicle Options
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26 października 2018 o 18:33
22 maja 2023 o 14:27
Listy zmian: 21 ( zobacz )

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Advanced Vehicle Options

Opis
Advanced Vehicle Options 1.9.12



Hubs & Transports DLC Mod Compatibility and Loading Issues
If you have any issues with the new Treasure Hunt DLC, please be sure to read Avanya's support discussions Game not working and the list of compatible mods.

Mod Description
This mod let you customize various options about vehicles. To access those options simply click on the vehicle icon at the bottom right of your screen (next to the policy icon). This workshop object is a fork of AVO version 1.8.2 published by Boogieman Sam[github.com], who has retired from the Cities Skylines modding community and left this mod open-sourced for the community.

Use the Vehicle Selector by Algernon for an increased individual experience to control spawing even more.

Changelog
The Changelog can be found here or on the Wiki[github.com].

Compatibility
This mod can be safely removed without impact on the savegame. The AVO setting is kept inside the save file but will not cause any harm.

Source Code
Get the source code from the repository at GitHub. Feel free to contribute more functionality and help to fix existing issues. Link to AVO GitHub repository[github.com].

Known Issues
Still existing... Vanilla passenger trains no longer spawn in color variation. (31/12/2020)

Translations
Multi-language support is now available (thanks to algernon for setting up the translation framework!). English and German language is supported out of the box.

Additional languages (with contributors):
- Chinese Simplified (by YuLun)
- Japanese (by Adon)
- Korean (by TwotoolusFLY LSh.st)
- French (by mjm92150)
- Dutch (by Olympic1)
- Spanish (by Polarsan17)
- Russian (by Angel Heavenly)
- Polish (by LazyRider)
- Italian (by Raistlin46)

You can help translating this mod by contributing to the AVO Crowdin project[crowdin.com]. Leave a comment in the Language Translation discussion, if you want to support the community.


User Guide and Troubleshooting
[github.com]

[github.com]
Popularne dyskusje Zobacz wszystkie (12)
24
20 lipca 2023 o 10:00
PRZYPIĘTE: Language Translation
Tim
4
18 marca o 11:38
Public Transport Not Picking Up Passengers
Bashy (ELG3A)
5
15 sierpnia o 10:32
PRZYPIĘTE: Vanilla Vehicles keep spawning !
Tim
Komentarzy: 1 631
Tim  [autor] 3 godz. temu 
@Volvo - too bad, but then it is not related to AVO, the reset functions restore everything back to game base standard. Do you have any other mod running, which deals with Public Transport oder Vehicle Selectors ? Is there a Taxi depot built and available taxis ? Some taxi go outside the city, then you do not see those in your city.
Volvo 22 godz. temu 
I did this once and did it again now, still. No Taxi's.
Tim  [autor] 26 listopada o 11:47 
@Volvo - Set the game in the game options to "Pause at Start". When savegame is loaded, do not start the simulation, but open AVO. Now llocate the "Vehicle Configuration" options in the lower left. Click to "Reset all" and confirm. Next click to right side of "Vehicle Options". Click Removed Driving and Remove Parked while holding SHIFT.

First will reset all vehicle car data to default values of the game, second will remove all vehicles in the game, so that only cars with defaults will spawn.

Unfortunately you have not told us, what you did before, so I suggest full reset of any vehicle data.

https://github.com/CityGecko/CS-AdvancedVehicleOptions/wiki/02-General-Overview
patrioticparadox 24 listopada o 16:36 
NO, IT DIDN'T. YOU DID THAT YOURSELF. PLEASE STOP YELLING. yOULoOksILLy
Volvo 24 listopada o 16:35 
THIS MOD PERMENTLY RUINED MY TAXI'S SPAWN I CANT FIX IT WHYYYYYYYYYYYYYYYYYY
ApollonDriver 2 listopada o 9:57 
@patriotic I find 0.5 or 0.3 to be a good setting. If you want ultra realism it's 0.3, if you want cars to tilt a little but not comically, 0.5 is good.
Tim  [autor] 2 listopada o 6:34 
@patrioticparadox - unfortunately there is no clear reference on lean/nod. Then I used these values in my games, I always check for the individual vehicle, how hard it turns in a curve, when turning. Based on this I carefully changed the values until it stopped "waggle" around a corner. I also noted, that the behavior is different between assets.
patrioticparadox 1 listopada o 17:56 
@Tim are you aware of any reference for the lean/nod setting? I've wanted to tweak these for a long time but haven't found good information on adjusting them.
ApollonDriver 1 listopada o 14:40 
Any problems you people experience are caused by you only, this works with no issues for years now
Tim  [autor] 23 października o 10:42 
@AntsLoverForever - you need to have at least one vehicle active in every section. Especially in the section Citizen there is this "Personal Ride", the Electric Car and the Sedan, which must have an identical replacement. If you deactivate the vanilla Electric Car, you need another Electric Car, e.g. some asset like a Tesla model active, and this asset must be configured by the asset author as an Electric Car.

The error message comes from the game, which tries to spawn a vehicle, but not finding a proper type active. This is not related to AVO, but internal game mechanics.