Cities: Skylines

Cities: Skylines

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Parking Lot Roads
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Assets: Road
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67.991 MB
2018년 1월 28일 오후 8시 00분
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Parking Lot Roads

설명
I can't drive 55 - no really, I can't, it's a parking lot...

Parking lot roads contains several roads for use as parking lots, in addition to several functional parking lot markers specially crafted to work with these(and other) roads.
Everything in this pack can be found in the Roads menu under the Maintenance tab.

ParkingLotSnapping from yenyang can be used to make placing the parking space markers much easier, check it out here: https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?edit=true&id=2594569657

BonBonB Has created an excellent tutorial on the placement and general use of these assets!
Take a look here: https://youtu.be/eGa8X-m2_Cc

There are some necessities to use this pack, it is not meant to be a standalone solution, and requires familiarity with the mods listed below.
- Road Anarchy, Necessary to place the parking lot markers.
- Traffic Manager (or Rush Hour) with enhanced parking AI enabled, recommended because builtin behavior for parking will mean the custom parking lots will get very little use.
- Move It!, recommended for fine tuning the parking markers placement.

See Also:
16m Asymmetric Parking Road - http://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1285230481

60° Parking Lots - Left Hand Traffic - http://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1293869603

60° Parking Lot - Right Hand Traffic - http://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1293870311

Poorly Maintained Parking Roads Re-skin - http://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1303772884

Poorly Maintained 16m Asymmetric Parking Road Re-skin - http://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1303766506

ParkingLotSnapping from yenyang - https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?edit=true&id=2594569657

Contained in this pack
--Roads
16m Service Road
22m Parking
40m Parking
58m Parking

--Single Space Parking Markers
1x1 Single
1x1 Parking

-- Special Parking Markers
1x1 Handicapped
1x1 Electric

--Row Parking Markers
4x1 Parking

--Double Row Parking Markers
3x2 Parking
4x2 Parking
8x2 Parking

For the sake of brevity, I'll forgo my usual table of stats, but the gist is:
-Each road segment and LOD is within the average for the stock roads.
-Same with the textures.
-The roads are ground level only.
-Cost is half of a builtin road of the same size, and scales slower the larger the road gets.
-Noise pollution is increased slightly (it's a parking lot, really).
-Some of the parking lot roads are not zoneable because they are non standard sizes, and I didn't want to destroy the zoning grid. (All of these parking lot roads are realistically scaled)

-The Parking Markers are all segmented planes for each space and very light on textures and tri count.
-They are sunken into the ground by 0.3m meaning they are the same level as surface roads, and cars will park without floating above the curb. (Stop parking on the dang sidewalk people)
-They are buildings because the invisible parking space will snap to it below ground level, and also for the reason that there is greater LOD control at distance.
-They slope conform, but don't push it too much or the invisible parking markers will exhibit odd behaviors.
-These buildings are using a dummy AI and have no stats, cost, or birds.

Tips for how to use these roads
-Place down the parking lot roads of whichever size you desire.
-Use Road Anarchy to place the parking lot markers on top of the road in the desired pattern.
-The roads feature worn areas on the pavement directing you to where the isles are. Cars will drive down each of the isles in both directions, use Traffic Manager Presidents Edition to disable the lanes if desired.
-Use Move It! to make fine adjustments to the parking spaces as desired. Since these parking spaces are inset to the ground, it can sometimes be difficult to remove the parking spaces without Move It!
인기 토론 모두 보기(15)
17
2023년 12월 20일 오전 6시 35분
Not Working
TheLegend9700
15
2024년 7월 20일 오후 9시 48분
Snowpiles...
KvaGram
7
2021년 5월 27일 오전 2시 00분
No one wants to use the parking lots
mrca11and
댓글 940
sgsg14007 2025년 11월 11일 오후 4시 52분 
@patrioticparadox Good to know! Thanks cause I was also having this problem.
patrioticparadox 2025년 11월 6일 오전 8시 09분 
You can either use a tool like MoveIt to make the node(s) the exact same height or you can use the single space assets to stair step the gradient. If the parking lot is perfectly flat, you can use the larger, multi-space assets to more quickly fill the parking lot. However, if your parking lot must be on a gradient, you should use the single spaces. The cars will still be aligned with true level rather than the surface, but it will look much better, especially from a distance.
sgsg14007 2025년 11월 5일 오후 7시 41분 
@Raposa This is because your parking lots are in different levels, which makes cars float. IDK if there's a fix other than leveling the whole parking lot area to be the same height.
sgsg14007 2025년 11월 5일 오후 7시 39분 
@reluctance You're supposed to use the "Parking Lot" roads before you add the parking marks.
reluctance 2025년 10월 8일 오후 12시 25분 
does anyone know why my parking lots turn blue
Raposa 2025년 9월 28일 오후 12시 06분 
Is there any alternative mod?
Is anyone else having this problem?
Raposa 2025년 9월 28일 오후 12시 05분 
The cars are parked in the air
HyperskiesSM 2025년 9월 24일 오전 10시 09분 
can the cars actually drive one the road? i havent seen one yet (might be because of small city idk)
bakepotatou 2025년 9월 23일 오전 7시 35분 
@strachi "Everything in this pack can be found in the Roads menu under the Maintenance tab."
Strachi 2025년 9월 21일 오전 2시 46분 
I cant find these assets in my findit - what is going on?