RimWorld

RimWorld

5,290 arvostelua
A RimWorld of Magic
201
55
38
148
46
18
32
63
12
10
22
21
9
6
10
8
6
5
5
4
3
2
   
Palkinto
Lisää suosikkeihin
Lisätty suosikkeihin
Poista suosikeista
Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
Tiedostokoko
Julkaistu
Päivitetty
116.337 MB
14.11.2017 klo 16.11
24.8. klo 9.55
363 muutosilmoitusta ( näytä )

Tilaa ladataksesi
A RimWorld of Magic

1 kokoelmassa, tekijä Torann
A RimWorld of Magic - Minimal Collection
7 luomusta
Kuvaus
Supports RimWorld versions 1.0 - 1.6

This mod adds classes with unique abilities.
RimWorld of Magic adds over 35 unique classes with even more available in class add-on packs. Each class has a set of unique abilities and fills specific roles (healer, offensive caster, utility, etc) and each class has a unique development tree to improve their abilities as they level up their class.

Check out the wiki for tons of additional info and details about the mod:
https://rwom.fandom.com/wiki/RimWorld_of_Magic_Wiki

Additional features include unique apparel/equipment options, gem crafting and enchantments, magical buildings such as portals, arcane forges and more. Challenge your newfound power against new, deadly events. Unique research tree that opens up a diverse set of improvements for the colony, including learning how to animate Golems. A to top it off, a new "magic" faction that is known to deal in many powerful artifacts.

To add to the challenge, AI classes are able to use abilities.

Mod options are also included that allow you to tailor many mod related features such AI difficulty, how common mages/fighters are, and how fast mages develop.

The mod can be added to an existing save, but works and plays best when starting with a new game.

Self installed .zip file or older versions can be found here: http://www.moddb.com/mods/tmagic
Suggestions, recommendations, and comments are welcome
More details can be found here: https://ludeon.com/forums/index.php?topic=37161.0
Mod Discord channel: https://discord.gg/gFYfA6r

This mod has been updated for 1.0, for those that wish to continue a game on an older version, you can find archived version releases here https://www.moddb.com/mods/tmagic/downloads/
Download and extract the mod into your rimworld mods directory
GitHub link: https://github.com/TorannD

All mod versions can be found on moddb.

**You must have Hugslib and Jecstools loaded before this mod for it to work!**

Contributors:
(中文翻译) Available in Chinese courtesy of KuanKuan
(Español) Available in Spanish courtesy of Caferino

Felinoel - Wiki
DrMrEd - Elemental Art
SihvMan - writable scrolls and books
Draegon - Wand Art
Diannetea - Poppi Art
Angry Wizard - UI Icons
Trisscar - Gemcutting workbench, Succubus wings
Crustypeanut - raw magicyte, class icons, and world icon art
Rebelrot(AvP) - Staff of the Defender, Staff of Blazing Power, and magic wands Art https://www.patreon.com/Rebelrot
ZE - Testing
Bendigeidfran - Various sound effects
Kasmex Forever - Royal Armor Art, World icons, books and scrolls, Thrumbo weapons, various spell effects
Control Assuming Director - Minion Art
Kolton - Optimization

Like the mod? Consider showing your appreciation by buying me a coffee! https://ko-fi.com/torann
Suositut keskustelut Näytä kaikki (415)
2,218
6 tuntia sitten
Bug Reports
Rex
902
2
23.7. klo 11.40
TÄRKEÄ: What Class Next!? Cast your vote!
Torann
126
10.10.2024 klo 6.19
TÄRKEÄ: Ideology
Torann
7 318 kommenttia
MilkDud 27.11. klo 11.29 
i found out that it is indeed this mod after going through my mod list
MilkDud 27.11. klo 11.28 
so when mechs from dead mans switch go into melee against pawns - example - humans - the game halts to a slow same issue as @Deth
DeTH 26.11. klo 15.05 
i get a whole lot of this

[Ref 986FC9DC] Duplicate stacktrace, see ref for original
enable table
Exception in RimWorld.ThinkNode_ConditionalColonist TryIssueJobPackage: System.NullReferenceException: Object reference not set to an instance of an object

[Ref 986FC9DC] Duplicate stacktrace, see ref for original
Exception ticking Merlin (at (261, 0, 208)): System.NullReferenceException: Object reference not set to an instance of an object
DeTH 26.11. klo 13.23 
summoner when summoning anything spawns as many creatures infinitely
大师 25.11. klo 1.17 
Can the automatic release function be added?
NoctisTheBogWitch 23.11. klo 16.32 
Can you dehugslib this? thanks.
LiefDeltora 21.11. klo 8.30 
@Steve Same issue, and with some testing it is indeed the roof on top of him breaking whenever he uses Summon Minion. It was with a built roof, not sure if it is all roofs (including mountain ones). Seems to be a bug of sorts. Not sure if it is only Summon Minion, might require further testing.
TheMilkMan 19.11. klo 12.53 
Btw this is a great mod, appreciate the hard work <3
Militia 18.11. klo 17.31 
how can I replicate super soldier serum? I did same route as it says, but it told me that 'desolve this item into 40 neutroamin'.
LarsSvengard 13.11. klo 12.52 
I wonder... is the Super Soldier Class CE compatible?