安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题




Additionally, when you upload a mod to Workshop, the workshopconfig.ini file will be automatically overwritten. Therefore, if you insert the $OBJECT_BUILDING token with the mod's folder, it will be deleted. To prevent this, you can mark workshopconfig.ini as read-only file.
So I need to put $OBJECT_BUILDING into the workshopconfig.ini and make that file read only if I read you right.
- workshopconfig.ini - read-only file with the subfolder name in $OBJECT_BUILDING line
- previewimage.png - workshop building preview
- the subfolder containing the mod
Typical subfolder contents (for buildings):
xxxx.nmf - building model
xxxx.dds - textures file
xxxx.mtl - texture binding and lighting
xxxx_e.mtl - texture binding and night lighting
building.ini - building characteristics
renderconfig.ini - binding of model and materials, other characteristics
imagegui.png - ingame building preview
building.fire - generated automatically
building.bbox - generated automatically
For a simple mod with one building, nothing else is needed. Sometimes bump and emissive files are added. If there are multiple buildings in a mod, each one is placed in a separate subfolder and they are listed in workshopconfig.ini.
Okay, I got it to work. Here is the thing about your help which I thank you for. $OBJECT_BUILDING , <-- OKAY but that will not work alone. After that theirs a space and then the name of the subfolder. I did not understand that LOL, I'm a moron. Also, anyone reading this your subfolder cannot have two separate words, use an underscore as in Asphalt_22.
So anyone reading this I put this in the workshopconfig.ini
$OBJECT_BUILDING Asphalt_22. You are only allowed one space in that line and your subfolder that holds all the other files has to be named that way with the underscore