Arma 3
MRB Air Visibility
54 kommentarer
@HBAOplus I asked about that in MRB Vehicle Visibility comments:

""this mod causes weird bugs in missions when units (that are scripted to spawn - like in an ambush or wave assault) are shown frozen in time instead of being invisible in scripted missions. So you end up seeing jets frozen in the air (MRB Air Visibility) or Tanks frozen in time (MRB Vehicle Visibility) which is very jarring lol."

burns [author] Jun 14, 2024 @ 8:41am
@Marc: That's mostly an oversight by mission makers not anticipating someone nosing around in "their" staging areas. A simple scripting command could remedy this: https://community.bistudio.com/wiki/hideObject
HBAOplus 1. juli kl. 19:30 
In some missions, certain choppers are set hidden (invisible for players) intentionally until game logical tigger is met (then they will be seen by players' eyes).
But with this mod on, these invisible choppers/aircrafts will be always visiable from the begining of the mission. Their will be frozen in the air, and rotors are static.

Like this one. In the begining, the AAF WY-55 Hellcat (real life Westland Lynx) will be static about 20m above the ground.
https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1942766850
Synorexia 6. juni kl. 13:23 
Dev can we marry?
Schmidty 4. feb. 2023 kl. 17:31 
Just to clarify this only shows aircraft that are on the ground, so this doesn't help us see aircraft in the air further away?
burns  [ophavsmand] 6. jan. 2023 kl. 1:10 
Oh, i see. Unfortunately i don´t think (or know) theres a way to display objects beyond your set viewdistance. Also since you mentioned radar ranges, i´m almost 100% sure that even if you had your VD set high enough, you´d be unable to spot one pixel of a plane at 10 clicks out.

I did a helo insertion into a field once, and a passenger told me to beware of the wooden fence. I could not see any fence for about another 100 meters - it was´nt a viewdistance or fog related issue - he was just running a 1440p screen while i´m using my 1080p one. The pixel density of my monitor already puts me at an disadvantage!
[S.C.] Raptoid 5. jan. 2023 kl. 20:16 
yea, there's a ♥♥♥♥ load of clutter, and trees are copy pasted but I believe there are decent number of different types of tree and bush models, I have to keep my view distance like below 2k, the problem is there is 0 way for me to ever see an F4 since radar range is so bad compared to them. I had planned to run some PVP air ops for my group, and I know the F4 outmatches it quite a bit but even if I stacked the teams in the Mig's favor, it would be a complete curbstomp as the Migs won't even be able to get any kind of visual on them.
burns  [ophavsmand] 5. jan. 2023 kl. 1:51 
Nam maps historically (im talking back in OFP days) use much more clutter and trees which will clog your gpu-ram. I guess it´s a plethora of different trees and not just copy pasta of the same model over and over? (like bis did on Tanoa to keep FPS fresh)

You could validate this by monitoring your performance without any units on the map ;)
[S.C.] Raptoid 4. jan. 2023 kl. 21:42 
Ah, thank you
is there a way to artificially extend that past total view distance, IE terrain and objects or is that what they're talking about? I'm having FPS trouble on maps like Cam Lao Nam with jets and things lmao
burns  [ophavsmand] 4. jan. 2023 kl. 0:52 
@[S.C.] Raptoid: There was a reply to this addon by Bohemia employee somewhere along the lines of "air units in the air already have unlimited visibility" - so i ammended my description with "on the ground" to make things clear and not fling any unwanted dirt towards BIS ;)
[S.C.] Raptoid 3. jan. 2023 kl. 22:05 
So the description says on the ground, does that mean it doesn't work for aircraft flying? Otherwise I think I may be getting some kind of interference with TAW View Distance or ACE view limiter settings
Emu 22. aug. 2022 kl. 0:57 
is this compatible with ch View distance changer
WhiteWolf 23. juli 2020 kl. 10:39 
I second that, that would be great.
Six 6. feb. 2020 kl. 8:00 
Have you considered releasing an all-in-one 'Visibility'?
Instead of aircraft and etc being separate?
burns  [ophavsmand] 7. dec. 2018 kl. 9:56 
Yes, it´s 100% clientside and also works online (if the server does´nt prohibit 3rd party addons).
Kolljak 6. dec. 2018 kl. 15:46 
are these clientside and compatable with singleplayer/vanilla servers.
Nicholas 12. aug. 2018 kl. 7:03 
How is this mod basically actived?
hamidgun 26. juli 2017 kl. 23:24 
Çok iyi aynen bravo süpermiş -_-
burns  [ophavsmand] 25. maj 2017 kl. 10:25 
Thank you for the clarification ouqei! During testing with the splendid camera I simply guessed it had an inbuilt setfeaturetype and did´nt dig further. Description amended \o/
ouqei 25. maj 2017 kl. 9:03 
Re stupid Bohemia :P ;) In vanilla you can already see helicopters and planes beyond object view. distance, all the way up to the terrain view distance. But these aircrafts have to be flying. What Burns' mod adds is such visibility even if the aircraft is sitting on the ground. And with the second, vehicle mod also same visibility to ground vehicles. For performance reasons we can't afford to have such behavior as default and it's great the option has been made available via mod by Burns :)
burns  [ophavsmand] 25. maj 2017 kl. 5:51 
@Richard King & General Bacon: The addon is not meant to be run by dedicated servers. It does no harm either, but a server won´t do anything with it - unless it develops an conscience and starts playing with you ofc.

Also the server does certainly not propagate the effects of this addon to the clients.

Think of this addon as a soundmod.
If you want new sounds, you need to load it.
Server´s have no ears, hence they don´t need soundmods loaded.

⚜SomeYogourt⚜ 25. maj 2017 kl. 5:34 
noice mod
Richard King 25. maj 2017 kl. 5:10 
its client side mod so, in theroy yes; as long as the server allows mods that are not on its list.
Vexoraen 24. maj 2017 kl. 18:17 
without the need for everyone having it
Vexoraen 24. maj 2017 kl. 18:17 
so this could work on a server?
HollywoodPurpose 24. maj 2017 kl. 16:29 
Thankyou
Doc 24. maj 2017 kl. 12:56 
@Syndicake ☠ I think you mean bohemia lol
Syndicake ☠ 24. maj 2017 kl. 11:15 
That's a rhetorical question the answer is obviously smarter than bioware.
Syndicake ☠ 24. maj 2017 kl. 11:14 
How stupid is bethesda that they haven't figured this simple fix out in years. Or...how smart is this mod author?
Stig 23. maj 2017 kl. 14:12 
If there even is a "bug" in the game. Maybe the engine is smart enough to auto-remove deleted/dead objects. Maybe I will test it... sometime in the next years :P
burns  [ophavsmand] 23. maj 2017 kl. 14:02 
@Stig: I´m srsly clueless. The last (and only) time I´ve made an addon with unbuilt scripts it was counselled by the mighty Xeno. There´s absolutely no hope for this addon to be updated with scripting stuff from my point of view atm.

It´s just a matter of time anyway until BI get on with fixing that hole in their gameplay :-)
Stig 23. maj 2017 kl. 13:55 
I like scripting very much after 1 year expierence with it. But I dont have a clue about configs :P. Could this work?
https://pastebin.com/D4e7RPB2 (without the "span class="re5"> " at the start (idk why it is there))
burns  [ophavsmand] 23. maj 2017 kl. 13:50 
@Stig: I hate scripting with a passion. 16 years of Bohemia games and still no clue about it :D
burns  [ophavsmand] 23. maj 2017 kl. 12:49 
@Stig: Have´nt considered that, but garbage collector is a good idea! Destroyed vehicles adding to the counter is more than likely.
Stig 23. maj 2017 kl. 12:04 
If a vehicle gets destroyed/deleted, will the counter for the 200 vehicle maximum be decreased by the game automatically or do we need to script a garbage collector thing for this with destroyedObject setFeatureType 0 to decrease the counter?
burns  [ophavsmand] 23. maj 2017 kl. 9:07 
@SnakeDoc: Sure does, zeus placed units don´t differ from editor placed ones.


@Turbo Naleśnior: This mod should´nt affect lod switching at all.
SnakeDoc 23. maj 2017 kl. 8:54 
does this work for units put down through zeus?
Taro 23. maj 2017 kl. 2:13 
WIth lod is used for the display? I'm asking as this could have an impact on the FPS.
K. Penney 22. maj 2017 kl. 21:47 
This needs to be Official, slap this at BI!
burns  [ophavsmand] 22. maj 2017 kl. 10:11 
Cheers lads! :steamhappy:

Now also available for tracked & wheeled vehicles: MRB Vehicle Visibility
JCaetano 21. maj 2017 kl. 20:30 
HOLY ♥♥♥♥♥♥♥ ♥♥♥♥! I've been asking to see if DEVs can do this for sometime now! Can't belive it's moddable/ Thank you so much for this! 10/10 MUST HAVE
Mas 21. maj 2017 kl. 19:34 
so is this only client side then?
Rome 21. maj 2017 kl. 17:33 
10/10 Must have mod
deuxhero 21. maj 2017 kl. 16:48 
Was always a pain how the AI would continuly alert you to fast movers clicks away you couldn't see.
HeadPop 21. maj 2017 kl. 14:41 
really nice idea! THUMBS UP! ;)
ChocolateChicago 21. maj 2017 kl. 13:32 
cool idea, I am about to test it out :)
Forge 21. maj 2017 kl. 13:20 
Thank you very much, I appreciate your response
burns  [ophavsmand] 21. maj 2017 kl. 12:16 
@Forge: Works on any object, I sure could do another addon for vehicle visibility.

There´s two things worth bearing mind though:
1) Usually there are far more ground than air vehicles around, and i´m pretty sure making them all visible would drag performance down a notch or two.
2) Whilst you´d see the vehicles, you still would not see any objects (like houses or trees) in between you and the target, very likely leading to wonky situations.

Which means it´s a much less elegant solution to a stinky problem.
Then again, people can decide for themselves if they´d want to use such an addon.

I´ll see into this tomorrow or the day after :-)
Forge 21. maj 2017 kl. 11:51 
this is great!, would this work with vehicles as well?
burns  [ophavsmand] 21. maj 2017 kl. 5:23 
@Leep: Absolutely, yes.