Source Filmmaker

Source Filmmaker

Create IK Constraint script
142 comentarios
ETheDestroyer 23 OCT a las 16:45 
yup all good thank you :steamthumbsup:
OMG Theres A Bear In My Oatmeal!  [autor] 23 OCT a las 15:28 
ok i updated it check to see if its fixed.
ETheDestroyer 23 OCT a las 8:38 
yes is says something aboud "TypeError: exceptions must be old-style classes or derived from BaseException, not str
Traceback (most recent call last):
File "<string>", line 136, in <module>
File "<string>", line 49, in BuildRig
File "e:\steamlibrary\steamapps\common\sourcefilmmaker\game\usermod\..\sdktools\python\global\lib\site-packages\sfm\sfmUtils.py", line 66, in FindFirstDag
raise errorString
TypeError: exceptions must be old-style classes or derived from BaseException, not str"
OMG Theres A Bear In My Oatmeal!  [autor] 22 OCT a las 16:12 
does any error pop up in the console when you try to load the rig?
ETheDestroyer 22 OCT a las 4:58 
hey amazing work but i have a slight issue where i already made a rig and edited bones and groups and everything made it real pretty and i clicked on the save ik rig but when i clicked the saved ik it doesnt work the ik rig doesnt load at all am i doing something wrong ?
Pyroman 9 AGO a las 5:55 
@Slicky Rice move the model's knees forward each step then.
Slicky Rice 28 JUN a las 16:45 
Is there anyway to make legs less prone to looking like bird legs (backwards knees)? It's annoying to animate a walk cycle
InKnight "Venom" Inktoling 18 JUN a las 18:02 
If I don't want to use the ik on a specific bone, How can I remove it?
Rubus Cockburnianus 29 DIC 2024 a las 14:49 
theres no "Create IK Constraint" in the menu, ive tried on multiple bones
Diego_Brando 6 DIC 2024 a las 16:37 
DUDE YOU ARE A LIFE SAVER THANK YOU
vandal 13 AGO 2024 a las 11:12 
when i add an ik rig, it's never straight, like the arrows are sideways a little bit
EliteTrailblazer328 16 ABR 2024 a las 13:22 
Skrunky 1 ABR 2024 a las 8:29 
this is actually really useful, makes me sad that Valve didn't think of adding this before. it saves so much time in animation
Dylan The Normal 20 MAR 2024 a las 23:34 
thank you for this🙏
CHUGUNATOR-3000 12 FEB 2024 a las 9:22 
_________
OMG Theres A Bear In My Oatmeal!  [autor] 8 FEB 2024 a las 13:46 
you cant 3 is the limit in sfm
qr039 8 FEB 2024 a las 9:46 
how do i make it to handle more than 3 joints and if dont which script should i use?
blaque out 18 ENE 2024 a las 21:06 
I love this
Schlerpi 18 DIC 2023 a las 20:49 
hello, can you please make a script that replaces the "teeth" thing in the files for the humans with "VertexLitGeneric"? I can never seem to get vtf edit working so could you please make that a script?
OMG Theres A Bear In My Oatmeal!  [autor] 20 AGO 2023 a las 9:54 
@alina which model is it?
Alina 20 AGO 2023 a las 2:16 
Hello. Thank you for the rig. I just can't seem to get the pelvis attached. I've watched the video a hundred times. I lowered the points from the knees. But it still doesn't work. My back doesn't move behind my pelvis. How do I solve this problem? Thank you
OMG Theres A Bear In My Oatmeal!  [autor] 25 JUN 2023 a las 6:09 
its the same for any rig right click animset -> rig-> remove all rigs
Fooze 25 JUN 2023 a las 0:07 
how do i remove it?
Terraven(TerraXRaven) 7 JUN 2023 a las 0:45 
That completely solved the issue. Thanks!
OMG Theres A Bear In My Oatmeal!  [autor] 6 JUN 2023 a las 16:10 
use the "create_ik_constraint_set_offset" instead and play around with the axis values
Terraven(TerraXRaven) 6 JUN 2023 a las 5:36 
How do you stop it from spinning the knee/elbows? It happens to quite a number of models i've used.
OMG Theres A Bear In My Oatmeal!  [autor] 11 MAY 2023 a las 13:28 
this script only creates an ik rig on a 3 bone limb
JustSomeDog 11 MAY 2023 a las 8:52 
how do I rig the pelvis and head? cause it keeps getting a error notification.
JoshB 14 ABR 2023 a las 21:02 
now how do I get rid of the RIG? does anyone know how to get rid of it :P
MR SCALEY 28 FEB 2023 a las 17:38 
doesn't work for me im right clicking said bone on the tab window and pressing dag only to see its not there in the mini side tab
Breaddudei 20 DIC 2022 a las 2:16 
Ok
OMG Theres A Bear In My Oatmeal!  [autor] 19 DIC 2022 a las 10:46 
lock the rig bones to the root transform
Breaddudei 19 DIC 2022 a las 2:07 
Whenever I make a rig and move the root transform it only moves the pelvis and head, along with the spine and neck, how do I fix this
HobbsTheCroc451 15 SEP 2022 a las 21:01 
♥♥♥♥♥♥♥♥♥ it works

thank you for help me make IK bone

its now easier to animate my rigless models :laugh:
specimen 6 13 MAY 2022 a las 12:26 
Does anybody know how to make a snake rig?
chasicles 22 ABR 2022 a las 22:39 
wait im dum, what this do exactly?
OMG Theres A Bear In My Oatmeal!  [autor] 19 MAR 2022 a las 16:34 
make sure to remove all constraints on the bone before applying the script.
Uglychristmassweater (she/they) 19 MAR 2022 a las 15:24 
It doesn't seem to work properly if there's already a rig applied to the model. When I show hidden controls, expand "arms" and create an IK constraint for one of the hands, it doesn't give me any errors but the "lowerArm" and "hand" handles the script creates can't be moved (although they can be rotated just fine) I know this is a really niche issue, but I'm trying to understand how rig scripts work, so why does this happen?
denetko 19 MAR 2022 a las 11:29 
really handy tool thank you!
DimIdiot 31 ENE 2022 a las 10:07 
Oh and, is the bone popping out of existence intentional?
Like when CTR-ing in work mode
DimIdiot 31 ENE 2022 a las 10:06 
Dont think author will see, But anyone know how the DAG for fingers works? baffles me
OMG Theres A Bear In My Oatmeal!  [autor] 26 ENE 2022 a las 15:31 
just lock the rig bones to the root transform
naChsarTyhctilG 26 ENE 2022 a las 12:41 
Amazing script, but now i can't move the whoel thing with roottransform, could you help me fix that?
Rinder Crates 5 NOV 2021 a las 8:34 
top 5 best scripts made in world,
top 1 :
The Pedigree 30 OCT 2021 a las 2:14 
Never mind, I fixed it by setting the offset: x=1 y=-5 z=0
The Pedigree 30 OCT 2021 a las 2:00 
When I apply the rig on the foot, the leg of the model becomes twisted. I can't fix it even if I rotate the calf of the model. Any fix on this?
Astro 7 OCT 2021 a las 23:21 
pog
Sharkboy439 2 JUL 2021 a las 20:29 
Is this addon also broken for anyone else? Like it's not showing up anymore.
OMG Theres A Bear In My Oatmeal!  [autor] 14 JUN 2021 a las 16:26 
that error only happens if the limb has less than 3 bones. IK in sfm can only work on 3 bone chains.
Bad Company 14 JUN 2021 a las 11:33 
I tried offsetting and it's giving me error about a bone grandparent