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报告翻译问题






Maybe the devs will fix this meanwhile
i have been using this mod for a very long time, the red arrows are my favorite, expensive to craft but they knockout almost everything vanila with just 1 or 2 arrows :)
With this mod you don't have to spend 20 minutes shooting 80 tranq arrows in a max level T-Rex :) also great for mods like Primal Fear
Game.ini
[/script/shootergame.shootergamemode]
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_Narcotic-x10_C",EngramHidden=false,EngramPointsCost=4,EngramLevelRequirement=50,RemoveEngramPreReq=false)
This is very close to cheating as making narcotics is tretty easy and safe
In my oppinion the game lacks in 2 things regarding narcos.
1. no high level narco-ammo to shoot from distance and/or underwater against lets say a LV 1k+ Dino. currently the shock tranq dart does round about 450 total torpor that is a little more than my least narco arrow does.
2. no high level narco-item to feed a high level dino to keep torpor up.
You can change, lock or modify the engrams or recipes to make the arrows/narcos.
For example: lock all items except the blue ones and set them to LV100 engrams if you want to.
This gives you some freedom.
Think about how long it takes to even made it to the overseer in a 2 player tribe with diff 0.5.
Not speaking of killing him and finish the game / get the ascension.
- Seth
no, taming times are not affected by this mod.
I'm asking because i play on my own server and using normal tranq arrows on 1 creature then using blue arrows on another resulted in the the creature knocked with the blue one taking 10 times the time for taming.
Will check again an report though.