Stellaris

Stellaris

((( NSC3 - Season 1 )))
18.829 kommentarer
Akashugo For 8 timer siden 
true, ui overhaul dynamic bugged a lot on the empire creation screen. i cant chose any planet but some of the vanilla ones (all cold vanilla planets are gone too) XD but that is not nsc thingy just wanted to comment.
Akashugo For 8 timer siden 
all my ships power just increaced like a lot, from 300 to 9k for no reason and every weapon does 1 damage. if recall that is a ncs bug that happens with some mods order. i had my modpack all working so i didnt added anything just updated for infernals, i supose it will be fixed on 4.2 update when the update comes, right?
TheUnknownGoddess For 8 timer siden 
Oh yeah your all good, just trying to help note down possible issues plus incase anyone else might be having unexplained crashes.

Anyway did the testing NCS appears to crash the game on generation.

also to add, UI overhaul is broken a bit on species creation and Giga engineering crashes after generation.

Thank you for all your work tho, take your time to update and hope you have a wonderful thanksgiving.
CaptainX3  [ophavsmand] For 9 timer siden 
We have not updated for 4.2 yet, so I cannot say what is or isn't caused by NSC at the moment. We will update when we have a chance, most of the dev team has real life issues to attend to and we're coming up on a major holiday here in the US in 24 hours.
TheUnknownGoddess For 9 timer siden 
So far im running a 39 mod playset with some heavy hitters but i have crash on galaxy creation, unsure if NSC3 is the exact cause but it is on consideration.
Doing some testing rn.
Kangarus For 9 timer siden 
@SirBlack Not sure, haven't tried this mod with 4.2 yet - am waiting until its developers update it for 4.2, which I am looking forward to BTW.
SirBlack For 11 timer siden 
not sure if its this mod but my pc locks up and the loading screen stays at 5% and the audio loops constantly is anyone else experiencing the same issues?
also what version of stellaris was yesterday was it 4.1.7?
CaptainX3  [ophavsmand] For 17 timer siden 
LOL It's okay guys, he's just being a smartass, I'll smack some sense into him when I have a free moment :-P
crippencollin For 17 timer siden 
@tilarium gotcha, makessince cuase he said its been 6 years since 4.2, and 4.2 litterally if im not mistaken just dropped today with infernals
tilarium For 20 timer siden 
It's probably a troll thinking it's being clever or something. Best to just ignore it
crippencollin For 20 timer siden 
@ryker what?
Ryker For 22 timer siden 
4.2 when, its been six years
crippencollin 25. nov. kl. 4:02 
@captainx3, i found that someone already made a patch for your mod and hellshivers but its an out of date one, i tected the modder and asked if he planned to upddate it, if he says yes then i have no reason to make one. just waiting for his text back.
crippencollin 24. nov. kl. 10:08 
ill be honest bud i have no idea what im doing:steamfacepalm::steamthumbsup:
crippencollin 24. nov. kl. 9:43 
did i do it correctly?
CaptainX3  [ophavsmand] 23. nov. kl. 12:37 
crippencollin - Just go into the main lounge channel and type @CaptainX3 and then a message and that will tag me.

Just in case you didn't see it, make sure to go to the Welcome channel and click the green button to make sure you have the proper roles to access all of the channels.
crippencollin 23. nov. kl. 12:25 
okay i created a discord... i think at least and i think i joined your discord, how do i tag you?
crippencollin 23. nov. kl. 12:16 
actually no i never used discord so its a learning experience, thats why i asked how to join and tag.:steamthumbsup:
CaptainX3  [ophavsmand] 22. nov. kl. 17:25 
minillaaaaaaaa - Due to the way that bioships are coded in the game, we will not be able to add NSC variants of them that also keep the growth mechanic, as ships that can grow are limited to only 1 section for each stage. We may consider adding NSC variants that do not have growth stages in the future, but we haven't decided yet.
minillaaaaaaaa 22. nov. kl. 15:50 
are there any plans to add bioship varients?
CaptainX3  [ophavsmand] 22. nov. kl. 7:27 
crippencollin - Have you never used Discord before? It's pretty complex software LOL. You can join the NSC Discord here: https://discord.gg/8yTv5MR9H3
crippencollin 22. nov. kl. 6:11 
oh cool, how do i join and tag?
CaptainX3  [ophavsmand] 22. nov. kl. 5:22 
crippencollin - if you’ll join the NSC Discord and tag me once you’re in there, I can help with whatever you need.
crippencollin 21. nov. kl. 20:18 
captainx3, could you give me a step by step to your mods files for components cause thats what im trying to work on
CaptainX3  [ophavsmand] 21. nov. kl. 13:49 
MightyShark - Looks like that's an old code line that used to reference something in vanilla that doesn't exist anymore. I'll add this to my list and remove it for the next update.
CaptainX3  [ophavsmand] 21. nov. kl. 12:27 
DirtyT - In all honesty, we never know totally for sure if the mod will work after a game update, but if I had to guess, I'd say it probably will after this next one, although crippencollin is correct, the new shipset won't work until we update.

crippencollin - I'm totally fine with anyone using the mod's files to create patches, as long as you're not re-uploading the entire mod LOL.
crippencollin 21. nov. kl. 9:55 
@dirtyt, it will work yes but the infernal ship set will not have strike cruisers, battlecruisers, dreadnoughts, and all the other nsc3 ships, not until they update it.:steamthumbsup:
crippencollin 21. nov. kl. 8:55 
hey captainx3, im thinking of making a compatability patch with your mod and hellshivers componets mod, do i have permission to work with your mods files to make the componets compatible if i do try it?
DirtyT 21. nov. kl. 7:25 
Will this work when the update drops next week or should we wait for an update from you?
MightyShark 20. nov. kl. 16:57 
Is this inline_script meant to be provided by another mod and is here for compat reasons ?? ->

[10:26:41][inline_script_database.cpp:71]: Unknown inline_script "jobs/automodding_priority_amenities" in file: " file: common/pop_jobs/nsc_jobs.txt line: 139
Aweguy 17. nov. kl. 8:52 
Ah ok, great. Thanks for the quick answer :D
CaptainX3  [ophavsmand] 17. nov. kl. 8:40 
Aweguy - You should be able to go into the policies screen and choose the No Spending option which will turn off the feature that automatically builds the platforms. Aside from that, you could definitely edit the files to turn off the feature, but it would be a bit involved, as I don’t think I added that code to a separate file, it’s within one of our other files.
Aweguy 17. nov. kl. 7:55 
Is it possible for us to disable the eternal vigilance feature ourselves? (commenting code or anything) I have a mod that adds an ascension perk line depending on eternal vigilance and cannot really pick it without collapsing my economy (also makes the AI very very strong defensively if they pick it) Other than that, your mod is one of my favs.
crippencollin 14. nov. kl. 18:17 
@captainx3, that explains alot, thanks for your answer, love your mod by the way, makes the game more realistic:steamthumbsup:
CaptainX3  [ophavsmand] 14. nov. kl. 13:24 
crippencollin - I wasn't even aware that there was a new component mod, however I wouldn't be able to create a patch for it from our end, because the code that needs to be added to allow the Dreadnought, Battlecruiser, and Flagship to use those components has to be added into the files of the components mod. The reason why some classes don't work is because for the Strike Cruiser and Carrier, we set them to simply use Cruiser and Battleship components, whereas the other classes have specific components that we had to add code for.

Wairui - Some features that have to be used intelligently, such as the hyperlane generators/removers, are blocked from use by the AI since it could be disasterous to let them do so. But I'd guess that roughly 90% of the mod's features are usable by the AI, although we can't make the AI use them intelligently LOL.
Wairui 14. nov. kl. 9:54 
I've also read & applied the excellent troubleshooting image content - thanks! Quick question since I won't read through the ~18,800 comments: does the AI also use this mod's huge list of features (I want to avoid the dreaded ship blob lag) or are features only for the players' use?
crippencollin 13. nov. kl. 21:43 
@captainx3 just confused on how 2 ships will allow the mods thrusters and power cores to work, but the battlecruiser, dreadnought, and flagship will not allow them to be equipped, again sorry if im bringing up a already answered question:steamthumbsup:
crippencollin 13. nov. kl. 16:03 
@CaptainX3 is there any plans to make a compatability mod with the new additional ship componets mod made by hellshiver? the strike cruiser and the carrier can equip the componets on the mod but the battlecruiser and dreadnought cant, at lkeast for me? sorry if you already answerd a question regarding this but just wanted to get some info.:steamthumbsup:
CaptainX3  [ophavsmand] 11. nov. kl. 7:20 
Amaragance - You're welcome, although you might have been the first person to ever actually read it :-)
Amaragance 10. nov. kl. 20:38 
Just wanted to say great job on the troubleshooting page, really descriptive and helped me a lot to make my modpack work :)
CaptainX3  [ophavsmand] 2. nov. kl. 10:40 
PVersusNP - I'm not really familiar with either of those mods, so I can't say for sure, but the first thing I'd do is test which one is the problem - try to start a game with only NSC and ECC, and if that works, then try a game with NSC and the fixes mod. If both of those work, then the problem is between ECC and the fixes mod. Otherwise you'll know which two mods are incompatible pretty quickly.
CaptainX3  [ophavsmand] 2. nov. kl. 10:40 
Crytek - The reason we added much more powerful reactors is because a lot of people came onto the NSC Discord and complained that they didn't have enough power to completely equip the larger NSC ships. I didn't test it myself, but I am guessing that those people who had trouble are either using all shield setups, or more likely, are using mods that add new weapons that use a lot more power. So we added the higher tier reactors so it would solve the power issue. There shouldn't be any problems caused in the game by having extra power left over, other than some slight ship bonuses that get applied by the game engine.
PVersusNP 2. nov. kl. 9:45 
Question: I am trying to play NSC + Ethics and Civics Classic on top of the 4.1.x fixes mod, and I CTD to the desktop every time I try to start a new game. Is NSC compatible with ECC, or do I need a patch mod to make the two interoperate peacefully?
Crytek 31. okt. kl. 1:39 
I never really got the balance behind the power energines NSC adds, they generate so much power I never needed the higher tiers even for endgame ships like dreadnoughts etc. Feels more like a ress waste and a trap if you use auto upgrade.
CaptainX3  [ophavsmand] 26. okt. kl. 10:28 
son-goku - Yeah, we've verified it is not working correctly, and I've triple checked the coding and everything looks fine, so I have to assume the game just doesn't like it. Whenever we do our next update, I'll remove that feature since we can't get it to work properly.
son-goku 26. okt. kl. 10:25 
@CaptainX3 - "The Eternal Vigilance policy, unlocked by the perk of the same name, will now allow the player to choose what type of defense will be randomly built at their starbases - vanilla Platforms, NSC Stations, or NSC Fortresses."

It actually doesn't work. I set the policy to Half Spending - Defense Fortresses and it keeps building Defense Platforms. Is it possible that the game can't make Fortresses if there are two different designs?

@hexosecurity319, once you take the perk, the game will put stations around EVERY one of your stations because by default it's set to "Full Spending". You need to set it to half spending to limit the construction to your bastions
n8 25. okt. kl. 3:46 
to clarify the star base does not spawn as costing 10,000 alloys, not food, alloys
n8 25. okt. kl. 3:35 
bio starbases are broken

did not try solo
CaptainX3  [ophavsmand] 22. okt. kl. 7:45 
hexosexurity319 - This function is actually a vanilla thing, all we did was add on the NSC stations and platforms as an option. If you don’t want the game to build anything automatically, go into the policies screen and choose the No Spending option and your starbases won’t spawn anything by themselves anymore.
hexosecurity319 22. okt. kl. 2:07 
@CaptainX3 I understand. Thanks for the info. I've missed the update.
It's just that ruins every my gameplay.

I basically get this automatic construction of defensive platforms without costing me any alloys to make them...
But it cost on the production of alloys. As result... I can't stop going bankrupt and I end up losing my fleets, most of my buildings etc etc...

It's nerving and annoying because I would have the chance to select which station to fortify without wasting resources to presidiate my whole empire, every single station.

No offense eh? I'm not criticizing. No hate, I really appreciate and love your work.
It's just that this thing really ruins my gameplay and that makes me a bit sad.
Just that. But it's fine. No problem. Now that I know, I will avoid using Eternal Vigilance.