Door Kickers 2

Door Kickers 2

Rebalanced Equipment and Classes
8 kommentarer
cs366jp  [ophavsmand] 18. nov. kl. 21:18 
@YCKM-GoZaBulgamzung "Changelog" section lists only the changes in the latest update. All changes made by the mod are written in files included with the mod folder, as there is not enough space in the Workshop.
YCKM-GoZaBulgamzung 18. nov. kl. 19:37 
Is there a list of all changes?
Bonoko3 18. nov. kl. 0:09 
@cs366jp Yes i am but I found a work around for now, just put this mod above the in-game-camo selector in the load order by loading this mod first, I think as long as you have no other mods that effect gameplay and stats the gameplay changes should still apply. Thanks again!
cs366jp  [ophavsmand] 17. nov. kl. 22:34 
@Bonoko3 Are you referring to AnthonyDNB's "In-Game Camouflage Selector"? If so, there is a conflict between the camo mod's "IGCS_humans.xml" and my mod's "humans_goodguys_override.xml" (these files specify the performance and appearance of the units). Open both files in a text editor etc and search for "RenderObject3D". These lines should be different for each mods, and adjusting these may fix the clipping. Or, maybe deleting "humans_goodguys_override.xml" from my mod will fix the clipping. Of course, some elements of my mod will no longer function in that case. In any case, don't forget to back up your files.
Bonoko3 17. nov. kl. 19:47 
Like the gameplay changes, especially with lmg suppression but is there a way I can remove the overridden models? Playing the camo selector and I've noticed that the original skin clips with the camos from the mod and I'm pretty sure its tied in with this mod as when I disable it I no longer see the camo and original skin clipping.
cs366jp  [ophavsmand] 16. nov. kl. 21:29 
Thank you for your comments. I hope you enjoy it.
Mini-Brick 14. nov. kl. 22:47 
Lol I love running in with militia dudes with swords after smoking the place out :)
.300 blk 13. nov. kl. 6:14 
awesome and well needed mod