Left 4 Dead 2

Left 4 Dead 2

Marine Gray Color Remake( Campaign 2.0 )
74 条留言
C++从入门到精通 11 月 28 日 上午 5:24 
这张图的颜色以灰色为主,亮度偏暗,有足够的引导。可乐换物资的设计和水族馆的场景让人眼前一亮。战斗方面因为大部分场景在室内,特感给的压力还是有一些的,不过物资充足,救援关有墙角可以守,总体而言不是特别难。9/10
구름 11 月 24 日 上午 3:34 
콜라 메커니즘도 재밌고 음악 선곡도 좋습니다
최근에 업데이트 했는데 재밌게 플레이 했습니다 :steamthumbsup:
Ewon Muskitt 11 月 23 日 下午 8:26 
Skill issue from below, this is a great map to be honest. I liked the setting and the custom music used for it. Got it on expert realism 2nd try easily, so idk how people are even struggling.
BRO Gen 11 月 23 日 上午 11:47 
Some things to like here but the finale was terrible. Specials appearing in front you, specials bouncing 20 feet in the air, bots went into the stadium tunnel behind the closed wall and did not help at all. Needs some work.
Propane Dealer 11 月 23 日 上午 3:22 
Man the music choices alone can make a good modpack.
Both you and your friend's got good taste
Sunny Moly  [作者] 11 月 23 日 上午 2:00 
@WYBIE LOVAT There are 3 different soundtracks for this campaign, i dont know which one you use. You can go into the mod page of the soundtrack, they do tell you where the music from.
WYBIE LOVAT 11 月 23 日 上午 1:50 
@Sunny Moly . I put 'One Bad Man' by midnight riders, but the map mod overrides it with its own custom song. what's the title of the song?
Sunny Moly  [作者] 11 月 22 日 下午 2:37 
@WYBIE LOVAT . Which one ? lol
WYBIE LOVAT 11 月 22 日 下午 1:55 
Can you give me a list title of jukebox soundtracks?
Smores 11 月 21 日 上午 11:06 
really enjoyed playing this on expert, the aquarium aesthetics and using cola to pick items make for a really unique campaign. unfortunately the finale falls apart a bit because both specials and tanks will spawn in the air above you, dropping from random points which feels unfair. 7.5/10
Sunny Moly  [作者] 11 月 20 日 下午 7:49 
But yeah, a lot of my friends offer to make their own music pack. So i just add them all in.
Sunny Moly  [作者] 11 月 20 日 下午 7:48 
@Mecha Godzilla, not enough.
Mecha Godzilla 11 月 20 日 下午 7:40 
how many music packs do you intend to add?
Sunny Moly  [作者] 11 月 15 日 下午 1:50 
For some stupid reasons, unknow to mankind. The trigger brush in this game work so inconsistently. Which is a crucial mechanic for the map that ledge hanging need to be disable. So i end up include Cuba Ledge Hang Disable mod in the required item. Don't worry, for this campaign, disable ledge hang is built into the design, so there shouldn't be any issues.
Tri Tran 11 月 14 日 下午 9:22 
A big update. Excellent and creative.:steamthumbsup:
Sunny Moly  [作者] 11 月 13 日 上午 6:18 
Marine Gray Color 2.0. A Cocoon that is about to morph into a Butterfly. I hope you enjoy this update and an Aquarium that is the heart and soul of this project.
Big_Cheese_5 11 月 11 日 上午 10:27 
Decent Campaign, but having issues with the volume from the Jukebox since i can't alter the volume nor remove the background music during the event. I might upload it on gamemaps, but i have to alter the music from my files before uploading
my gameplay are unique due to many mods but its fine
https://youtu.be/64qPRXNuf6E
Lionwalk 11 月 8 日 下午 9:31 
♥(ノ´∀`)
ClaudioAR 11 月 8 日 上午 4:34 
Gameplay Completo https://youtu.be/xsREo-a2kt4
Stella 11 月 7 日 下午 5:53 
Keeps crashing on me within the first map.
Big_Cheese_5 11 月 7 日 上午 4:36 
No wonder it feels familiar, i made two music mods for that in my gameplay
Big_Cheese_5 11 月 7 日 上午 4:20 
Look interesting, gonna give it a try (depends of how long I'm going to implement my own music mods)
Vux the PizzaMan 11 月 6 日 下午 7:41 
Nice idea with the Kola as money, and this map remind me the series Questionable Ethic (without those ♥♥♥♥♥♥♥♥ tank areas Jesus). I think i will copy your Kola ideas haha
lego_master2000 11 月 4 日 上午 7:08 
does it have grenade launchers,chainsaws and bile jars?
ZIZON 11 月 1 日 下午 10:23 
콜라병으로 아이템얻는거 참신하다
lajikuki 11 月 1 日 上午 7:28 
Genius, changed the whole game
Zet_Monster 10 月 30 日 上午 5:40 
@Sunny Moly
I'll look forward to the actual campaign itself.
Sunny Moly  [作者] 10 月 30 日 上午 2:45 
@Zet_Monster. Yes, instead of releasing a texture map. A dev texture map is much easier to make changes and update. I'm working on making the aquarium more lively atm. You can also check my workshop page since i post testing changes before apply them to the actual map.
Zet_Monster 10 月 29 日 下午 11:50 
@Sunny Moly
So this is just a beta campaign?
Sunny Moly  [作者] 10 月 23 日 上午 1:36 
@Gnome ͋̒̀͋͂̂ͤͥͣ̆͐̅̚. I appreciate it. But you speak English well ? i don't want to have a communication miss understanding.
Gnome ͋̒̀͋͂̂ͤͥͣ̆͐̅̚ 10 月 23 日 上午 12:19 
bro, si quieres que te ayude me encantaria
urinal cheesecake 10 月 20 日 上午 8:28 
Solid campaign with a fun gimmick.
Crabby Cakes 10 月 18 日 下午 7:36 
Played this with nightmare. Like the level design and the use of cola, but the machines are so common that its a little too enticing to rely on for the whole run. Especially since the campaign doesn't really push me that much. (also I cant exactly tell why the blue mailboxes are there since they can be ignored.
yuuw 10 月 17 日 上午 7:41 
很新的玩法,最后的救援超乎了所有人的意料:steamthumbsup:
Light 10 月 11 日 下午 10:45 
Pese a que no tenga texturas la idea de que puedas obtener los recursos que necesites en vez de los que el director quiera generar hace que el mapa sea muy disfrutable.

Ojala alguien que sepa le de un ataque creativo y le agregue las texturas y puedo decirt que seria un exelente mapa para campaña-
Lucid Dream 10 月 8 日 上午 12:00 
Cola equals live
steeg 10 月 6 日 上午 8:43 
A nice and pretty unique one with aquariums? (too bad no fishes/sharks inside...). Love the different custom musics. The Tank yeeted 90% of us out of the rescue flying car to death though. Adding textures on top of v1.4 would add more to immersion.
notanasnaufal 10 月 5 日 上午 4:21 
Pretty ok map. Just make sure you play this map with friends and not a bunch of randos. Or else they will take the cola bottles and spent it.
Ǥust@vo99⚔ 10 月 4 日 下午 1:08 
good campaign My gameplay10/10: https://www.youtube.com/watch?v=TgWc2YZO99g
Hunter Jumpscare 10 月 3 日 上午 8:47 
Loved the map, can't wait to see how it'll progress :-D
lokionsun 10 月 1 日 上午 5:48 
not bad
but final is bad, too small for fight with tank
富江Sama 10 月 1 日 上午 2:38 
gameplay of exchanging weapons from vending machines
quite distinctive:steamthumbsup:
富江Sama 10 月 1 日 上午 2:37 
Nice map:steamthumbsup:
Dr Bobox man (On working) 10 月 1 日 上午 1:05 
i found a funny issue in map 1
if 1 survivor fell into the water. those survivor bots start trying to get ur loot to die in water
BECKBRU 9 月 30 日 下午 11:30 
sinwithagrin 9 月 30 日 下午 12:39 
honestly probably one of the coolest ♥♥♥♥♥♥ maps i ever played. the aquarium is absolutely breathtaking the cola bottles being used to get more supplies is inventive and and fun while making you explore the entire map and can even lead to some pretty cool milsim gameplay if you want to replace the cola bottles with something that looks more like virus samples and the finale while odd was an excellent holdout. i'm thoroughly impressed and would love to see more maps like this. well done absolutely well done doing things that i've never seen another map maker do
ma ma doll nuh uh ❀ 9 月 29 日 下午 5:35 
:aheart::aheart:
CatFood 9 月 28 日 下午 12:09 
replayed the finale and the changes definitely made a huge improvement on making it enjoyable! thank you very much and i can't wait to see how marine flying color turns out :)
Sunny Moly  [作者] 9 月 28 日 上午 6:38 
Following patch 1.4. I understand that there may be a lot of issues when it come to the Cola Gacha mechanic, and i'll try to address and improve on all of these issues to create a truly unique L4D2 experience.
The Update;
_Cola insert duration reduce by half from 1.97 to 0.8
_Once you enter an event battle field, all infected will stop spawning until you trigger the event
_Add an additional Cola to each map
_Snack machine rework, now will drop 3 items that have separate RNG queue
*Queue1: Medkit, Pill
*Queue2: Medkit, Pill, Adre
*Queue3: Medkit, Pill, Defib, Adre
So the average pull will now drop a medkit with 2 pill

I hope these change improve on your experience with the map.
CatFood 9 月 27 日 下午 4:51 
the time from the saferoom to the finale should be way shorter since it's really frustrating having to walk back because of bad rng from the vending machines