Garry's Mod

Garry's Mod

ttt_tether
44 kommentarer
Gyakuhyaku 16. okt. kl. 1:36 
it's joever...
faye  [ophavsmand] 16. okt. kl. 1:36 
my mat_specular is 1 :'(
Gyakuhyaku 14. okt. kl. 18:26 
no addons/ things mounted too? DANG maybe it's my mat_specular is yours usually a 0
faye  [ophavsmand] 14. okt. kl. 18:15 
On my fresh installs the reflections are fine, so yeah sorry I'm not sure how I can help :steamsad:
Gyakuhyaku 13. okt. kl. 20:30 
did a fresh reinstall removed addons and remounted games and still had purple reflections does anyone know what's up?
Sc00by 9. okt. kl. 8:58 
Just tested and everything looks and works great, thanks so much for your help with this!
faye  [ophavsmand] 8. okt. kl. 20:04 
Okay I added them now :steamhappy:
Sc00by 7. okt. kl. 8:26 
Yes, my server's mount.cfg looks like this, where the content is located in the respective folders:

"mountcfg"
{
"cstrike" "/home/exampleuser/Games/CounterStrike/cstrike"
"hl2" "/home/exampleuser/Games/HalfLife2/hl2"
"episodic" "/home/exampleuser/Games/HalfLife2/episodic"
"lostcoast" "/home/exampleuser/Games/HalfLife2/lostcoast"
}

I appreciate you adding hitboxes to the towers, that's likely the universal best option. <3
faye  [ophavsmand] 5. okt. kl. 19:21 
You have to mount the content into the server itself, not your gmod installation (if that wasn't clear). I'll add collisions to the tower anyway
Sc00by 4. okt. kl. 10:29 
I attempted to mount hl2, episodic, and lostcoast, however it looks like I am still having issues walking through the Radio towers at the top of the buildings. The elevators all work though!
Sc00by 4. okt. kl. 10:03 
Thanks for your super fast reply!! I do have CSS mounted but not HL2 (I thought this was baked into GMOD now). Just tested with the new update and even without HL2 mounted the manual hitbox worked, again thank you! :) We'll certainly be playing this next TTT session.
faye  [ophavsmand] 3. okt. kl. 19:34 
Okay I updated the map, let me know if it didn't work:steamhappy:
faye  [ophavsmand] 3. okt. kl. 17:19 
I think this could be because you need to mount HL2/CSS content in your server with mount.cfg, otherwise all HL2/CSS props don't have hitboxes, which would effect most maps. I'll add manual hitboxes to them anyway to avoid this
Sc00by 3. okt. kl. 14:08 
For some reason the transfer lines between the buildings don't have a hitbox so our players are stuck in the building they are spawned in.
13. sep. kl. 3:48 
These towers seem suspicious
Ren~Ren 12. sep. kl. 23:59 
having a problem with skybox's reflection on the windows having missing textures, any idea?
Geisteskrankenchan 10. sep. kl. 7:50 
Fun map, though I get occasional fps drops on the rooftops
Electric Rizzard 10. sep. kl. 5:48 
Literally Max Payne 1 Final Level
faye  [ophavsmand] 9. sep. kl. 20:40 
fixed everything being bright and shiny :steamhappy:
metallica45 9. sep. kl. 17:20 
Everything on the map is shining
80 Frogs in a Trenchcoat 9. sep. kl. 16:49 
This has to be one of if not my favorite gmod map
Alpha Delta 9. sep. kl. 16:25 
cool double towers

maybe even twins
Scout (Jeremy) 9. sep. kl. 13:22 
♥♥♥♥♥♥♥♥ this map is nice!
Destoroyah 9. sep. kl. 13:08 
Cubemaps are broken. Used to be fine, now everything is too bright.
faye  [ophavsmand] 9. sep. kl. 9:51 
hmm ok ill see if i can fix the ai nodes
just a regular v 9. sep. kl. 9:51 
terror office wibes
Gorigo 9. sep. kl. 8:58 
ai nodes kinda broken btw
MeiLudex 8. sep. kl. 17:04 
This is probably one of the most beautiful looking maps I've seen on the workshop in awhile
re 8. sep. kl. 11:11 
I've also noticed that the navmesh and AI nodes were improperly created, but after a while I managed to fix both of them
faye  [ophavsmand] 8. sep. kl. 11:04 
i can’t seem to replicate that but i’ll try to regenerate them
re 8. sep. kl. 9:14 
can you fix the cube maps though, like at least every object is reflecting the wrong cube map making them look oddly bright
boombleeb 8. sep. kl. 7:57 
well you're the mapmaker, what texture did you use for the lighting and what game did it come from
faye  [ophavsmand] 8. sep. kl. 7:55 
no idea but i just tried the map on a computer with a fresh gmod install and theres nothing missing so it has to be on your end sorry
boombleeb 8. sep. kl. 7:53 
what's the problem with my game :(
faye  [ophavsmand] 8. sep. kl. 7:50 
thats a problem with ur game not the map
boombleeb 8. sep. kl. 7:31 
why is the lighting a missing texture
Markus 8. sep. kl. 3:35 
why are the textures missing
faye  [ophavsmand] 7. sep. kl. 19:31 
ill add some traitor traps that do something like that yeah!
This map is super cool I was thinking maybe there could be a way to add a lever or button to turn off the lights like the clue map?
faye  [ophavsmand] 6. sep. kl. 16:41 
ill add ai nodes
Valken 6. sep. kl. 12:31 
@griggs yes! :D
ZeldiaKun 6. sep. kl. 7:28 
al nodes ?
Griggs 6. sep. kl. 5:35 
valken do you want tower battles from roblox, but in gmod?
Valken 6. sep. kl. 2:51 
Amazing... can you duplicate and make it 4? So we can criss cross?