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Rapporter et oversættelsesproblem






making it impossible to play.
just saying it's broken wastes both your own and the uploaders time
What happens to stationary GPS when planets orbit?
Actually, it works great in a local save, but it seems to get confused on a (Torch API) Dedicated Server - even though it's the same world I moved over. Anyone else experience this or know of a step I might have missed?
I had problems jumping to "Luna" (Moon) from out of a "Zone", so basically outside of the planet or moon areas. Because of the small "Orbit Zone Radius" of Luna and the large absolute speed, it was impossible to jump there because the 10 second wait time for the jump results in jumping outside of the "Orbit Zone".
You have to jump to a larger Zone before that moves in the same direction (like Earth moves absolute a similar direction as Luna).
Second you have to create a new coordinate (Copy the Luna Coordinates) and move one axis out of the gravity (in this case around 100km / 100.000 coordinate unites). Otherwise you cannot jump into it.
When you have a high speed limit (1000ms+) you maybe need to increase the Orbit Zone, because you need to "brake" after the jump.
Maybe others had better approaches, but this seems to be at least a way to deal with it.
You need to add them seperately. They are not included in the world by default.
@jbudaz
With the 1.207 update, you can now change the asteroid density in the world settings.
A request to include a bit of directions for the less code knowing like myself.
Go into the Sandbox_config.sbc and the Sandbox.sbc file in the save's folder and edit the <ProceduralDensity> to have a lower number. 0.35 is medium, 0.25 is low, and 0.1 is the lowest.
How do I make way less asteroids?
Asteroids were previously only present near planets. I’ve now changed them to spawn anywhere within the system.
you go to new world thing
you go to community
you select this
you click play
this is a world file
was wondering when you'd make a RSS system with your planets XD