Garry's Mod

Garry's Mod

Hunt Down The Freeman - OWF Weapons
292 kommentarer
Serjo 12. nov. kl. 7:50 
you ♥♥♥♥♥♥ up my face
DottierGalaxy50  [ophavsmand] 7. nov. kl. 21:19 
I don't know what the issue with the sounds is, it could be some kind of conflict with another addon since I don't have issues on my end
KRUGERMANN 7. nov. kl. 20:05 
do this need some addon limit?, cuz i have afew mods and this doesn't have sound whenever i shoot but when i shoot it in my friends server it has sound
cumpuddle228 2. nov. kl. 4:04 
PLEASE ADD A SETTING TO DISABLE WHEN YOU CANT SHOOT UN ADS ING
Le↑mon↓ 29. okt. kl. 20:38 
perfect
BonegraVE 28. okt. kl. 20:47 
Will you make the entities compatible with the manual pickup addons?
theprith.nk549 25. okt. kl. 0:49 
the sun is leaking
ocipsasha 24. okt. kl. 12:51 
Great game, great weapons, great mod. Thanks
Philippe 23. okt. kl. 16:48 
'You ♥♥♥♥♥♥ up my face'
Froob 23. okt. kl. 1:37 
Can you add damage and spread multiplier setting for NPCs?
funky monkey 22. okt. kl. 11:55 
absolute ♥♥♥♥ game, but such GOOD guns. thank u :)
[K][I][R][A][N] 22. okt. kl. 10:16 
Worst game ever? but uh, I like the guns here. They're great, at least.
=ScarletSika= 19. okt. kl. 11:12 
not sure why but this mod suddenly conflicts with GM++ Player Interaction Overhaul and crashes on loading a map

they had worked perfectly together up until now
DottierGalaxy50  [ophavsmand] 19. okt. kl. 1:27 
At first I didn't consider it because I thought rebels didn't have the alt-fire animation, but it turns out they do, so I might allow them to use the alt-fire the next time I update the addon.
Sasha Pines (no brain) 19. okt. kl. 0:39 
i forgot to ask this but why you allow the combine to use grenade launcher but not the rebel ?
gost 17. okt. kl. 3:14 
nice
Jboy9786 16. okt. kl. 23:10 
Please Make it so we can tweak their damage and accuracy for NPCs, because most addons that tweak NPC damage and whatnot is always meant for default HL2 weapons
DorkTheDorg 16. okt. kl. 2:06 
would it be possible to see an updated version of the Remington 700 from the retail pack? if not its cool, id just love to see this pack updated more
Unc 15. okt. kl. 21:16 
you ♥♥♥♥♥♥ up my face
Removed. 15. okt. kl. 9:10 
great
Insomnia 14. okt. kl. 16:45 
And I'm shocked nobody else noticed...
DottierGalaxy50  [ophavsmand] 14. okt. kl. 2:41 
The issue was that blood particles were being created for npcs that don't bleed.
Insomnia 13. okt. kl. 13:44 
No idea if this is a 'me' issue or not, but the blood impact from melee weapons is pink. Something about "effectData:SetColor(tr.Entity:GetBloodColor())" not working, I guess? Could you look into this for me?
Terrors 12. okt. kl. 7:32 
The other weapons for custom maps would be the sig552 and the flare gun. There are more weapons not used in the base game which could be used for custom maps, but with those (such as the golden ak47) we haven't intended for them to be used in custom maps so they're not in what I would call a usable state. However they could be fixed up or even replaced entirely by the workshop, so they could still be used in custom maps as custom weapons.
ApertureMesa 12. okt. kl. 6:04 
What other weapons have been added for custom maps?
ApertureMesa 12. okt. kl. 6:02 
Oh It's only for custom maps. It's very cool that they're adding new items in the ovf build for mappers to put in their maps or even for people just messing around with console commands.
Terrors 11. okt. kl. 4:59 
The gas mask was never used in the OWF build or any build of the game. We did change the mask overlay and make it block gas damage in the OWF build though, just in case anyone wants to use it in custom levels.
KRUGERMANN 11. okt. kl. 4:27 
sound missing
ApertureMesa 11. okt. kl. 2:44 
Was the gas mask even in HDTF OWF build? I never played it but I watched some gameplay. Never saw it in the videos I watched. I'm sure it was never in the original builds.
BADASS SKELETON 8. okt. kl. 11:34 
Nice work. I made all of the new animations, cool seeing them in gmod
Insomnia 2. okt. kl. 9:31 
Appreciate you looking into it.
DottierGalaxy50  [ophavsmand] 2. okt. kl. 2:53 
There is a check, but I forgot to actually set some percentage of the run speed as the comparison value. It should be fine now.
Insomnia 30. sep. kl. 18:53 
If Enable HEV Suit is on and you run out of aux power while sprinting and moving, the sprint animation keeps playing despite you not actually sprinting. You should add some sort of velocity check if the player is moving slower than self.Owner:GetRunSpeed() multiplied by 0.9 or whatever works.
NNinja1255 30. sep. kl. 14:51 
@User No, it's an animation for reloading an empty magazine.
AZvREFLARE 24. sep. kl. 14:22 
Yo bro i got the iraqi reload animation was this an easter egg of some sort?
Enter the Nexus 24. sep. kl. 1:28 
Bad game has nice weapons :steamfacepalm:
Spicy Vulpix 22. sep. kl. 3:12 
The following have missing textures, Skorpion firearm, AKMS ammo, AWP ammo, Kar98 ammo, MP5 ammo, Skorpion ammo, and TMP ammo. Is it because of some addon I have installed?
Bishambop 22. sep. kl. 0:33 
wait nvm i fixed it
Bishambop 22. sep. kl. 0:28 
I have a problem on the M16, when i aim the scope has alot of magnification.
Mr. FMJ 21. sep. kl. 17:18 
Skorpion's lookin good, thank you for the quick fix! :)
Mr. FMJ 21. sep. kl. 14:54 
another bug appeared, the Skorpion's viewmodel textures are missing, disabled all addons and switched back and forth from x86-64 branch and regular branch and issue kept appearing, i also verified my files a few times and the textures were still missing
Mr. FMJ 21. sep. kl. 10:36 
OH ♥♥♥♥ and you added the gas mask!? awesome! thank you dude!
Mr. FMJ 21. sep. kl. 10:35 
yerp, m16 is fixed, tysm man and sorry for the trouble
♠Kyle 21. sep. kl. 9:07 
make call of duty advanced warfare weapons 🗣️🗣️
theprith.nk549 21. sep. kl. 5:58 
Goat🙏🔥🔥
Hikawa Kaguya 21. sep. kl. 5:13 
Thank u
E-4 Sgt. Tom 21. sep. kl. 2:19 
yep the sounds are working again thx
DottierGalaxy50  [ophavsmand] 21. sep. kl. 2:15 
Yeah, M16's sounds should be fixed now.
Spywagen 20. sep. kl. 22:17 
I tried switching out of the x86-64 branch of gmod and back to the normal one, and that returned the M16 sounds. I tried this a few more times, and it's consistent. Maybe this is the reason for others as well?
Mr. FMJ 20. sep. kl. 8:31 
yeah man its still completely silent outside of firing, i have all my other addons disabled and i uninstalled and reinstalled these weapons multiple times and restarting gmod each time too and the issue is still present