tModLoader

tModLoader

Homeward Ragnarok
56 kommentarer
Kes  [ophavsmand] 16. nov. kl. 7:25 
@AngryPieLover have only 2 biomes and 1 of which is moved to subworld, other biome is spawning in ice biome caves
AngryPieLover 15. nov. kl. 15:29 
im not getting spawns for the sea under the desert etc. none of the homeward biomes are spawning
Kes  [ophavsmand] 13. nov. kl. 12:18 
@Tooteym its common bug, keep retrying to create a world, but you can try using Fargo Best of Both Worlds
Tooteym 13. nov. kl. 12:14 
I've tried to generate a map many times now but its keeps crashing at "Burying frozen secrets". Anything i can do to fix that?
Tooteym 13. nov. kl. 11:20 
Nice! Thanks
Kes  [ophavsmand] 13. nov. kl. 11:16 
@Tooteym Infernal Eclipse of Ragnarok make it compatible with infernum
Tooteym 13. nov. kl. 11:08 
Am i supposed to use mastermode with this modpack? I though mastermode didn't work with infernum?
Miles Hikari 7. nov. kl. 11:23 
I suppose I just got REALLY unlucky then because it crashed multiple times. As for why, I did go and make a new world again afterwards without those mods, and noticed the very last thing that displayed just after what would have been frozen secrets also mentioned something ice related. Maybe two mods are trying to use the ice biome at the same time and it just falls apart?
Kes  [ophavsmand] 7. nov. kl. 4:22 
@Miles Hikari Crashing at Burying frozen secrets is a common bug you just gotta retry, some seeds just crash at that stage and no one really knows why
Miles Hikari 7. nov. kl. 1:24 
Hey there, was trying to play the full modpack+ your this Homeward Bound expansion. However while everything runs perfect with just the original mod pack, added the three mods from this expansion break everything. When I try to generate a new world with them added, it always hard crashes at "Burying frozen secrets"
Xiaolin2 5. nov. kl. 15:17 
Oh, I was actually hoping it would apply to rev-death as well
Kes  [ophavsmand] 5. nov. kl. 6:54 
@Xiaolin2 should be only infernum, but intented difficulty is master-infernum
Xiaolin2 4. nov. kl. 13:17 
Does this mod make the bosses use master AI in revengeance and death too? Or just infernum?
Pudd1ng 29. okt. kl. 0:12 
@哈迪斯 汉化的问题,我们正在修复
哈迪斯 28. okt. kl. 1:23 
该模组加载时发生错误 HomewardRagnarok v0.4.3
该模组已被自动禁用。

HomewardRagnarok indirectly depends on InfernalEclipseWeaponsDLC via HomewardRagnarok -> IEdF_CN -> InfernalEclipseWeaponsDLC
HomewardRagnarok indirectly depends on WHummusMultiModBalancing via HomewardRagnarok -> IEdF_CN -> WHummusMultiModBalancing
Some of these mods may not exist on both client and server. Add a direct sort entries or weak references.

旅人归途的适配(好像是)出问题了
tamaym 21. okt. kl. 22:02 
ok thanks :D
Kes  [ophavsmand] 21. okt. kl. 15:37 
yes it use master mode ai
tamaym 21. okt. kl. 9:29 
does this mod make the bosses use master mode AI in infernum cause i do NOT want master infernum. just askin
Smooth 9. okt. kl. 8:04 
Just noting that the update did in fact fix the problem, in case anyone stumbles across this
Kes  [ophavsmand] 8. okt. kl. 9:17 
thorium issue, i will fix it as soon as possible
Smooth 8. okt. kl. 9:07 
Causing crashes at launch after the new update
sans the skeleton 6. okt. kl. 7:26 
окес пасиб:steamthumbsup:
Kes  [ophavsmand] 5. okt. kl. 14:10 
попробуй создать мир с только моим модпаком, если ошибка есть тогда кинь фул лог с папки стима, SteamLibrary\steamapps\common\tModLoader\tModLoader-Logs client.log
sans the skeleton 4. okt. kl. 6:42 
Я мир создаю и не могу зайти в него (((
sans the skeleton 4. okt. kl. 6:41 
Это вроде и весь
Kes  [ophavsmand] 30. sep. kl. 10:15 
Можешь кинуть полный лог в дискорд сервер?
sans the skeleton 30. sep. kl. 7:42 
tModLoader.WorldIOException
HomewardRagnarok

Object reference not set to an instance of an object.
at Terraria.ModLoader.SystemLoader.OnWorldLoad() in tModLoader\Terraria\ModLoader\SystemLoader.cs:line 163
at Terraria.IO.WorldFile.LoadWorld(Boolean loadFromCloud) in tModLoader\Terraria\IO\WorldFile.cs:line 504
[Main Thread/DEBUG] [tML]: Process.Start (UseShellExecute = True): "tModLoader-Logs"

и как понимать памагите:steamsad:
AgentPhil 20. sep. kl. 21:25 
I'm surprised you reclassed da capo as healer instead of bard.
Though I assume you don't know where it comes from so fair enough, just know it has heavy music themes.
Kes  [ophavsmand] 17. sep. kl. 6:17 
Join Infernal Eclipse of Ragnarok discord server and use mod config from there, but i remember someone was reporting this issue already and it was caused by world name
Sakaru 16. sep. kl. 21:12 
Additional development (This will be my last post on the matter, don't worry. Just wanted to provide as much info as I could for you): I deleted everything in my logs folder, in a desperate attempt to get it to give you a log with more than just the world gen lines in it.

Went in to create a new world in an attempt to get you a full log.. Having changed NOTHING else. World created successfully. Decided to do 1 more, opposite biome. World created successfully.

So either it's seed-based crashing, and I got really lucky. Or there's something REALLY weird going on with logs. Either way, this only happens when I add this particular mod. No idea if any of my findings will actually help you or not, but at least I tried xD
Sakaru 16. sep. kl. 20:59 
Decided to follow up to make sure: After attempting to generate several worlds with different names, seeds, corruption vs crimson, etc.. It's always "[21:55:59.250] [Main Thread/INFO] [tML]: Generating A Pyramid..." That it closes at. Never any additional info of any kind, never a proper crash log, nothing.

For good measure, I've completely unsubscribed to every mod, uninstalled and reinstalled both Terraria and TModLoader, etc. Wanted to narrow it down as much as I could, since no proper log is generating to help you diagnose it.
Sakaru 16. sep. kl. 20:44 
Same issue as Zac below. I would send you the crash log, but it doesn't give me one. It gets to near the very end of creating a world (last time I checked it was the creating a pyramid stage) then the game just straight closes.

No crash log is created, no pop ups of any kind, etc. Game just closes out.
Stove Face Knight 13. sep. kl. 8:00 
@Kes It seems you missed a line somewhere as the mod still requires thorium but doesnt load, i can send the log if you need it
Kes  [ophavsmand] 10. sep. kl. 5:46 
can you send your crash log in discord server?
zac 10. sep. kl. 0:06 
it doesn't load the world
库里有啥必玩的游戏 9. sep. kl. 20:37 
Thank you, the bug has been fixed
Kes  [ophavsmand] 9. sep. kl. 10:57 
ok, i removed
库里有啥必玩的游戏 9. sep. kl. 2:49 
hi, i find the ModifyTooltips of NegablastShield use "\n" instead of "\r\n" like Herbalist Pouch.Maybe you can try to move "\r" in the Herbalist Pouch
Kes  [ophavsmand] 7. sep. kl. 11:58 
@Stove Face Knight no , but in future i plan to remove every dependency except Homeward Journey
Stove Face Knight 7. sep. kl. 6:18 
Do you plan on doing a compatibility pack for just homeward and calamity? If not, do you mind if i take some of your changes in mind in creating my own pack, IE: Godly touch to elemental gauntlet progression and such
Kes  [ophavsmand] 6. sep. kl. 13:12 
@Delta i will try to fix it
Kes  [ophavsmand] 6. sep. kl. 13:12 
@huanchen53 will be added in next update
huanchen53 5. sep. kl. 20:17 
Can you give the mushroom's healing boost to the healer
库里有啥必玩的游戏 4. sep. kl. 20:50 
Sorry,the bug still exists.Only Herbalist Pouch has problem,but rest are fine.Maybe your format has mistake?
Kes  [ophavsmand] 4. sep. kl. 11:24 
@Delta Try now, i fixed it
库里有啥必玩的游戏 4. sep. kl. 8:01 
Hi,im a Chinese player .Due to some bugs,i cant translate Herbalist Pouch this accessory into Chinese.Can you fix it?
ZaKami 4. sep. kl. 0:14 
@AgentPhil it’s already incorporated into base IEoR, btw.
StarlightCat 31. aug. kl. 0:22 
If only this mod had no dependencies beside HJ...
Tinella Nosa 30. aug. kl. 18:16 
Addonception
Pudd1ng 28. aug. kl. 14:47 
@AgentPhil Try this mod