Total War: WARHAMMER III

Total War: WARHAMMER III

The Hung – Lords of the Steppes
532 kommentarer
T3RR0RBLADED_XIV_BALENCIAGA For 18 minutter siden 
This thing is so crashy to me like .. alot ...
Slavyk For 5 timer siden 
Hello/Bonjour,
French version/Version française disponible ici :

https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3614175416
SUPREME 28. nov. kl. 13:46 
Any chance of improving Ur Khan's quest items? Even most rare items are better than them. 10/10 mod otherwise; best custom race I've ever played
CampinKarl 28. nov. kl. 5:17 
thank you for the amazing mod :steamthis::steamthumbsup:

11/10, they're literally the Mongols and the Huns on steroids
Gameshian 27. nov. kl. 22:11 
3r quest battle for Ur-Khan does not end for me even tho I killed all enemies.

anyone else?
Menumorut 27. nov. kl. 9:55 
Crashes at about 20 turns in, sadly.
An Arousing Avocado 26. nov. kl. 20:25 
I seem to also be having the crashing issue
Is it okay if I touch you? 25. nov. kl. 21:02 
Mod is bricking my campaign around turn 20. Even though I'm not even playing close to the steppe, end-turn loading crashes my game when it works on the Hung factions.

Really could use a fix ASAP.
Ostmar 25. nov. kl. 13:33 
sorry to say this, but this mod is crashing my game a few dozen turns in
YC'S| RyUnbound 24. nov. kl. 13:07 
This mod was what was making my saves crash. It happens close to the turn 20-25.
HazardHawk 24. nov. kl. 12:00 
Lord at the crashing! Attempted to cut out everything for the expanded map and it got a little better. But then started hanging and hard crashing consistently on turn 26. Pretty sure it is script related as I can find absolutely nothing wrong with the tables.
Trust 23. nov. kl. 16:26 
The final dilemma for Ur khan does not spawn. i have more than 50 Endless Steppe regions and its past turn 100 and the mission does not come.
Boshty 23. nov. kl. 10:45 
the Hung you say?

renaming the lord Schlongas Khan
Lulfd 23. nov. kl. 2:23 
I am getting an error message pppping up within the game itself after releoding an end turn countless times because it was always crashing:

"SCRIPT ERROR:"
"[ string/"script/_lib/mod/jangry_hung_lib.lua/" ]:1476:attemp to call method 'value' (a nil value)"

Maybe this helps in any way, idk. Cheers for the mod
Jewbanker 22. nov. kl. 11:44 
crashing all the time for me... but otherwise awesome
Salty Old Fisherman  [ophavsmand] 20. nov. kl. 19:03 
@guloguloak There is a button on your army bar to transfer Plunder. See the FAQ discussion for answers to more questions like this!

@Zero Cool Are you using the Vulture ROR? It has a passive that causes rampage to all units beneath it while flying.
guloguloak 19. nov. kl. 19:44 
feel like im missing something obvious, but i cant find anyway to transfer plunder. is this supposed to happen automatically?
Zero Cool 16. nov. kl. 8:27 
Are the units supposed to randomly rampage or is that because I’m fighting valkia’s faction
埃克斯拉堡 16. nov. kl. 0:25 
In the battle for Ur Khan’s weapon (the third quest battle), after you defeat all the Dark Elves, the battle doesn’t end. It just keeps going even though there are no enemy units left on the map.
dewpiece 15. nov. kl. 12:42 
What is the compatibility issue with "Fudging Vassals by LordOmlette"?
Miracle Johnson 15. nov. kl. 11:11 
Heyoo I think something is wrong with the Plunder system because its not increasing it only stayed as 250
Charozeta 15. nov. kl. 0:33 
In the battle for Ur Khan’s weapon (the third quest battle), after you defeat all the Dark Elves, the battle doesn’t end. It just keeps going even though there are no enemy units left on the map.
Salty Old Fisherman  [ophavsmand] 14. nov. kl. 16:43 
@Warsmithh @Jaking Mind providing more details in the bug reports thread? Comments get lost here.
Jaking 14. nov. kl. 13:07 
@Warsmith Same, turn 20 crashes, and it happened right after getting a game message that horse lords had returned
Warsmith Auric 11. nov. kl. 21:17 
I really like this mod Salty, you did a fantastic job. But it doesn't seem to play very well with others. I have Legendary Characters, Mixu and only a few other ones and I've never been able to get past turn 20. One of the later factions in the order (I assume that usually means Chaos) causes a crash on me.
ApocRNG 9. nov. kl. 6:40 
Seems like its impossible to overcast seer's augury, considering it activates as soon as you click it.
Salty Old Fisherman  [ophavsmand] 8. nov. kl. 8:14 
@Malefic I'm always interested in collaborating with talented people, especially if their talents fit the Hung project! Have her join the Hung discord server and message me there!
Malefic 8. nov. kl. 1:14 
I know a Female Va looking to pad her resume a bit with some free work if you folks are interested in some lines for your Female Lords and heroes'?
Salty Old Fisherman  [ophavsmand] 7. nov. kl. 19:49 
Reminder to read the mod description y'all, it's there for a reason. The Old World is an unsupported campaign. Thank you for enjoying the mod though!
Farquard 7. nov. kl. 12:21 
MyKneeGrows. Are you using old world map, cause that didn't work for me. I had to use IEE.
Samwiz1 6. nov. kl. 23:22 
Thank you so much for giving your factions custom victory conditions. Always a pet peeve of mine playing modded factions whose only narrative goal is "conquer 30 settlements." Love having at least the skeleton of a story to play into. :)
StimbI4 6. nov. kl. 6:57 
Hey great mod! Shouldn't Looted Cannons and Thundersplitters be able to run though? Like the original cathayan crews?
Franklatanica 6. nov. kl. 6:46 
Hi thank you for this great mod! Can i play it in multiplayer co-op with SFO:Grimhammer? thanks
Pinny 5. nov. kl. 18:51 
(Might be obvious but) Causes crashes when ran in The Old World Campaign mod, around 20 turns in when one of the factions die of attrition.
calavera_molona 4. nov. kl. 1:06 
you are a beast!! @Paranoidhawklet
Kaptajn (i got tech armor) 3. nov. kl. 7:33 
Dude you do need to have the required mods installed, you need Mixu specifically to actually play with them
MyKneeGrows 2. nov. kl. 23:23 
I started up the game with just this mod on, but the hung campaign cant be found. the units are available in AI skirmish mode.
Salty Old Fisherman  [ophavsmand] 2. nov. kl. 18:18 
@Paranoidhawklet Thank you for making and sharing! I've added it to the submod list
No Ragrets 2. nov. kl. 8:49 
"A cavalry-heavy roster supplemented by powerful archers and fearsome monsters" Im just going off this in the description, not really sure how you want the mod to play. I know it doesnt necessarily mean the cavalry would be better than the archers, and you say they are powerful, but this faction plays more like a dark elf or high elf where the focus is archers, than a bretonnia where the focus is cav, and i get the feeling that cav is supposed to be the focus.

But right now the building costs ALOT more and they arent powerful enough to justify it. Cash is tight in this campaign, by design lol which im not complaining about, but what i am complaining about is that given the options and the lack of money, there is no good reason to build anything other than archers since they are cheapest building and the strongest unit. Consider making archers weaker or the cavalry building less expensive.
Dragon32 1. nov. kl. 10:58 
@ApocRNG
Re-read the Description
ApocRNG 1. nov. kl. 10:56 
are the lord voice lines supposed to be wulfric the wanderer?
GrimoireODS 1. nov. kl. 7:10 
They pretty hung
No Ragrets 1. nov. kl. 5:38 
In ur-khans campaign, ur-khan gains the passive paragon of change at rank 20 from one of his skills, but i cant see anywhere in his tree that gives him barrier, or his army, i see the chaos shaman gets barrier, but i cant see a time when that would ever be beneficial, or when urkhan and the shaman would ever be hitting the same target in melee. Idk if its an oversight or something.
Sniperbait 31. okt. kl. 9:09 
@MangoÐango
Oh you know why... GW is lazy as hell when it comes to names and thought no one would notice they were just the Hun with an extra g slapped on the end.
MangoÐango 30. okt. kl. 7:46 
Why are they called the hung :steamsad:
ANOTHERGUY 26. okt. kl. 18:30 
i was wondering what can you say about the next big update to this mod
mushroom 25. okt. kl. 2:54 
Also other than the mod crashing some of the faction buff effects do not apply. Like +4 lord recruit rank ability is acquired from Zao Korr. But my generic lords still recruit at level 1.
mushroom 25. okt. kl. 2:45 
I will try playing with only hung and mixu enabled
mushroom 25. okt. kl. 2:44 
Playing as Zao Korr.
Enabled mods : Winds of magic overhaul, community bug fix mod, magic and traits, more characters in pool, the hung and mixus unlocker.