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@Tardo The Ass-Monkey: That is already fixed in the experimental (github) version, which is being worked on but we want to release when possible. Sorry for the problems it may be causing you, feel free to change to the experimental version but be warned that, just like the name indicates, it's experimental, so expect a few bugs (although for the most part people don't seem to have much issue with them from what I can see).
It is fully possible that it has something to do with my other mods. I run a lot, and admittedly do basically the bare minimum sorting and debugging to keep things running. But I looked over the errors and didn't see any other mod names mentioned, so I'm not sure.
Both errors are included here: https://pastebin.com/TBeBJH24
here is log Exception filling window for Verse.FloatMenu: System.NullReferenceException: Object reference not set to an instance of an object
[Ref F55AC6E9] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch4 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
Also sorry to hear about the issues changing versions has done to your save, hopefully you were able to save your save.
Load your save without empire, save the game without the mod loaded, then load it again with the github version enabled, start a new empire. Also the github version is currently incompatible with Humanoid Alien Races, at least in my mod list, gives errors on HAR side pulling the player faction races, disabling HAR fixes it. Left a bug report in the discord with the error log.
@Shiroo~ same as above.
@.“♥♥♥♥♥♥♥♥♥♥”SKINS no idea, if you have a mod that adds an always hostile race that may be it, otherwise please join our discord and create a bug report so we can check what is going on.
For now I'd suggest trying the experimental version in github (link in discord or steam description) and see if the new versions fix the issue, the only thing is that, as stated, it's an experimental version, so expect bugs if you do change.
There is the option to tithe (give resources and not silver), but it has a lower amount and has a cost (which means that for every x silver you would receive, you receive 1 of that material).
It can be added mid-game no problem, and if you have a bug please join the discord and create a bug report and attach your logs so we can figure out the problem, thanks!
That is available in the experimental version in github, but as the name suggests it's experimental, so use at your own "risk".
@Shariul
Empire creates another faction that serves as your empire, you can treat that as you getting a rando that manages finances, combat and everything while you just reap the benefits and tell that guy what to do with the settlements.
@Nameless Keeper
That is available in the experimental version in github, but as the name suggests it's experimental, so use at your own "risk".
DG Noir
Nope, empire uses another faction to manage things so your pawns cannot be used.
You can use the experimental branch in github which has the latest updates, both in form of new content and bug fixes.
@Nova
We have been told by some people to change how roadbuilding works but for now it's no a priority, you can disable it in the faction options tho, and yeah tax notifications are a bit annoying which I don't actually know if a toggle was added on the experimental version or not.
Would it be possible to make the bug report in discord along with the logs so we can determine the issue? Thanks.
@Naucetaaq
You can't, empire uses other faction's pawns, you cannot use yours.
@Saglun
You can in the experimental version in the github (link in the description), but for now it's only available there. It will eventually be added as a feature in the stable branch and steam.
I can't give an exact ETA but i have less work outside of this mod now so I have free time back into this!
Could we maybe possibly get the update to this mod done sometime in November?
Or December? I know you said possibly October. I know life happens and takes priority.
I know it's free and it was always going to be late. I was willing to tolerate a late October release.
I'm still okay with a delay of one or maybe nearly two whole months.
I just want this mod updated sometime this year. Please. 💀
Oh no, how terrible, how awful!
Where is your colony located, so that we may visit and console your people in their time of great stress?
Pay no mind to our weapons, they are for uhhhh, self defense. Yeah, self defense. 👀