Garry's Mod

Garry's Mod

Day of Defeat: Source Reworked Weapons
46 Comments
Hi Aug 30 @ 12:08pm 
But what about the regular one? Is it possible to disable that? I dont like the RED
siob  [author] Aug 30 @ 5:35am 
The different crosshair is actually caused by hud_quickinfo
Hi Aug 23 @ 6:58pm 
:wogball:
Fahobomoclowbia Aug 23 @ 3:45pm 
in the screenshots you are using a different crosshair?
Hi Aug 21 @ 8:31pm 
Is it possible to add a feature to disable the crosshair?
mackkings Aug 13 @ 12:16pm 
and also make it so smoke grenades dont share same ammo with he grenades
mackkings Aug 13 @ 12:15pm 
mp40 only has 30 rounds, yet it should have 32
Aug 5 @ 1:35pm 
good
BloodGardener Jul 23 @ 6:25pm 
Awesome!!!
Galunga Gaming Jul 21 @ 6:09pm 
other suggested changes:

-Adding scoped-in camera movement like in the game

-Original viewmodel offset/origins

- Adding compatibility with wOS Day of defeat animation extension for better animation accuracy, although this may be harder. I would have done a weapon pack like this myself but i don't know LUA or coding in general
siob  [author] Jul 21 @ 10:14am 
Alright, ty
Galunga Gaming Jul 21 @ 10:13am 
sorry if i seemed rude
Galunga Gaming Jul 21 @ 10:12am 
do not worry my friend, everything is good. But authenticity and accuracy is important while porting weapons there's no other pack as good as this one
siob  [author] Jul 21 @ 10:04am 
okay, okay. my bad
Galunga Gaming Jul 21 @ 10:03am 
no it's not the sway here is more exaggerated, also when aiming with the m1 and kar98 the sway still applies making it hard to aim (in DOD:S it doesnt apply while aiming)t, another thing to fix is being able to use the bipod on the mgs even while standing still on nothing.

also check my hours in the game before saying that
siob  [author] Jul 21 @ 9:55am 
behh, the sway was like this in dod:s
please actually play the game
Galunga Gaming Jul 21 @ 9:52am 
can you reduce the viewbob/sway when moving the crosshair, and also use the original viewmodel origins?
michael Jul 12 @ 8:13pm 
um, can i have default crosshair?
Mediumkey Jul 10 @ 2:15am 
v ok turns out you did. all good
Mediumkey Jul 10 @ 2:14am 
do you plan on doing the same with the css mod?
siob  [author] Jul 4 @ 12:08pm 
Sure
Zombie Jul 3 @ 7:10am 
can i port this to ttt (it'd only reupload code with a few changes, nothing else)
SEIN Jul 3 @ 12:49am 
Cool
fredev1 Jul 2 @ 5:18am 
вы там чё, совсем axyeли вторую мировую к аниме приплетать?
sideswipe c.o16 Jul 1 @ 5:55pm 
when i am in third person all the guns look out of place, being to the left making my player model like it´s not holding anything
vee Jun 30 @ 7:05pm 
oh oops! my mb
siob  [author] Jun 30 @ 7:04pm 
I already did that one
vee Jun 30 @ 7:02pm 
pretty good :D

any chance for a cs:s weapons rework in the future?
siob  [author] Jun 30 @ 7:36am 
Fixed
siob  [author] Jun 30 @ 7:33am 
I'll fix it shortly
Appleman Jun 30 @ 7:10am 
well i am moving with the bipod enabled which is strange
VendettaLMAO Jun 30 @ 6:23am 
you shouldnt be able to move with the bipod enabled at all.
siob  [author] Jun 30 @ 6:14am 
Uhhh no
Appleman Jun 30 @ 6:12am 
is it normal for me being able to move after mounting the bipod for the mg42 and the 50.cal?
VendettaLMAO Jun 29 @ 4:36pm 
ok thanks
siob  [author] Jun 29 @ 4:09pm 
The original author packed the models and textures
VendettaLMAO Jun 29 @ 4:02pm 
like the gun models, the world model and the viewmodel
VendettaLMAO Jun 29 @ 4:01pm 
Does this require the game mounted or is the content packed?
siob  [author] Jun 29 @ 10:53am 
No?
Mediumkey Jun 29 @ 9:49am 
are the stats also different?
siob  [author] Jun 29 @ 6:54am 
I'm only going for weapons that are officially in the game
Mikelov IX Jun 28 @ 11:13am 
custom weapons? like the m3 grease gun or fg42?
Adam Jun 28 @ 7:12am 
horray!
siob  [author] Jun 27 @ 11:30am 
Fixed
siob  [author] Jun 27 @ 11:26am 
I'll fix it real quick. >_<
GrandpaGaming Jun 27 @ 11:25am 
this addon seems to conflict with smod sweps.
Addon '<color=255,128,0>Fixed SMOD SWEPs (full c-arms)</color>' probably conflicts with addon '<color=255,128,0>Day of Defeat: Source Reworked Weapons</color>' due to both having the following files:

lua/weapons/weapon_mp40.lua