Arma 3
Drone Signals
32 kommentarer
Turnip  [ophavsmand] 26. aug. kl. 9:53 
Needs to be loaded on server and clients.
Asmo 25. aug. kl. 7:55 
This is Server side mod or?
Challenger 6. aug. kl. 2:56 
This doesn't work for AI does it?
Turnip  [ophavsmand] 19. juli kl. 4:23 
@Patty - Deleting it and it not being removed doesn't seem right, the logic searches for nearby entities so if the entity doesn't exist it should never return the jammer to the logic. Similarly if considered not alive or damage >= 95%.
Patty 16. juli kl. 14:28 
@Turnip How exactly does one turn off the Jammers? I got a signal tower setup which jams drones but destroying or deleting it wont remove the jamming effect.
Turnip  [ophavsmand] 3. juli kl. 9:57 
@TechnoTroglodyte have you modified your cba settings? If so it may be not formatted correctly/missing some brackets.
TechnoTroglodyte 3. juli kl. 2:07 
Just been getting this one in RPT, not sure what it will relate to tho.


18:58:36 Error in expression <s["_value"]; DRONE_SIGNALS_RANGE_LIST = parseSimpleArray _value;}
] call CBA_fnc>
18:58:36 Error position: <parseSimpleArray _value;}
] call CBA_fnc>
18:58:36 Error parseSimpleArray format error
18:58:36 File drone_signals\Functions\fn_initCBASettings.sqf..., line 38
_mickey_ 25. juni kl. 9:43 
@Turnip Bro, as seems to me, u should write in the description that you have an alpha version and that errors are possible. Good luck and mod prosperity!
Turnip  [ophavsmand] 25. juni kl. 5:22 
Turnip  [ophavsmand] 25. juni kl. 4:58 
@_mickey_, ouch, I appreciate the feedback, I'm still learning I guess! Pushing a fix shortly, just hadn't retested the retranslators after refactoring the code/functions.
_mickey_ 25. juni kl. 4:16 
@Turnip, do you even understand what you're doing? Or are you learning how to make mods? I personally don't know how to make mods for Arma3, so I don't make them...
_mickey_ 25. juni kl. 4:14 
How to use this mod without errors, I have no idea. I tried to run this mod three times and each time, I get a massive spam of various errors. Now after the update (25 june), I still had hope that it would work without errors, but I was wrong. As soon as the assembled drone appeared in the game, I have again error message:

private _retranslators = _from nearObjects [_retranslatorClassNam>
14:08:17 Error position: <_from nearObjects [_retranslatorClassNam>
14:08:17 Error Undefined variable in expression: _from
14:08:17 File drone_signals\Functions\fn_getRetranslatorNearby.sqf..., line 8
14:08:17 Error in expression <orSide", -1]];
TechnoTroglodyte 25. juni kl. 0:16 
A1 work Turnip!
Turnip  [ophavsmand] 24. juni kl. 14:15 
@TechnoTroglodyte, this should be fixed now in the latest update, I've moved it to the proper event handler :steamhappy:
Turnip  [ophavsmand] 24. juni kl. 14:14 
@Catbug, I've just pushed the latest update which supports some custom values for jammers & retranslators, I may look to expand this if needed.

I like the idea of EW resistance and will look to implement something in the future!
TechnoTroglodyte 23. juni kl. 23:57 
confirmed not there with only ace cba and this mod loaded.
TechnoTroglodyte 23. juni kl. 23:32 
Mod is loaded, but I'm not seeign this mod in the CBA Settings?
Catbug 23. juni kl. 20:41 
Have you considered how to ensure that the jammers impact the opposing side's drones without affecting your own? Additionally, it would be great to incorporate a resistance code value for certain drones (for example: EWResistance = 30, meaning 30% resistance). It would also be cool to implement a custom value system for jammer packs, including parameters like complete jam distance, strength, and drone feed distortion distance, in case anyone wants to create custom jammers. There's no rush on this, and I appreciate your response in advance!
Turnip  [ophavsmand] 20. juni kl. 7:49 
@A. Ares - Soonish, just needing to get some models sorted for them.
A. Ares 19. juni kl. 16:31 
Really nice... Are we going to see any jammers?
Aztxz 18. juni kl. 10:16 
FFFFinally:steamthumbsup:
Furi_ 18. juni kl. 7:07 
Oh boy, great job, but now I got to make it work with my mod, because variables go over each other :D
Turnip  [ophavsmand] 17. juni kl. 14:13 
Apologies, left in some old code that isn't used so wasn't flagged for me, pushed an update :)

Thanks
_mickey_ 17. juni kl. 11:18 
Later
mod causes error

_dronesArray;>
21:12:40 Error unexpected )
21:12:40 File GX_DRONES_SIGNAL\Functions\fn_drone_getAllUAVs.sqf..., line 7
21:12:40 Error in expression <onfigFile >> "CfgVehicles" configClasses);
_mickey_ 16. juni kl. 15:09 
quote "In the future, this may expand to include standalone jammers and range extenders in the form of backpacks."

Super Idea! + Good mod! Respect to author!
Kell T 16. juni kl. 9:11 
Imagine playing a simulation game and hating on ace.
Krytera 15. juni kl. 10:12 
Wonder if it would be possible to make fiber optics using arma 3's rope system and being able to setup the fiber optic cable system, and with using ACE big fan of it anyways good mod
Adeptus 14. juni kl. 18:49 
Wonder if it would be possible to make fiber optics using arma 3's rope system and being able to setup the fiber optic cable system, and without using bs ACE not a big fan of it anyways good mod
GodDoor 14. juni kl. 9:27 
il wanna be did this mod. Ths for creating
Sam 14. juni kl. 6:51 
Nice
14. juni kl. 1:45 
this is very cool good work
Komodo 13. juni kl. 15:30 
Very nice