Europa Universalis IV

Europa Universalis IV

Soldier's Song
79 kommentarer
ATLbilgehan 7. okt. kl. 16:12 
Great Work! As a huge Ireland fan thanks for making Ireland playable
cyle  [ophavsmand] 14. sep. kl. 11:37 
I preordered cuz imma fiend for europa, but I totally get you its best to wait and see. Feel free to let me know if there's any other bugs you encounter I'll do my best to fix w.e I can given time! As for compatibility, 90% of this was first time C# for me so there's definitely bound to be issues that may conflict with other mods, I'll be sure to prevent that in the future with what I've learned :>
Silver K. 14. sep. kl. 11:31 
You're welcome, I saw that the Marines got some buffs, so that's a great deal.
I got some bugs on my games, but I play with mods and I guess some of them a probably creating conflicts. I'll probably play it vanilla to be sure there's no problem. I'm playing with some of the expanded family mods and some other stuff that is not supposed to have a major impact on the game but we never know ^^"

Anyway, I'm eager to see what's to come and I hopt you'll continue to update this mod even when EU5 will be out. I'm sure some people will wait a bit and stay on EU4, just to be sure that EU5 is worth x)
cyle  [ophavsmand] 14. sep. kl. 10:52 
Thank you for sharing your ideas! I did originally intend to code a special unit type for the mod. Unfortunately, the way its coded meant that I would have had to modify one of the preexisting special units, which would have limited the mod's compatibility with other stuff. This is why I ended up buffing marines through various means to make them feel a little more special with the mod. It also ended up being what inspired me to create the Maraglass and test out estate stuff. As for flagship mods, I had originally kept it in mind but never gotten around to it. Now that you've reminded me, I might try adding something unique next patch!
Silver K. 14. sep. kl. 9:48 
Hii ! Thanks for the mod, I've seen it on some videos, like the one Quarbit did. That's what gave me te will to play with it !

I was thinking about maybe adding some new units, like a special one for the celtic religion/culture and maybe some new flasgships doctrines or even a new special naval unit. Giving the feeling that now that you have overcome all the struggle, you may now rise and show the world that you'll never fall behind.

I don't know if it's already on your watch, but I hope it is !
cyle  [ophavsmand] 12. sep. kl. 10:27 
thank you for letting me know !
Murcow 11. sep. kl. 21:11 
Been enjoying the mod so far but just wanted to let you know a bug I encountered. I received "The English Ultimatum" event where you go to war with them after the war of roses *after* I completed "Dismantle English rule." All it did is remove them as their special vassal type, turned them back to regular English colors and name, and forced me into a war with them.
cyle  [ophavsmand] 9. sep. kl. 12:45 
ill take a look at the expedition event chain, and brittany could be a fun lil mission somewhere in the tree, ill look into both of these when i have time!
Blaze 8. sep. kl. 15:21 
how do you get the expedition quest chain for the "tale of saint brenden" mission? is it just on a long timer or does it need other requirements not listed in the event to fire?
I did it before I got to tech 5 and exploration, so i'm not sure if that could have been the cause. or else, unlocking the maraglass naval doctrine first.
Megúca Gaelach 8. sep. kl. 10:35 
Shouldn't there be an option to get claims on Brittany (and maybe Galicia) to unite all the Celts?
cyle  [ophavsmand] 5. sep. kl. 16:58 
ill take a look at these when i have time thank u both !!
PenguinKing 5. sep. kl. 14:06 
the blackpool assembly and Oireachat governments are bugged, there active at the same time and one takes up my tier 5 reform
Skullipede545 2. sep. kl. 18:58 
hi just an update with the monuments; i looked and saw that apparently the london and Edinburgh castles are now just missing??
cyle  [ophavsmand] 30. aug. kl. 19:42 
there is supposed to be an overtime event chain that gets ur colonies to convert ill look into it when i have time it might not be working properly. otherwise r u saying ur struggling with missionary power?
Johnny Gargano(Yumuşak G) 30. aug. kl. 15:42 
The mod is very nice but establishing a druidic Ireland is very boring and very illogical. After becoming druid, my colonies still remain Christian and There is no idea of ​​missionary power.
isolate 26. aug. kl. 1:10 
@Le pp baguette De wewe cultural exchange my ass
cyle  [ophavsmand] 20. aug. kl. 8:56 
agreed ill fix that later today thanks for bringing it to my attention :>
Skullipede545 19. aug. kl. 21:47 
ireland when druidic cannot access the stonehenge monument. not a bug in the code but should probably be something that can work. the great projects in london and edenburgh should also be able to be used with briton/pictish culture
cyle  [ophavsmand] 30. juli kl. 18:32 
i will check it out as soon as i can o7
Im in the closet 28. juli kl. 9:57 
the second insular mission crashes the game when attempting to see the requirements
DJRomantech 17. juli kl. 2:52 
I think for younger teens it's fine! I put legends and DJ's and monsters in my mod because you're right that its got to be fun. Kids learn fast when it's fun, and they pick up repeated details of names, language, places, geography, economy etc.
cyle  [ophavsmand] 15. juli kl. 13:14 
My mod is definitely not suitable for history classes, as it incorporates some pseudo-history and playful mythological elements. I appreciate your understanding, though! If I'd a different career and more time to dedicate to ensuring historical accuracy in every aspect of the mod, I would have done so. Of course, fun factor is ultimately the most important aspect :>
DJRomantech 15. juli kl. 0:11 
The reason I mentioned "Beyond the Cape" mod is that the Irish strait crossing is nixxed and with the Soldier's Song set up, Ireland is now a crazy cauldron every game with different outcomes. My mod is focused on surviving on the most busted islands, keeping ireland hotly contested gives a chance for my north sea nations to find their feet. As i said, light flavourcraft and gameplay tweaks is the right recipe for me. Nice work.

My main issue with EU5 is a game shouldnt take 3 years to learn to play when mods like Soldiers Song and Beyond the Cape should be used in high school history. Teachers are probably too constrained to embrace game culture yet but it will be massive and paradox has the claim on this huge empty space.
Le pp baguette De wewe 13. juli kl. 14:48 
Ireland was not colonised by England historically, You are wrong fool. It was a cultural exchange.
cyle  [ophavsmand] 10. juli kl. 11:41 
nevermind, i speed ran some fixes. thank you guys for the help!
cyle  [ophavsmand] 10. juli kl. 10:33 
thank u ill check it out, should have an update coming in the next couple of days :>

as for compatibility, I'm unsure and honestly would expect issues with something like ET, but ur free to try it at ur own discretion
cattette 8. juli kl. 10:12 
Province event SS_irish_province_events.1 is written incorrectly and may crash the game. Check the MtH modifier, its trying to check the stability of the province while what you probably meant for it to do is check for the stability of the province owner.
Sunconure11 4. juli kl. 18:10 
Does this have any compat with Extended Timeline, plus mods that add new bookmarks?
eb 2. juli kl. 9:10 
All good, hoping to stave off some erroneous bug reports for you.
cyle  [ophavsmand] 1. juli kl. 21:05 
thanks for the advice brudda ill look over this 🛐
eb 1. juli kl. 8:23 
2/2
- text file in the rebel_types folder is not named properly

A pattern I noticed looking at this mod's files is that there's many instances where you have to overwrite a mostly unrelated vanilla file to add a single thing, mostly due to your new subject type's implementation in a vanilla file rather than a seperate file. It's difficult not having access to the subject_type trigger from overwriting 00_subject_types.txt but you can still check for a unique identifier by firing an effect to add a country flag or event modifier to the subject instead of checking subject type. You can take this principle and apply it to the other single changes you have to make, such as using the regular march opinion modifier (using copy_from = march) and then additively adjusting with modifier_subject and modifier_overlord or event modifiers etc.
eb 1. juli kl. 8:22 
1/2
Looks like a cool mod, I was planning on using it for an Ireland run but noticed a couple of issues with mod compatibility. I'll list them here just so you know:
- You've copied the entirety of the vanilla 00_static_modifiers.txt to add a single modifier for Irish Marches. You may want to consider implementing this as an event modifier.

- Similarly, you've copied the entire 00_on_actions.txt to add an event on_startup. Since patch 1.36, On Actions can be defined in a seperate file in the same folder and will combine without overwriting. I recommend looking at the EU4 Wiki's On Actions article in the modding section for documentation.

- Your localisation replacers are attempting to overwrite vanilla files instead of using the replace folder method. I recommend looking at the EU4 Wiki's page on localisation, as this is one of the few things Paradox has made easy for us.

Identical to Vanilla:
- 00_cb_types.txt
- 00_estate_modifiers.txt
- 00_wargoal_types.txt is
Lorrdy 27. juni kl. 15:56 
Great mod, can't wait to see what you do in Eu5
DerRitter 24. juni kl. 11:35 
Erin go brah ahh mod
cyle  [ophavsmand] 19. juni kl. 7:04 
new to me but ill take a look at it o7
King of Castile 18. juni kl. 20:23 
I'm getting a crash when I convert to insular and then hover over the next mission in the religious mission branch. The only other mods I have are graphical map improvements and loading screen text plates so I doubt that effects it. Is this a known bug?
DJRomantech 16. juni kl. 19:41 
i'm new to modding with irish catholic on both sides. looking for colonial balances, light historical flavour and lore. the portugal mod "beyond the cape" is excellent and id like to see more flavourful balance for a fighting ireland and netherlands so ill run it in my stack with responsible blobbing/war. Cheers!
cyle  [ophavsmand] 9. juni kl. 20:36 
It upgrades your government based on which one you were before 🦔
Masterchief131 9. juni kl. 9:15 
Nevermind, I just didn't read the decision tool tip properly.
Masterchief131 9. juni kl. 9:11 
When I form Ireland, the decision says that I'll change to a kingdom, but I stay a republic. Is it supposed to change? Or is the decision tool tip wrong?
TheSilverhawk 9. juni kl. 6:48 
ok,and its fine im more than used to other mods shafting me, haha
cyle  [ophavsmand] 8. juni kl. 21:53 
Ohhhhhhh yeah there are DLC requirements for a lot of things, unfortunately. When I assemble my new laptop, I can review where I can adjust some things to make it available for users without specific DLCs, but I cannot promise anything as of now. soz paradox greedy company :c
TheSilverhawk 8. juni kl. 9:49 
Also is there the possibility that i have to have Rule Britannia in order for the mod to work? just a thought that came to mind
TheSilverhawk 8. juni kl. 9:42 
No i did not
cyle  [ophavsmand] 8. juni kl. 4:04 
Did you have random new world enabled or any other game setting that affects the map?
cyle  [ophavsmand] 7. juni kl. 18:37 
I'm gna be totally honest, I have not been able to reproduce this issue. I'll try loading it up on a separate account with the mod subscribed and see if that bears fruit. If anyone else is having this issue, please let me know.
TheSilverhawk 7. juni kl. 12:54 
update to my previous comment: the missions are also not present for Ireland itself
TheSilverhawk 7. juni kl. 12:49 
Hello! I've tried the mod for the first time today and ive got a bug where the mission tree for the irish minors isnt different it has the generic conquest and development missions and your unique religious missions. im playing with only this mod. thank you for your time
Siren 3. juni kl. 6:10 
Thanks for the long and detailed response.