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I got some bugs on my games, but I play with mods and I guess some of them a probably creating conflicts. I'll probably play it vanilla to be sure there's no problem. I'm playing with some of the expanded family mods and some other stuff that is not supposed to have a major impact on the game but we never know ^^"
Anyway, I'm eager to see what's to come and I hopt you'll continue to update this mod even when EU5 will be out. I'm sure some people will wait a bit and stay on EU4, just to be sure that EU5 is worth x)
I was thinking about maybe adding some new units, like a special one for the celtic religion/culture and maybe some new flasgships doctrines or even a new special naval unit. Giving the feeling that now that you have overcome all the struggle, you may now rise and show the world that you'll never fall behind.
I don't know if it's already on your watch, but I hope it is !
I did it before I got to tech 5 and exploration, so i'm not sure if that could have been the cause. or else, unlocking the maraglass naval doctrine first.
My main issue with EU5 is a game shouldnt take 3 years to learn to play when mods like Soldiers Song and Beyond the Cape should be used in high school history. Teachers are probably too constrained to embrace game culture yet but it will be massive and paradox has the claim on this huge empty space.
as for compatibility, I'm unsure and honestly would expect issues with something like ET, but ur free to try it at ur own discretion
- text file in the rebel_types folder is not named properly
A pattern I noticed looking at this mod's files is that there's many instances where you have to overwrite a mostly unrelated vanilla file to add a single thing, mostly due to your new subject type's implementation in a vanilla file rather than a seperate file. It's difficult not having access to the subject_type trigger from overwriting 00_subject_types.txt but you can still check for a unique identifier by firing an effect to add a country flag or event modifier to the subject instead of checking subject type. You can take this principle and apply it to the other single changes you have to make, such as using the regular march opinion modifier (using copy_from = march) and then additively adjusting with modifier_subject and modifier_overlord or event modifiers etc.
Looks like a cool mod, I was planning on using it for an Ireland run but noticed a couple of issues with mod compatibility. I'll list them here just so you know:
- You've copied the entirety of the vanilla 00_static_modifiers.txt to add a single modifier for Irish Marches. You may want to consider implementing this as an event modifier.
- Similarly, you've copied the entire 00_on_actions.txt to add an event on_startup. Since patch 1.36, On Actions can be defined in a seperate file in the same folder and will combine without overwriting. I recommend looking at the EU4 Wiki's On Actions article in the modding section for documentation.
- Your localisation replacers are attempting to overwrite vanilla files instead of using the replace folder method. I recommend looking at the EU4 Wiki's page on localisation, as this is one of the few things Paradox has made easy for us.
Identical to Vanilla:
- 00_cb_types.txt
- 00_estate_modifiers.txt
- 00_wargoal_types.txt is