Space Engineers

Space Engineers

Knightfall Armory
29 kommentarer
Captain Bart 15. okt. kl. 14:25 
How do the Hangup EMP missiles function? I'm going to do some factorum stuff and wanted to also steal their ships.
Headhunter Echo  [ophavsmand] 30. sep. kl. 16:24 
@titanius Yes, I plan to release a standalone version of the missiles once they are done with development.

@odinfin, Thank you for letting me know, I’ll correct that shortly!

I do plan to add several ammo types, mostly inspired by the ammo from the game “Nebulous Fleet Command.” This includes HE, AP, and HE-RPF (Air Burst).
Odinfin 28. sep. kl. 3:49 
Can confirm the Rapier also shoots the block they sit on and destroy it :)
Odinfin 27. sep. kl. 21:53 
Hey, been loving your mod. It's only a small issue but I found that the "Point Defence Guns" can depress too much, as they clip into their model and in some cases shoot the blocks they are on top of (I was using the Scythe's).

Also are you going to add any more ammo variants; like Airburst Rounds for the Bofors?
titanius anglesmith 25. sep. kl. 15:38 
still possible to get the Guided Missiles. as a standalone mod?
Headhunter Echo  [ophavsmand] 25. sep. kl. 14:36 
@SilverVixen Hello, I am working on a spread of small grid weapons to go along with this pack!

@Omar Perez I have no plans to make a weaponcore variant.
Mimoso Gutierrez 24. sep. kl. 12:11 
is there a version for weaponcore? or is it possible to make a version for weaponcore
SilverVixen 17. sep. kl. 2:45 
hey as a possibility could some of the smaller guns like the Squire, Stiletto, and Scyth also be for small grids aswell for use in rovers, ACPs, ect?
titanius anglesmith 9. sep. kl. 8:12 
just the Guided Missiles. as a standalone mod
Warlocc 8. sep. kl. 21:52 
Just wanted to make sure it wasn't a glitch. Thanks!
Headhunter Echo  [ophavsmand] 8. sep. kl. 20:36 
Warlocc, anything with a vanilla model is still under construction. The models will come eventually!

Titanius, I could probably do that. Please contact me through discord, I may be able to assist with what you need.
titanius anglesmith 8. sep. kl. 17:38 
guess not then
Warlocc 5. sep. kl. 6:12 
Are the 500mm guns meant to be using the default arty model, or is something wrong on my end?
titanius anglesmith 3. sep. kl. 13:27 
i was wondering? can you make one with just the Guided Missiles?
Headhunter Echo  [ophavsmand] 10. aug. kl. 20:03 
@abbe, I will look into that right away! Thank you for the feedback, I hope you enjoy!
Peeb of Cheeseingtonburyshire 8. aug. kl. 13:46 
Unsure if this is the case for other turrets in this mod, but the MK11 "Hasta" Railgun seems to have a targeting "issue" in that to targets and shoots at grids far beyond the set targeting range. I've set mine to be 1,000 meters, but as far as I can tell they're targeting ones from at least 8,500 meters away if not farther. It's not exactly an issue in that it's game breaking, but I thought I'd let you know. Great mod otherise, love the Pilums especially and am looking forward to see how the mod updates with the planned weapons and turrets!
Headhunter Echo  [ophavsmand] 2. aug. kl. 18:06 
@turnipLee, @ghost_prime : Please check out this Keen support thread. Its a common issue thats been occurring, Its not due to my mod specifically.

https://support.keenswh.com/spaceengineers/pc/topic/48685-dedicated-server-wont-updateload-mods-if-they-were-updated-recently-since-july-11th
TurnipLee 29. juli kl. 7:02 
reloaded all the mods and now we get this:

16:00:32.5735 [INFO] Keen: Downloading: Id = 3474723715, title = 'Knightfall Armory'
16:00:45.9539 [INFO] Keen: Workshop item with id 3474723715 download finished. Result: k_EResultFail
16:00:45.9539 [INFO] Keen: Workshop item with id 3474723715 download finished. Result: k_EResultFail
16:00:45.9539 [INFO] Keen: Error during downloading: Fail
16:00:45.9539 [INFO] Keen: Mod failed: Id = 3474723715, title = 'Knightfall Armory'
16:00:45.9539 [INFO] Keen: Failed to download mod: Id = 3474723715, title = 'Knightfall Armory'
16:00:45.9539 [INFO] Keen: Downloading world mods - END
16:00:45.9649 [WARN] ModsDownloadingPatch: Missing Mods:
16:00:45.9649 [INFO] Keen: Exception while loading world: Value cannot be null.
Parameter name: source
16:00:46.0369 [INFO] Keen: Plugin Init: Torch.Server.TorchServer
16:00:46.0439 [INFO] Keen: Exiting..
TurnipLee 29. juli kl. 5:54 
On Ghost's server, it's doing this now:

[2025-07-27 16:04:38] [AppID 244850] Download item 3474723715 result : Failure
[2025-07-27 16:04:38] [AppID 244850] Updating workshop item details failed with Access Denied
[2025-07-27 16:19:40] [AppID 244850] Updating workshop item details failed with Access Denied
[2025-07-27 16:34:41] [AppID 244850] Updating workshop item details failed with Access Denied
Headhunter Echo  [ophavsmand] 27. juli kl. 7:02 
@ghost_prime This was an issue with Keen's update. It should be fixed now, but it happened on all alot of servers, usually selecting a random mod.
ghost_prime 25. juli kl. 9:08 
@Headhunter Echo , the update just tanked the mod on our server. This would be the most recent update i.e. the July 24th one. Now it says that it is failing to load the mod from the steam workshop or that the result failed (getting the information from my IT guy. Any idea what is going on or is there a chance a new update is coming out soon...?

Attached server info:
8:05:27.7493 [INFO] Keen: Downloading: Id = 3474723715, title = 'Knightfall Armory'
18:05:35.7740 [INFO] Keen: Workshop item with id 3474723715 download finished. Result: k_EResultFail
18:05:35.7740 [INFO] Keen: Workshop item with id 3474723715 download finished. Result: k_EResultFail
18:05:35.7740 [INFO] Keen: Error during downloading: Fail
18:05:35.7740 [INFO] Keen: Mod failed: Id = 3474723715, title = 'Knightfall Armory'
18:05:35.7740 [INFO] Keen: Failed to download mod: Id = 3474723715, title = 'Knightfall Armory'
Headhunter Echo  [ophavsmand] 12. juli kl. 15:19 
@BeneficialCorsair @Warlocc I can update it to include the industrial assembler as well. Look for it in the one of the next updates!
Warlocc 11. juli kl. 7:31 
Can confirm, ammo isn't in the assembler.
BeneficialCorsair 5. juli kl. 21:41 
Is it possible to add the new recipes to the Industrial Assembler? they only seem to appear with original assembler.
titanius anglesmith 5. juli kl. 10:27 
what the update bring ?
Valdar 1. juli kl. 8:21 
Looks great, might try it in a vanilla + world
MTGraves  [ophavsmand] 29. juni kl. 14:57 
@titanius anglesmith - Echo and I recently spoke about custom audio.

The Large missile launcher has a custom launch sound, and the weapon blocks currently in development will have custom sounds as well.
titanius anglesmith 28. juni kl. 16:31 
sounds can use an upgrade
titanius anglesmith 25. juni kl. 22:45 
nuke rockets you say ?!