Barotrauma

Barotrauma

CrawlMod
50 kommentarer
Mr.Bando 21. okt. kl. 23:58 
Keep up the good work
Mr.Bando 21. okt. kl. 23:57 
This mod has the potential to open up new sub designs, particularly ones with maintenance crawl spaces.

I made a testing sub with small crawl tunnels but for some reason when trying to crawl into them your character rubberbands into some invisible wall. Spamming the ragdoll key works to get around it, but thought you might like to know.
kellym 18. sep. kl. 23:43 
@Vanguard Yes it does, you'll notice the id card its self has only one of the mod names as a sub text item title, but when you press f3 and read through the errors you'll notice the id card isnt the source of any of them -- you just need to have the crawl mod below neurotrauma, below betterhealthui, and below performance fix mods -- I put crawl mod close to the bottom, its fairly compatible and does not suffer too many bugs:

https://youtu.be/hz4uogNShQE?list=PLzUa8PbYUPC8a8zgHa0ifDsy6XG-GAaHE
Onyx  [ophavsmand] 18. sep. kl. 18:25 
Only one way to find out
Vanguard 18. sep. kl. 15:38 
Since it overrides ID cards, does it work with Neurotrauma?
kellym 28. juli kl. 20:26 
@Hightide_Gaming1214 when your legs get caught on things I found repeatedly spamming the ragdoll button combined with spamming wasd keys can free your legs some times.
Onyx  [ophavsmand] 28. juli kl. 19:16 
avoid crawling on awkward surfaces
Hightide_Gaming1214 28. juli kl. 16:05 
I'm having an issue where the player's legs get caught on the outer side of shell pieces. Is there any way to fix this?
Onyx  [ophavsmand] 28. juli kl. 10:52 
collision needs lua
Ziggylata 27. juli kl. 22:26 
Seems to have broken once again with the collisions.
kellym 26. juni kl. 2:15 
This mod is epic. This mod changed my perspective of barotrauma map editing.
Onyx  [ophavsmand] 25. juni kl. 9:29 
@Cultist: It wouldn't be difficult, but there are modded headsets that wouldn't inherit the code
Cultist ⁧⁧ ඞ 25. juni kl. 7:19 
How difficult would it be to change what the crawl button is tied to? Like per say, headset since that is something one would never take out realistically
minibus 25. juni kl. 4:06 
ı keep getting stuck on/phasing out of vents I try to crawl through for some reason even though I think they are large enough
ExplosiveCobalt 17. juni kl. 12:47 
This is great! I got a bunch of sub ideas with this mod!
Onyx  [ophavsmand] 13. juni kl. 10:39 
Yes, but you need the collider lua patch
Could vents be invented for upcoming submarine creations using this mod ?
Onyx  [ophavsmand] 5. juni kl. 19:38 
I don't know nearly enough about lua to do that
Dagda 5. juni kl. 13:42 
I don't wanna seem like a ♥♥♥♥, but is it possible to make the crawl button hidden when you've got the hotkeys lua patch?
Onyx  [ophavsmand] 26. maj kl. 20:26 
You can publish it with credit
Hugbot 26. maj kl. 17:04 
Heya, Onyx! If I make a version of this where people use their legs while crawling too, would you like me to send it to you first, or is it alright for me to publish it so long as I credit you?
Glorgeshtein 16. maj kl. 13:27 
I haven't played in a slight while, but ive used both together in the same mod list, and the crawlmod works, they should be fine
Ivan_Blitzkrieg 16. maj kl. 13:21 
So as neurotrauma overrides ID cards, this isn't compatible with it right?
Onyx  [ophavsmand] 4. apr. kl. 10:59 
Check the description for lua patches that move your collider.
Меланхолик 4. apr. kl. 10:05 
It is impossible to crawl through narrow places. What is the point of the mod? Or is there a way to fix this?
Onyx  [ophavsmand] 3. apr. kl. 17:46 
If a custom job ID card is marked as a "variant", in the same way that hardened wrenches are marked as "variants" of normal wrenches, they'll inherit the crawl ability.
Cultist ⁧⁧ ඞ 3. apr. kl. 16:11 
Well, that does make sense when I think about it yeah.
It should even work with the Hunter Husk job (unless custom job ID cards don't work)
Onyx  [ophavsmand] 3. apr. kl. 13:47 
@Cultist: I overrode ID cards, as they are the most common item that people wear, and the least likely item to be overridden by other mods. The button provided by this mod is actually a custom interface attached to your identity card
Cultist ⁧⁧ ඞ 3. apr. kl. 12:35 
Why do you NEED to have an ID Card? It sounds quite the random requirement?
SaveCabbage 1. apr. kl. 20:36 
Kept you waiting, huh?
guns 1. apr. kl. 9:17 
I made another patch for the true "shaft maze goblin" experience, needs Lua. The mod moves the main collider with the crawl animation

https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3456239991
Dante 29. mar. kl. 23:47 
Nice work!:steamhappy:
whosyourdaddy 29. mar. kl. 22:51 
@minibus
I made a hotkey patch for the mod, it needs lua installed.
crawl: ctrl+↓+↓
stand: ctrl+↑+↑

https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?edit=true&id=3454746645
guns 29. mar. kl. 8:53 
There’s a way lower collider with Lua, but it causes a bit of lag due to frequent calls to the method
Here is the little code if you wanna add it (it is by Evil Factory) https://github.com/OlegBSTU/Neurotrauma/blob/main/Neurotrauma/Lua/Scripts/Shared/pronecolliderfix.lua
Since this mod is exactly what I want, I’ll remove the movement in my mod, thanks for this
漆黑噤默 28. mar. kl. 19:26 
oh my god
Andyyy 27. mar. kl. 13:47 
Cave diving is real now!!
Onyx  [ophavsmand] 27. mar. kl. 11:54 
Keybinds are only possible through Lua, and this is a lualess mod
SLAVIC_HARDBASS8 27. mar. kl. 8:02 
@Vault what what, since when?!?
minibus 27. mar. kl. 7:49 
is it possible to set up a keybind for crawling?
Onyx  [ophavsmand] 26. mar. kl. 9:26 
@The Nefarious Sorcerer: It's a bit buggy with really small spaces due to human colliders being stupid. Animation changes can only do so much but if the space can be crouched in you should be able to comfortably crawl through it. I'll see if I can change up the colliders somehow.
Tem黄 26. mar. kl. 7:07 
Really the mod that I exactly need, great work!
Vault 26. mar. kl. 5:41 
@SLAVIC_HARDBASS8 you can crawl in Neurotrauma, I believe the keybind is R.
SLAVIC_HARDBASS8 25. mar. kl. 14:49 
I've been waiting for a mod like this ever since you crawled with broken legs on NT, hell yes!:captainsmooth:
The Nefarious Sorcerer 25. mar. kl. 13:49 
mod doesn't appear to allow me to drawl through tighter spaces, is it not supposed to ?
Glorgeshtein 25. mar. kl. 12:34 
i see, tyvm
Onyx  [ophavsmand] 25. mar. kl. 12:32 
you click a button on your HUD to toggle crawling
Glorgeshtein 25. mar. kl. 12:17 
how does this work? if you dont mind explaining
Onyx  [ophavsmand] 25. mar. kl. 8:40 
Europan cave divers when they find a cave 1cm in diameter called Jove's Armpit:
JRKA 25. mar. kl. 7:41 
Barotrauma cave divers???:bandit:
KoroSensei殺せんせー 20. mar. kl. 7:59 
omg thank you so much for you work <3