天国:拯救2

天国:拯救2

Richer Merchants
44 条留言
LordSoup  [作者] 11 月 27 日 下午 2:38 
Updated the mod.
Should now include every merchant.
LordSoup  [作者] 11 月 27 日 下午 1:51 
@ICON OF SIN
I just installed the mod and started a clean save, works fine.
Important: Not every merchant has 20.000, but most of them.
I'm thinking about an update that includes every merchant in the game.
ICON OF SIN 11 月 27 日 下午 1:38 
@lordSoup no mate,only have the faster herb picking and save anywhere mods/so i dunno what the issue might be
LordSoup  [作者] 11 月 27 日 上午 8:43 
@ICON OF SIN

Are you using any other mods that might change merchant values?
ICON OF SIN 11 月 27 日 上午 6:58 
doesnt seem to work,ive waited multiple game days and merchants have the regular money
LordSoup  [作者] 11 月 25 日 上午 8:47 
@ZOnEX
Unfortunately it does because those are the private chests from merchants or bandits who robbed merchants.
Z0nEx 11 月 25 日 上午 1:15 
Hello and thank you for the MOD.
I have a quick question, does the MOD also modify the content of the chests? Did I find 20k in a chest at the Singismont camp?
胃wl 11 月 18 日 下午 11:28 
商人的钱更多
LordSoup  [作者] 11 月 12 日 上午 3:55 
@BarbillaRoja Never tested it but each merchant should renew their inventory ervery 1-2 ingame days
BarbillaRoja 11 月 11 日 下午 5:12 
If i use the mod, and then I take it away. Does the money in the merchant chests goes back to the normal value?
LordSoup  [作者] 11 月 11 日 上午 10:47 
@farq4 Can't confirm. I'm using the mod and all merchants are where they should be.
Like I said before: The mod doesn't alter actual game files, only static values.
farq4 11 月 11 日 上午 9:13 
broken since last update. Merchants despawned.
LordSoup  [作者] 10 月 11 日 上午 2:55 
Since the mod only changes static values and does not alter any actual game files or processes, it is highly unlikely that it could cause any stuttering or performance issues.
SWR | Vandalm 10 月 11 日 上午 1:54 
Does anyone suffer game stutters too after installing this mod? I only installed this mod and it started stuttering
LordSoup  [作者] 9 月 12 日 上午 4:42 
@BloodGodzilla Done
BloodGozilla 9 月 12 日 上午 3:06 
Hello there. Could you please update this mod as it currently breaks the inventories of some new traders.
They will have a complete empty trade inventory.
AdanaCityPlayboy 9 月 9 日 上午 2:40 
Alright yeah i figured, i'm just used to it from other games that you're not supposed to load in mods mid-playthrough, but this worked. Thanks!
LordSoup  [作者] 9 月 6 日 上午 11:08 
@AdanaCityPlayboy
What exactly do you mean?
This mod doesn't interact with game files or savegame.
It only changes static values of the merchants.
AdanaCityPlayboy 9 月 6 日 上午 2:48 
Is this savegame compatible?
微河NG 8 月 31 日 下午 5:16 
GOOD
★РïлКМäп♧ 7 月 26 日 上午 10:33 
20,000 Groschen is still too much. Could you make it so that the merchant's money simply doubles or triples (like x2 or x3) instead?
Undertaker 7 月 26 日 上午 5:43 
The mod doesn't work for me.
まほこ 7 月 6 日 上午 4:04 
@aquilarosso
true about " but play vanilla at first I'd say. " but the game itself is just like oblivion remastered
for some reason all merchants are godawful broke

But let's be honest, no one can play the game vanilla at first since some devs can't do ♥♥♥♥ right, either by optimization or things like this,
that's why even when a game is released right now, if the game is popular, within a day or two you will see mods with over hundreds of thousands of downloads ( most #1 is optimization mod if game is made on unreal sh1t 5 )
LordSoup  [作者] 6 月 30 日 上午 10:22 
@oqr0z Should be around 2 days.
oqr0z 6 月 27 日 下午 3:17 
how long does it take for merchants to refresh their inventory? I waited a day but radovan still has 0 groschen
LordSoup  [作者] 6 月 27 日 上午 6:53 
@aquilarosso Agree, 100%

This mod was made for people who have played it once without mods.
First run it's kinda part of the experience to struggle with your money.
aquilarosso 6 月 26 日 下午 7:50 
It works, but play vanilla at first I'd say.

I just started my third playthru and just after reaching the blacksmith at Tachov I find a dead Odd Trader with 20K grochen on him. Then I found another. I have 40K grochen only a few hours in. The mod perhaps needs to only add extra to the Kuttenberg master smiths etc.

I kind of prefer the KCD1 economy TBH. If you sold a bunch of stuff to the Rattay smith he would make a bunch of money and then have more credits. Not perfect, but somewhat dynamic.
阿就 6 月 20 日 下午 2:40 
SO COOL!
LordSoup  [作者] 6 月 14 日 上午 8:27 
@Neuropsyker Sometimes the issue are nexus mods because they create a mod_order.txt, sometimes ignoring steam mods
Neuropsyker 6 月 13 日 下午 11:00 
Strangely this one doesn't work, but the 40,000 groschen version does.
[LADS]Primos 5 月 5 日 上午 4:37 
Update?
beaydenn 4 月 24 日 上午 4:38 
don't work :(
CaoZei 4 月 13 日 下午 9:02 
no need sell things to merchant any more,only steal their box in the house ,it has 20k
Spectacle 4 月 10 日 下午 11:36 
Beware that this mod will completely trivialize the early game experience and bypass a lot of early struggles that makes the game feel the way it's intended. I'd recommend to only use it on subsequent playthrough not the first.
卡塔利纳 3 月 26 日 上午 1:12 
Thank you. This is exactly the function I need. You know, it's really hard to not sell a bunch of good things on my body!
季柏达 3 月 17 日 上午 7:32 
OK. Thank you.:steamhappy:
LordSoup  [作者] 3 月 17 日 上午 7:25 
This mod does only change the amount of money the merchant has, item value stays the same.
季柏达 3 月 17 日 上午 5:44 
Will it cause the prices of the player's items to become lower?:KCDIIAscetic:
Cristari 3 月 16 日 下午 2:12 
Oh if it is every merchant then Boooo!!!

Should be area specific and only a select few merchants should have this much ♥♥♥♥♥!
Cristari 3 月 16 日 下午 2:11 
FINALLY!!!!
jimsoub33 3 月 16 日 上午 9:04 
lord semine : :steamsad:
Orize 3 月 16 日 上午 3:10 
Does every mechant have exactly 20,000? If so, that's shoddy.
It would be better and cooler if they had a random value in a range ebtween 12,000 - 24,000
Rice_Admiral 3 月 15 日 下午 6:19 
very nice, finally
klebold 3 月 15 日 下午 1:38 
nice, thanks