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Also, health should be 100, maybe it got changed due to previous limitations.
Maybe you could code it to unlock by default like wilson
BUT YES, THAT IS IT. SHE ISN'T MEANT TO BE NORMAL DIFFICULTY.
So yeah, everything here is supposed to look bad, it's once you find the playstyle/play it that you like it.
She's not supposed to look good to a casual or anyone who wants a "balanced" character. She's balanced on the low side of things. You could feed yourself faster once you get a base, and it goes uphill from there, you get your ballbearings and you're set.
She's supposed to be a hardstart and gradually raise back to "normal"(Wes) level, like Wes goes back to a "DS normal"(wilson) once you get your stuff in order. No his stats don't change but it makes feel like it's a normal difficulty. She's not gonna make it easy like wilson does, because she wasn't meant to be an easy character. There is an art in difficulty.