Garry's Mod

Garry's Mod

Simple Custom Shaders
145 kommentarer
screwdriver lobotomy 10. okt. kl. 12:22 
doesn't turn on automatically if I turned them on and joined a new map.
8eHg  [ophavsmand] 6. okt. kl. 3:45 
@Fredishere:) It should
Astralith 20. juni kl. 8:22 
THANK YOU SO MUCH FOR THE POSTERIZE EFFECT!!! I love this addon!)
𝐇𝟒𝐔𝐋 18. juni kl. 6:54 
finally i can make my game look like a yub thumbnail
Fredishere:) 11. maj kl. 20:54 
Why doesn't fish eye work with the VHS effect?
Niko 9. maj kl. 14:37 
10/10 mod
Bebrochka 22. apr. kl. 0:19 
i love this shaders bro, i can make sick photos like this https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3446646605
bluecoolman280 13. apr. kl. 19:32 
if the VHS effect one is listed, then why isn't an image of it in any thumbnails?
Scanner Man 30. mar. kl. 18:41 
so, shouldn't you already update the addon description?
8eHg  [ophavsmand] 28. mar. kl. 0:00 
Yeah
Scanner Man 27. mar. kl. 21:02 
Gmod has just been updated, now in theory this should be compatible without the need to use the 64 bit branch, right?
Well-Rounded Wildcard 26. mar. kl. 13:56 
sick
8eHg  [ophavsmand] 26. mar. kl. 6:56 
True, I’ll see if I can’t add one
Well-Rounded Wildcard 26. mar. kl. 0:47 
posterize would go hard with a dither shader
Spooky Scrunk 25. mar. kl. 8:47 
update
DaniVader97 20. mar. kl. 6:13 
All of these shaders are pretty useful, but the film grain shader is in conflict with this one: https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3188660391
adsaus 19. mar. kl. 10:48 
Black screen
KINSIDE 19. mar. kl. 0:30 
depth blur 2 is looking fantastic. may i suggest ps1 vertex warp if possible?
GiftShot 16. mar. kl. 3:13 
doesn't work:steamfacepalm:
Spooky Scrunk 14. mar. kl. 10:28 
rubat saves the day again
Toppet 14. mar. kl. 9:50 
cool film grain from mmod
E̶E̸e̴e̷e̵e̷E̴ 14. mar. kl. 8:18 
wdym?
Spooky Scrunk 14. mar. kl. 8:17 
kill these people with swords ong
E̶E̸e̴e̷e̵e̷E̴ 14. mar. kl. 7:56 
it doesnt work
Spooky Scrunk 14. mar. kl. 7:12 
God, please beam the knowledge of shader creation into this guys head
8eHg  [ophavsmand] 14. mar. kl. 7:10 
All should theoretically be possible, but again, I am no graphics programmer and therefore not skilled enough to recreate most of those.
Spooky Scrunk 14. mar. kl. 2:29 
SSAO...
8eHg  [ophavsmand] 14. mar. kl. 1:31 
It should be
FENT_REACTOR_1 13. mar. kl. 22:03 
sigma goat??
8eHg  [ophavsmand] 13. mar. kl. 12:39 
Read first three big blue lines of the description.
Spooky Scrunk 13. mar. kl. 4:50 
what even shader model 2 and 3
Spooky Scrunk 13. mar. kl. 4:34 
need... more... shaders....
8eHg  [ophavsmand] 13. mar. kl. 1:19 
Read big blue text in description. If it still doesn’t work, you’ll have to wait for next update
Dj 12. mar. kl. 21:23 
says failed to parse addon file
Ahilmas 12. mar. kl. 18:46 
I've tried to resubbed it... it didn't works, it doesn't show up in effects.
Cursor Man 12. mar. kl. 15:48 
why no work?
Purple guy 12. mar. kl. 8:09 
Needs more Shaders.or just another mod with different types of shaders
Spooky Scrunk 12. mar. kl. 4:00 
need... more... shaders...
k 12. mar. kl. 0:53 
I noticed there's more shaders. Nice. :steamthumbsup:
Sonic 11. mar. kl. 21:44 
this is pretty cool
superr_x64 11. mar. kl. 17:45 
your work is awesome, the fisheye effect in this addon is the only good one i've found in the workshop
8eHg  [ophavsmand] 11. mar. kl. 15:22 
@AlicornNightmare I've made none of them save, they are all controlled by console commands, so you can just reload the map. Alternatively, as far as I remember, you can press the knob on the sliders with the middle mouse button and they should go back to default (at least according to the GMod wiki)

I don't remember if the console lists the default values but you can check there as well by just typing one of the option commands without giving it a new value.

All of the console commands start with "pp_merc"
AlicornNightmare 11. mar. kl. 15:18 
Would it be possible to have the option to reset all the shader options to default?
Badware 11. mar. kl. 15:17 
THERE'S A DEPTH BLUR, FINALLY. I CAN TRULY PLAY MYSELF (blind past 13 feet)
ranon 11. mar. kl. 14:27 
you can make one of them a meme
Spooky Scrunk 11. mar. kl. 11:47 
rubat when hes asked to fix bugs
8eHg  [ophavsmand] 11. mar. kl. 11:36 
Yeah I doubt he will but it's worth a shot.
konstantin fat gucci steak 11. mar. kl. 11:34 
yeah as i said as an example mwbase breaks, needed to rearrange some rendering stuff in there for it to work properly. for now it seems to be the best fix tho, cuz im guessing rubat wont bother fixing source engine wankness
8eHg  [ophavsmand] 11. mar. kl. 11:20 
@relaxtakenotes DOFModeHack does seem to work. I'm not gonna rush to add that to everything until I get a reply from Rubat on Github. It seems like a really gross hack, since it basically forces all animating entities to render as if they're translucent, which I can only see causing trouble.