Project Zomboid

Project Zomboid

Auto Cook
56 kommentarer
MassCraxx 17. nov. kl. 12:17 
Freshness makes sure only the freshest, most delicious ingredients are used, to create only the best outcomes. This will eventually leave you with a lot of old ingredients that eventually rot, so you can use the option Leftovers to prioritise the oldest, still edible ingredients instead.
Akry 6. nov. kl. 15:45 
When selecting cooking diet 'weight loss' and 'weight gain' is obvious but what does 'freshness' and 'leftovers' do exactly?
LittLeNiGhtMare33 18. okt. kl. 12:38 
please update B42 new version
tt_mcswag 13. okt. kl. 11:10 
This mod hasn't been updated since last December, I'm not going to hold my breath that anything is going to get fixed.
tt_mcswag 13. okt. kl. 11:08 
It appears that auto-cook is trying to use frozen items, causing a problem and stopping the cooking process. It works okay when frozen items are not nearby.
Bambus 8. okt. kl. 15:21 
I enabled this in the mod list, but theres no auto cook option when I right click the frying pan, what am I doing wrong?
Toto 5. okt. kl. 22:09 
still works ? and works with sopph ?
tt_mcswag 6. sep. kl. 14:35 
When I click auto cook, it's preparing a stir fry, but only uses one ingredient and finishes. I'm using several other mods, perhaps it's inventory tetris or something else interfering?
RunYouCleverBoy 3. sep. kl. 5:22 
best mod ever
RunYouCleverBoy 19. juli kl. 9:07 
hello. can u please exclude Base.LemonGrass and e.t.c. medical from auto list?
i lost my LemonGrass for nothing
but o carry it for emergency
Cosmo 19. juli kl. 6:06 
@Tchernobill thx for the mod, working perfectlн.I see that he adds main dishes and adds seasonings, but does he add vegetables, pasta, etc.?
RunYouCleverBoy 18. juli kl. 7:53 
must have
pirataga 8. juli kl. 9:37 
I mean process, not progress, sorry, typo
pirataga 8. juli kl. 9:37 
Please update the mod so unopened cans can also be added to the cooking progress instead of ignoring their existance until I open them and make them susceptible to spoilage!
ghost 4. juli kl. 16:07 
Works perfectly for me, just a suggestion for the future which would be to add an option to focus on perishable vs nonperishable even when using options other than freshness. At times I want to focus on weight gain but still leave my perishables alone.
bubby_pz33 15. juni kl. 13:17 
Same error for me
martn -German- 7. juni kl. 5:39 
im getting an error in bf42 can it be that there is AutoCook_AutoCraftRecipes.lua missing in the bf42 version ?
Jumble Jam Jam 14. maj kl. 12:18 
what exactly does the nutritionist auto cook type do?
Angela Deth 2. maj kl. 20:57 
My life is complete now. I love to eat but hate making the stuff.
RDB 12. mar. kl. 2:12 
Subs to this mod try auto cooking in a pot , and eat the cooked food and some of my stats become NaN like calories,lipid,protein,body temp,carbs.
peroqbonita 3. mar. kl. 14:52 
Is it possible to remove the information about proteins? I don't want to know that. For me the mod is perfect except for that . Thanks
OREOO 28. feb. kl. 5:28 
Can you update it for B42.3?
S. Erdem 22. feb. kl. 10:42 
needs update for bugs that are written in comments
norank_scum 19. feb. kl. 6:32 
Have no any items in the inventory and containers with this mod
k4Qu 15. feb. kl. 3:26 
what a life saver mod, soo good qol. unfortunately nutritionist doesnt work like mentioned earlier, and also i have no clue what the different cooking presets actually do.
Kirino 2. feb. kl. 16:09 
Might be an Idea for the Future:
Cook an Recipe atleast once, to enable Autocooking it.
KPKB~~~~LEEEOOONCAT 31. jan. kl. 20:44 
After adding ingredients to the pot/pan, can you make it so that the character will auto return that same ingredients back to the cupboard/fridge where he/she take from? This will be so convenient and make this mod way better.
irrelevantredundancy 31. jan. kl. 8:07 
Eh, for what it's worth. I re-subscribed and it's back and the world is as it should be again.
irrelevantredundancy 31. jan. kl. 7:48 
Did something change? This mod was removed from / changed names in the in-game mod manager. I figured it was taken off the workshop. But, here we are.
Tax 29. jan. kl. 13:57 
setting the cooking "preference" to nutritionist seems to break the mod, it stops working all together. Switch back seems to fix it.
Strider 21. jan. kl. 0:58 
I think this mod defaults to using rotten ingredients. I'd suggest it defaults to not doing this because I didn't realise this and it killed my char :steamhappy:

Just FYI
Akry 8. jan. kl. 15:55 
Setting the cooking to nutritionist seem to break the mod. It simply does not work.
Hugo Qwerty 31. dec. 2024 kl. 14:30 
Bug? I think this mod still allows raw potato to be added into a salad, even though you can no longer do than manually in B42.
Mark IV 28. dec. 2024 kl. 17:55 
By the way thanks for the mod, I used this mod for so long on B41 that I forgot how boring the Vanilla cooking process is, played B42 for 50 hours, didnt find motivation to cook meals more than twice.
Mark IV 28. dec. 2024 kl. 17:54 
I recommend putting "B42" on the title. I completely missed this for a week and thought it was some B41 modified version.
JT1527 28. dec. 2024 kl. 14:55 
Does this auto cook stew/soup like before?
Tchernobill  [ophavsmand] 26. dec. 2024 kl. 5:40 
update 1.3 is out
It's an attempt at cleaning autocrafting internals.
Schwarth 26. dec. 2024 kl. 3:00 
@Nerezza How can I disable auto crafting? I love the mod but now unfortunately it breaks the script as you said.
Nerezza 25. dec. 2024 kl. 20:11 
Also there isn't a conflict with tidy up meister. When the autocraft breaks the script nothing can trigger TUM to work its magic. So long as nothing breaks, TUM will clean up after Auto Cook just fine.
Nerezza 25. dec. 2024 kl. 20:00 
I had to redownload mods for some reason, and the new copy of Auto Cook had the autocraft enabled still. I'm absolutely certain now that the copy on the Workshop has it left enabled, you'll have to update it again with an autocraft disabled copy.
Schwarth 24. dec. 2024 kl. 13:27 
The extra thing that caught my eye is that tidy up meister doesn't work with mod. It doesn't put the food stuff back where it came from.
Schwarth 24. dec. 2024 kl. 13:23 
Whenever I use auto cook, I get an error whenever I select the option to cook for weight gain. Apart from that, sometimes when I use the normal freshness option, it stops cooking in the middle of the meal.
Tchernobill  [ophavsmand] 24. dec. 2024 kl. 9:00 
@Nerezza Afaik, it should have been automatically deactivated (and not available) if you updated to last version.
Nerezza 24. dec. 2024 kl. 8:18 
I kept getting errors that would break the script whenever I used it, so I had a look and discovered your last update still had auto crafting enabled. I set that to false and the errors have been fixed, the script is working fine now.
Tchernobill  [ophavsmand] 23. dec. 2024 kl. 14:48 
Conflict is corrected.
CannedFood auto opening is deactivated until I find a way with B42 crafting recipe interface.
Tchernobill  [ophavsmand] 22. dec. 2024 kl. 23:46 
I have a weird conflict with other mods. I'll investigate.
Meanwhile remove AutoCook if your ingame left icons are missing.
ramarl.me 22. dec. 2024 kl. 16:53 
update: appears to be a weird conflict with wheelbarrow. prefer Autocook :)
ramarl.me 22. dec. 2024 kl. 16:20 
seems to be vanishing my icons on the left, crafting etc
nigel 22. dec. 2024 kl. 2:59 
hol up, let him cook
Blessed Mother 21. dec. 2024 kl. 16:06 
Thank you! :)