tModLoader

tModLoader

InnoVault
114 kommentarer
Grarious 2. nov. kl. 0:15 
想问一下是不是和fargo魂石不兼容呢 和fargo系列mod一起加载时创建大世界会崩溃
Николай 31. okt. kl. 8:34 
haha... yes, this may be difficult for someone, you’re not an RCN agent, right? Well, in general, I use crawlers, so logging in is not a problem for me, tomorrow I’ll probably make an entry in the problems on the git of this mod, maybe it’s not the problem, and my checks were not accurate and correct enough to verify or refute this
HoCha113  [ophavsmand] 31. okt. kl. 7:57 
@Николай
If you can log in and use GitHub, the best option would be to create an issue in the mod's open-source repository to discuss and submit the files. :) You just need to reproduce the issue once, then send the log files and screenshots of the problem. However, this issue seems quite strange, and I strongly suspect it might be caused by InnoVault.
Николай 31. okt. kl. 6:51 
If I upload everything I need, will it go to GitHub? and is it worth creating a new world before sending the client log, or will it work as is?
HoCha113  [ophavsmand] 31. okt. kl. 6:44 
@Николай
(My native language is Chinese, so let's communicate in English as a common language.)
That’s quite a strange situation.
About the logs — you can send me the client.log file located at:
steamapps\common\tModLoader\tModLoader-Logs
If you have screenshots, you can send those as well.
You can upload them via Google Drive or any other cloud service that allows viewing through a browser.
Николай 30. okt. kl. 3:36 
интересно а по русски ты шпрехаешь... мне было бы так проще немного всё же
Николай 29. okt. kl. 17:27 
@HoCha113, perhaps because of the translator it will be somewhat unclear, well, how can I say what I mean by not loading textures, essentially floor textures and other things, so to speak, there is no world when they are installed as blocks, it will be easier to show it with a screenshot, well, yes, I also need to throw off the logs, I would like to know where to get them for me so that I can transfer them
HoCha113  [ophavsmand] 29. okt. kl. 10:48 
@Николай
I’m having a hard time understanding what you mean by textures not loading. Do you mean some textures are missing in the game and it causes errors? Could you provide the relevant logs?
Николай 27. okt. kl. 14:32 
hello good evening, I discovered a bug here, on the new version of the mod (well, it looks like it’s on it exactly) the textures stop loading, in the literal sense, in the mods only calamity and starlight river, I tried disabling them, it doesn’t help, but rolling back to the previous version of this mod library helps, so the question is,
Am I the only one having this problem or has it been reported?
HoCha113  [ophavsmand] 7. okt. kl. 12:18 
@aoioiobit
yep
aoioiobit 7. okt. kl. 0:53 
Has this mod been updated? I saw that this mod was updated to 1.9.70 today but i might be missunderstanding cuz im not that really familiar with steam
aoioiobit 5. okt. kl. 3:47 
sounds good. finally, i can play tmodloader again
HoCha113  [ophavsmand] 5. okt. kl. 3:34 
@aoioiobit
Yes, I’ll try to fix it. Although I haven’t been able to reproduce the issue on my end, I can use a safer copy-based iteration in the API, which should prevent this kind of collection access conflict. I’ll release a patch for this soon.
aoioiobit 5. okt. kl. 1:57 
tell me if you are trying to fix the problem so i wont feel i get ghosted
aoioiobit 4. okt. kl. 23:24 
im not sure that is ai right or nah since im not a programmer at all
aoioiobit 4. okt. kl. 23:23 
It just crashed randomly. The Auto Heal mod, as its name implies, automatically uses a healing potion when my HP gets low enough. ai said "AutoHealMod.AutoHealCode.PostUpdateBuffs() was running. This suggests that the AutoHealMod was performing its function, likely scanning your inventory to find and use a healing potion.

At the same time, InnoVault.GameSystem.PlayerRebuildLoader.CanUseItem() was also running. This shows that the InnoVault mod was checking your items for its own purposes.

The crash occurred because AutoHealMod was likely trying to use (and thus remove) an item from your inventory while InnoVault was actively trying to look at all of the items in that same inventory."
HoCha113  [ophavsmand] 4. okt. kl. 7:20 
@aoioiobit
How did you trigger this error?
aoioiobit 4. okt. kl. 5:03 
seems like your mod is incompatible with https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2811781981 . can you fix it?
aoioiobit 4. okt. kl. 5:03 
Unhandled Exception
System.InvalidOperationException: Collection was modified; enumeration operation may not execute.
at System.Collections.Generic.Dictionary`2.ValueCollection.Enumerator.MoveNext()
at InnoVault.GameSystem.PlayerRebuildLoader.CanUseItem(Item item) in InnoVault\GameSystem\PlayerRebuildLoader.cs:line 486
at Terraria.ModLoader.CombinedHooks.CanUseItem(Player player, Item item) in tModLoader\Terraria\ModLoader\CombinedHooks.cs:line 61
at Terraria.Player.QuickHeal_GetItemToUse() in tModLoader\Terraria\Player.cs:line 3915
at AutoHealMod.AutoHealCode.PostUpdateBuffs() in AutoHealMod\AutoHealCode.cs:line 23
at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__128_1(Object state)
at System.Threading.QueueUserWorkItemCallback.Execute()
at System.Threading.ThreadPoolWorkQueue.Dispatch()
at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart()
diamondeyes2004 26. sep. kl. 18:48 
Does this mod have any conflicts with Fargo's souls? My game keeps despawning the Deviantt boss whenever their AI is on eternity mode. And when I check the log it says that Innovault is the mod that despawned her.
HoCha113  [ophavsmand] 23. sep. kl. 11:33 
It's fixed, and it can now be loaded with Atherius. The reason was that a certain class in Atherius tried to call the `NewDust` function to spawn particles during the game's loading phase, which triggered InnoVault's Dust Hook that hadn't been loaded yet (possibly to load some special content). But I still have to complain: Why are there always developers trying to call weird things during the loading phase... Shouldn't that kind of stuff be accessed within a world by default? At least wait until `SetupContent` is finished.
HoCha113  [ophavsmand] 23. sep. kl. 11:13 
....Atherius?
natsudragneel 23. sep. kl. 10:42 
it breaks atherius now
fosforum1 19. sep. kl. 13:42 
This mod for some reason doesn't like Verdant's bumblebees
dedsoulz23 12. sep. kl. 18:42 
I cant seem to update innovault to 1.9.57 in order to run calamity mod overhaul
cMoNbrUh 8. sep. kl. 9:39 
there is a bug occur with 'The Ultimate Infinite Star' mod which using InnoVault as dependent after your new update.
System.Collections.Generic.KeyNotFoundException: The given key 'ThisTianFaAndWuJingMod.Content.Particles.PRT_RTSpark' was not present in the dictionary.

I can provide the client.log for you to debug the issue.
Sleep-deprived Necrozma 6. sep. kl. 18:32 
So this mod, for some reason, makes it so that my only lighting options are color and white (I play terraria on a gaming computer and both options make my game really laggy) is there a reason for that?
UUG 30. aug. kl. 1:29 
Oh, it's okay. It'll be fine after reloading
UUG 30. aug. kl. 1:25 
The latest update makes the screen turn blue and white when I enter the game, but the UI can still be displayed normally
High_Tier_Kamodo 22. aug. kl. 16:33 
ok I am not sure if it is this mod exactly but I wonder if this mod is bugged cuz I can't summon some bosses they just dissapear once I spawn them like right in front of me and I have no idea why
High_Tier_Kamodo 22. aug. kl. 9:33 
when i try to summon the astrageldon boss or infernum moon lord the bosses just despawn for no reason. I checked the logs and it had something to do with this mod so I think there might be a bug there
*UTS!Hearys* 21. juli kl. 13:46 
Oh, its that so. Thank you!
HoCha113  [ophavsmand] 21. juli kl. 12:56 
I've diagnosed the issue: when a world contains no entities, it may incorrectly trigger a network timeout. This does not cause real errors and is considered a false positive. A patch will be released shortly.
HoCha113  [ophavsmand] 21. juli kl. 12:19 
By the God Emperor... I just ran some unit tests... I tried as many common mod combinations as I could, all using the online versions from the Steam Workshop — and everything worked fine...
Well, now I'm wondering what UTS!Hearys had enabled during his last test. He mentioned that even with only InnoVault enabled, the loading still got stuck at 41%, but I just couldn’t reproduce it on my side...My hair is falling out again. ♥♥♥♥.
*UTS!Hearys* 21. juli kl. 10:24 
Unfortunately, it didn't work. But thanks for the advice!
I tried disabling all mods except this one, but the world still wouldn't load completely, even if I created a new one. I didn't notice anything special in the logs either.
I still don't understand what was going on, but it turns out that this mod is only required for the mod I disabled, so... maybe that's the issue. Or maybe not. But that's the situation
Puro 21. juli kl. 9:19 
It's also breaking down on me at 41.2 percent, please fix it :nw_mikey:
Pomidorow8 21. juli kl. 9:18 
I have the same problem with 41.2% stopping
</3 21. juli kl. 5:36 
Uh, I have the same problem with 41.2% stopping, but I dont have High Fps or Realistic Sky mod, also do not have Lights & Shadows. How can I create the log to send it?
HoCha113  [ophavsmand] 21. juli kl. 4:04 
@*UTS!Hearys*
After checking your client logs, I noticed a data overflow error related to ReceiveExtraAI, which passed through the Realistic Sky Mod and High FPS Support Mod. This error likely disrupted the effective transmission of network data. These mods may not be the root cause, but I recommend reducing or disabling them to see if it helps.
*UTS!Hearys* 21. juli kl. 3:35 
I have a problem with the full loading of the world in multiplayer mode. At the beginning of the appearance in the world, the loading reaches 41.2% and stops, giving an error about incomplete loading and "unstable" internet.
There are no problems with the internet, checked by me and my friend, who also created the world. I deleted the mods according to the log, but nothing changed.
I really ask for help. Here is the log: https://drive.google.com/drive/folders/1pe0zYDpUnYeNr5wR05_PUVfJ-2UqXY5O?usp=sharing
HoCha113  [ophavsmand] 17. juli kl. 11:23 
@Effishently
I and others around me haven’t encountered this issue so far. The mod uses multithreaded loading, so under extreme performance conditions (such as loading very large worlds or huge save data), it might cause high CPU usage.
Does the CPU usage stay high continuously? If possible, could you share your system specs and describe the situation in more detail? That would help me create optimization updates for players with different hardware configurations.
Effishently 17. juli kl. 10:31 
For some reason using this maxes out my cpu, not sure why. I play with calamity enabled and It works fine without this mod
HoCha113  [ophavsmand] 16. juli kl. 0:23 
System.NullReferenceException: Object reference not set to an instance of an object.
at CalamityEntropy.Content.Tiles.AzMinerTP.ReceiveData(BinaryReader reader, Int32 whoAmI) in CalamityEntropy\Content\Tiles\AzafureMinerTile.cs:line 339
at InnoVault.TileProcessors.TileProcessorNetWork.TileProcessorInstanceDoReceiveData(TileProcessor tileProcessor, BinaryReader reader, Int32 whoAmI) in InnoVault\TileProcessors\TileProcessorNetWork.cs:line 177

问题确实来自灾熵,我在和开发组协商解决
HoCha113  [ophavsmand] 15. juli kl. 23:57 
这个加载缓冲提醒并没有改变实际逻辑,只是让以前网络差的人发现自己同步不了了
SADPRINCESS 15. juli kl. 1:34 
这个mod更新导致灾厄拓展mod灾熵出现在进入世界后一个齿轮一直在屏幕下方转的问题,在多人模式尤为严重
3120166273 26. juni kl. 22:05 
这个模组有啥用啊
不是辰sir吖 25. juni kl. 15:02 
为什么此mod无法下载,并显示下载损坏?
Cot Hunter 27. maj kl. 14:27 
game crash bro after update
HoCha113  [ophavsmand] 27. maj kl. 12:31 
@Crimeer
Perhaps we can shift our perspective—could this be an issue specific to the Entropy mod? You should consider reporting it to the Entropy development team; they encountered a similar problem a long time ago.