Space Engineers

Space Engineers

Graphical Resource Bars
37 kommentarer
Mum-O-Killowe 6. nov. kl. 18:11 
Is there a way to add cargo containers Ore to a screen? I'd like to have a screen where I can see when my cargo has all been drained and I can make another resources run. Thanks for a great Mod!
SoftcoreDevil 3. nov. kl. 20:49 
cyberpunk 2077 or fallout themes would be cool
7T Primal Wolf 14. sep. kl. 15:07 
I guess add oxygen firms and algae Farms to the sun exposure gauge If possible.
Kiasanth  [ophavsmand] 14. sep. kl. 5:24 
@ 7T Primal Wolf: Sure, what would you like me to add to it?
7T Primal Wolf 13. sep. kl. 7:43 
will this be gettin' an Update for Apex?
ProTecz 10. sep. kl. 11:35 
nvm i found a way, edited the begin script 10 offset pixels to 30 and works fine now
ProTecz 10. sep. kl. 10:36 
Is this still being updated ?
I'd like to scale the bars and font but i cant figure out if this is possible, its taking all the screen size and i want to offset it slightly so it isn't blocked by panels sit infront of the edges.
DIEU CARTMAN ! 26. aug. kl. 13:36 
Merci les mec pour l'update ;)
Kiasanth  [ophavsmand] 12. aug. kl. 5:21 
Thanks @Maggz I've added these fixes. Sorry for the delay, this isn't the only game I play :P
Maggz 21. juli kl. 12:28 
since i am here to resolve the issues from the last poster for bars showing when disabled the fix for this is to put the correct ShowBar index for each option on lines 289, 294, 299 they need to be incremented UP by 1 so if it is showing looking for ShowBar[5] change it to 6. I am assuming the author added some new items and for got to index the new additions in the script
Maggz 21. juli kl. 12:20 
had to fix this for the name change for hydrogen engine as you never added a name define for that and had the oxygen actually naming that accomplished this fix by adding

if (_ini.Get(ScriptName, "HydrogenName").TryGetString(out n)) SPrefs.BarTitle[6] = n;
if (_ini.Get(ScriptName, "HydrogenEngineName").TryGetString(out n)) SPrefs.BarTitle[7] = n;
if (_ini.Get(ScriptName, "OxygenName").TryGetString(out n)) SPrefs.BarTitle[8] = n;

this is at or about line 594 in the script. this should fix any custom naming issues
ahhhh 29. juni kl. 5:00 
you have ShowHydrogenEngines=true here but couldnt get it to disable double checked code and you have "ShowHydrogenEngine" there figured id let ya know so you could correct either one to avoid any hassle with it
Kiasanth  [ophavsmand] 24. maj kl. 11:08 
@bilbobilly I just got back on now that I have my new PC, I bought SE2 so I will be doing scripts for that when it becomes possible. I've added your suggestion to my to do list.
bilbobilly 14. maj kl. 5:30 
hi i have been using this script for a while now and was wandering if there was a way to show "time left" of batteries not been able to find anything out yet and im unsure if this script is getting updated. other than that this is a great visual script hope you move across to SE 2 when its released fully
Kiasanth  [ophavsmand] 4. feb. kl. 4:31 
@Flabi You can name the screen anything you like.
J.O.E.L | SES 1. feb. kl. 6:23 
how do i have to name the screen?
Datarak 8. jan. kl. 11:12 
есть возможность отображать полоску заполнения в процентах - для всех грузовых контейнеров на сетке?
_Dave. 12. dec. 2024 kl. 6:32 
very nice, i get the 0.8 ver, ill w8 for uppdates, from me: more text formatting
FntX 2. nov. 2024 kl. 7:45 
I noticed that setting the background color to black (which equals "Transparent" on some displays like the holo one) results in no info being displayed. In fact setting anything else for background does not work either. So far I only had luck using the standard background color. The transparent LCD worked once but I had to use a value > 10 for each color channel. It stopped working shortly after. Sometimes it would show up after recompiling.
Fatalstrings 1. nov. 2024 kl. 7:27 
no cargo meter?
Kiasanth  [ophavsmand] 23. okt. 2024 kl. 20:19 
the hydrogen meter tells you at what percentage the tanks are at. I will add engines soon.
gooworm 23. okt. 2024 kl. 12:57 
great mod! I've tried to use this to read the amount fuel in a hydrogen engine by adding engine to the appropriate tag and recompiling, but it still doesnt read the fuel in the engine, which is at 100% / 5000L, but the script reads 0. Is there a way to add the amount of fuel in the engine?
Kiasanth  [ophavsmand] 22. okt. 2024 kl. 19:35 
@karatewiesel unfortunately that is a symptom of the way dedicated servers handle screen updates. It's that way for all graphical scripts and has been for years. Idunno if keen will ever fix it. I guess we have to bug them until they do.
KarateWiesel 19. okt. 2024 kl. 7:06 
@Kiasanth That seems to be bugged out. When i change the BG Colour, the Script Bugs out and shows no Data anymore, until i grind away the screen, replace it and add the Custom Data...

Maybe thats since the newest updates?
Kiasanth  [ophavsmand] 18. okt. 2024 kl. 22:29 
@KarateWeasel just change the background colour of the screen itself. Each screen has it's own background and foreground colour settings in the properties panel.
KarateWiesel 16. okt. 2024 kl. 1:56 
@Kiasanth How do i change the Background color of your Script?
Healy 15. okt. 2024 kl. 8:01 
Ahhh thanks! Browse scripts did it ;)
Kiasanth  [ophavsmand] 14. okt. 2024 kl. 19:09 
Sorry Healy. You have to load the script into the programmable block. Press Edit (Down the bottom) then "Browse Scripts" and choose the script from there.
Healy 5. okt. 2024 kl. 16:47 
Have you got a starters guide to how to use this mod?
I clicked subscribe, loaded SE, placed an LCD screen, clicked custom data, typed [graphical resource bars], nothing happened.
So then I read you need a 'programmable block', so I placed one, again custom data, typed [graphical resource bars], clicked 'recompile', and nothing happened.
Somewhere else I read you need the 'script' as well as the mod, the only 'script' I can see is the default one you get with the programmable blocks, that does nothing.....
Kiasanth  [ophavsmand] 18. sep. 2024 kl. 18:11 
Thx for the comments, great ideas too. I'll start work on them :)
CMDR-V-UncleJ 9. sep. 2024 kl. 18:19 
So Lov This Thx U
kinngrimm 6. sep. 2024 kl. 4:09 
Is there a setting where a bar would change color depending on filllevel?
Like 100% to 80% you get a green bar 80% to 40 % you get a blue bar, 40% to 20% yellow, 20% to 0% a red bar. Additionally therefor you would be able to adjust the range % when a certain color becomes shown.

If not maybe for a 2.0 version?
HighLiability 4. sep. 2024 kl. 19:57 
you should add reactors to it
Osker 23. aug. 2024 kl. 7:33 
This is cool, thanks for sharing. Also, did you see JackRPG's review of your script? https://youtu.be/gjx0RVto-Jk?si=eIBouY8rxJ2I2ZuD . You could link that instead of making your own video.
Kiasanth  [ophavsmand] 18. aug. 2024 kl. 19:25 
Thanks for the comments. Made my day. Also I just made all of the text editable so you can have them in Russian if you like.
VARYAG 16. aug. 2024 kl. 23:06 
супер! еще бы вариант на русском языка!
BackBlast 16. aug. 2024 kl. 12:09 
Put this man in the front page of workshop !!