RimWorld

RimWorld

Faith Framework
33 kommentarer
emitbreaker  [ophavsmand] 21. nov. kl. 22:33 
@godsshadow755 Sorry for my belated response - was busy with my RL development project. Hmm... could you give me few more context - like on what circumstance, the hediff removing issue happens?
godsshadow755 12. nov. kl. 1:46 
been getting this im not sure what it is.
Exception ticking hediff (EMWH_Belief brain ticksSinceCreation=5081) for pawn Humps. Removing hediff... Exception: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 585CDF11] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch3 (string)
Verse.Pawn_HealthTracker:HealthTick ()
Verse.Pawn:Tick ()
Verse.Thing:DoTick ()
Verse.TickList:Tick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch1 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
Verse.Root_Play:Update ()
emitbreaker  [ophavsmand] 14. apr. kl. 7:27 
@Luke Fixed. It was XML issue at Adeptus Ministorum mod's end. Now those logic works properly. Please update Adeptus Ministorum mod.
emitbreaker  [ophavsmand] 14. apr. kl. 6:54 
@Luke That's really odd... let me check it once again.
Luke 14. apr. kl. 6:03 
I'm wondering if something odd is going on on my end.
All my pawns are the same faith, and all have the imperial creed and faithful hediffs.
I have existence of heretic set to horrible.
They have a mood buff of +2 for unified faith, a debuff of -4 for surrounded by heretics, and a debuff of -4 for having a leader of a different faith (even though that leader is the same ideoligion)

Is there a way to disable the existence of heretic ideoligion precept if I can't figure out what's going on?

Even with existence of heretic set to neutral my leader still gets the -2 debuff (though somehow none of the others have it) and all pawns have surrounded by heretics (0)
emitbreaker  [ophavsmand] 13. apr. kl. 12:04 
@Luke Sorry it took longer than expected to refactor and update some functionality. Now your pawns will find proper heretics with less performance issue. Please update this mod.
Luke 13. apr. kl. 6:43 
Just saw your post, sorry I didn't refresh. I had typed out that comment right away but forgot to hit post until I came back hah. Thanks for the quick fix!
Luke 13. apr. kl. 6:42 
Specifically there's things like when I make one of them the ideoligious leader, the rest get a debuff marked with the ideoligion symbol and says that they don't like having a heretic as their leader. Including the leader pawn themself.
emitbreaker  [ophavsmand] 13. apr. kl. 4:42 
@Luke Ah, it seems like I forgot to care about if the belief is neither Puritan nor Radical. Just read through my code and if both marked as false, pawns will consider each other as Corrupted even if they are both faithful to same belief. Hotfix will be deployed soon - once after finishing test at my end.
emitbreaker  [ophavsmand] 13. apr. kl. 4:30 
@Luke Let me check it
Luke 13. apr. kl. 4:29 
Having an issue where my pawns think all of my other colony pawns are heretics even if they have imperial creed, faith etc. Am I missing something or reading things wrong?
emitbreaker  [ophavsmand] 14. aug. 2024 kl. 8:36 
@慕柯 Took a while but fixed...
慕柯 13. aug. 2024 kl. 19:56 
@emitbreaker When the pawn is generated, I noticed that error , so I save him in my character editor,and when I try to generat him , the error will appear.
慕柯 13. aug. 2024 kl. 19:53 
@emitbreaker Just when pawn is generated.
emitbreaker  [ophavsmand] 13. aug. 2024 kl. 19:47 
@慕柯 Under what kind of circumstance does this issue happens? When they recharge naturally, or reading book or wearing armors?
慕柯 13. aug. 2024 kl. 19:42 
hi,I find a bug about faith heddiff
Exception ticking hediff (EMWH_Belief brain ticksSinceCreation=1939) for pawn 尾巴. Removing hediff... Exception: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9FF98115]
at MIM40kFactions.Faith.Hediff_Belief.RechargeFaith () [0x000dc] in :0
at MIM40kFactions.Faith.Hediff_Belief.Tick () [0x00089] in :0
https://gist.github.com/HugsLibRecordKeeper/1c14f46b10bee2265c6be03c92062e96
emitbreaker  [ophavsmand] 26. juli 2024 kl. 17:11 
@慕柯 Use a site like PasteBin, and throw it to above Error Logs Thread - steam loves to delete URLs on comment XD
SariusSkelrets 26. juli 2024 kl. 12:58 
If you use hugslib, there's a button in the ingame error log to get a link leading to the full log

Press that button, get the link and paste it here
慕柯 26. juli 2024 kl. 11:14 
@emitbreaker How can I give it to you ? The message must be less than 1000 characters.
emitbreaker  [ophavsmand] 26. juli 2024 kl. 1:36 
@慕柯 Would it be possible for you to give me a full log. I ran a diagnostic for both Death Guard Gene-Seed and Belief, but can't reproduce the issue. I guess something is intervening hediff related action...
emitbreaker  [ophavsmand] 26. juli 2024 kl. 1:30 
@慕柯 I think that's Gene-Seed so not related to this mod. Will check Death Guard mod.
慕柯 25. juli 2024 kl. 23:57 
There seems to have been a mistake
Exception ticking hediff (EMDG_GeneSeedNPC body ticksSinceCreation=13) for pawn Soulthief. Removing hediff... Exception: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 6A233CF5]
at Verse.HediffMaker.MakeHediff (Verse.HediffDef def, Verse.Pawn pawn, Verse.BodyPartRecord partRecord) [0x0001a] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0
at Verse.HediffGiverUtility.TryApply (Verse.Pawn pawn, Verse.HediffDef hediff, System.Collections.Generic.IEnumerable1[T] partsToAffect, System.Boolean canAffectAnyLivePart, System.Int32 countToAffect, System.Collections.Generic.List1[T] outAddedHediffs, System.Boolean useCoverage) [0x00112] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0
at Verse.HediffGiver.
emitbreaker  [ophavsmand] 14. juli 2024 kl. 21:37 
@TurtleShroom (HACKED, RECOVERED) Have you read above recent update section?
TurtleShroom 14. juli 2024 kl. 20:44 
Oh, that's cool! What was the new "Ideology" content?
emitbreaker  [ophavsmand] 14. juli 2024 kl. 8:31 
@Wolfy and here's first batch of ideology :D
Wolfy 11. juli 2024 kl. 20:13 
I had to lookup wtf 'fundie' even is, this is just a framework mod and what others build upon it is up to them (good or bad), it will be your choice whether you use and expose yourself to it or not.

@emitbreaker Always happy to see more framework mods to lower the barrier of entry for people, look forward to seeing where this might go for Ideology!
TurtleShroom 11. juli 2024 kl. 19:44 
@Emitbreaker

Ignore him. Mayonnaise has hated me for many years. He has told me to kill myself multiple times and once went into a fit of rage over my comment on someone else's Mod.
mayonnaise 10. juli 2024 kl. 22:33 
@emitbreaker fair enough :beeped:
emitbreaker  [ophavsmand] 10. juli 2024 kl. 22:28 
@mayonnaise well, I don't much care about how other people think. My mod set is stand on the basis of do it f**king yourself kind of mind set, so I only make what I want to make.
emitbreaker  [ophavsmand] 10. juli 2024 kl. 22:07 
@mayonnaise Wow... don't panic and calm down, dude. People can have different perspective, and I don't expect everyone loves my mod :D
mayonnaise 10. juli 2024 kl. 22:06 
@TurtleShroom if you do something sus (read: fundie) with this mod i will literally come to your house and clog your toilet with the biggest nastiest turd that will completely ruin your entire house's plumbing
emitbreaker  [ophavsmand] 10. juli 2024 kl. 18:39 
@TurtleShroom Not yet, but Royalty, Ideology and Anomaly related function will be added in the future.
TurtleShroom 10. juli 2024 kl. 14:54 
Is this Mod enhanced and integrated with the "Ideology" Expansion Pack? It'd be silly if it wasn't.