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Rapporter et oversættelsesproblem






That's the kind of addon I like and have the time to do: game bugfixes. I also made a pinned discussion here about it.
I did some research, it seems that the underwater sound script data is indeed stored in GMod's folders, together with the audio file, so I have everything that's needed to replicate the original, not bugged, Half-Life 2 behaviour.
No plans on when it will be ready, but stay tuned
I just wanna say thank you for your amazing mod, it means a lot for me.
If you take any suggestions, can you please do addon, that fix old problem?
I'm talking about missing sound, that should play while player in underwater (ambient/water/underwater.wav).
This sound is in half-life 2 files and it's not used in source engine games (singleplayer), but was used back in (2004-2006) old source engine until release of episode two (2007).
It would be awesome and useful for singleplayer users, like me if you do that.
But only if you want & if it's possible.
Thanks for your mods.
Sincerely, regular addon user (Sierra).
The HL2 shotgun muzzleflashes correctly on my end, both in singleplayer and multiplayer. What's still broken here is the muzzleflash of the RPG and 357 Magnum, even after GMod's July update that supposedly fixes it for the RPG
the default HL2 shotty not having a muzzleflash in 3rd person, btw your addon is the exact type of thing i look for in gmod
THANK YOU FOR MAKING THIS
An example is what happens when you hit the ragdoll of a robot NPC, like Half-Life 2's DOG: the impact sound is, correctly, the one of a metallic object and not a corpse's, even if it is a ragdoll.
If all the ragdolls you hit sound the same to you, then it probably means that you have an addon that replaces the original game sounds or something like that.
Despite what this addon's title implies, no actual game files are replaced or modified in any way, with the only exception being the sound that is played when you swing the crowbar. The impact sound effects are left untouched and are up to the game to be played.
This addon will simply substitute the out of place flesh-hit sound with the "whoosh" from a crowbar swing, effectively restoring the original behaviour from Half-Life 2 and its episodes.
Hope this clarifies things.
that was the most gangster comment on a steam workshop comment section i've ever read
i thought this wasn't possible without editing the scripts and workshop doesn't like txt files
https://github.com/Facepunch/garrysmod/blob/master/garrysmod/scripts/sounds/hl2_game_sounds_weapons.txt#L285
The audio files that are played when the crowbar hits something are "physics/flesh/flesh_impact_bullet*.wav". You can guess, from their name, what they sounds like.
The fact that your game sounds 'correctly', like HL2, is an anomaly and is not what the unmodified game actually sounds