Project Zomboid

Project Zomboid

[B42/B41] Bandits NPC
6.755 kommentarer
Slayer  [ophavsmand] Lige nu 
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C0iYq For 26 minutter siden 
Hello, your mod has made me more immersed in this game. But the only problem now is that some zombies remain in place, and when entering other mod maps, the frame rate drops to 10% of the original for 2 to 3 seconds. I think this greatly affects the experience. Please fix it. thank you
no4ecaJIc9I_DeZo/I9ITopoM For 8 timer siden 
Same thing as people below, a lot of zombies are just stuck in place
АВТОМАТРОН For 9 timer siden 
Да, зомби застревают на месте и бандиты не могут перелезть через забор
KIng Soviet For 19 timer siden 
Anyone else have some zombies that are just stuck in place?
Васька Хроник 27. nov. kl. 5:35 
Thanks for the great fashion! So far everything works fine. Turns out bandits know elements of hand-to-hand combat such as blows with hands and feet, and naturally they beat my character! Tell me, is there such a fashion to answer them reciprocally?
By the way, at the moment the screen, when moving the character does not drag. I started a new game and first re-signed to fashion and then signed to Realistic Car Physics [B42]
Virtuosa 27. nov. kl. 3:18 
Hello, and thank you very much for your recent update.
I would like to report a bug that I have reproduced in B42 single-player with. I enabled the mods one by one to test, and the issue occurs when “Bandits” is active.

The bug happens on a required path near the “Estate 39” map mod.
When approaching the buildings around “Estate 39”, the game suddenly crashes back to the main menu.

After checking the console log, I noticed there are a huge number of pathfinding errors appearing right before the crash.

Since I really enjoy your mod, I hope this information helps.
Thank you again for your work, and I look forward to your fix!:steamthumbsup:
无与伦比大暖男 27. nov. kl. 0:56 
作者您好,这是我非常喜欢的一款模组,已经在b42游玩很久了,但是这mod近期突然出现问题,开启模组后人物进入其他模组地图地界会有莫名的卡顿。以至于黑屏、掉帧、卡顿都有,甚至开车时直接崩掉。再次希望您完善此模组,我是真的很喜欢Bandits NPC
Qwzmda 26. nov. kl. 19:46 
I'll add to my message, it seems to be happening near large buildings or something like that. I think you can easily replicate it by driving up and down the thickest street in the upper part of Louisville.
Curtis.Waters 26. nov. kl. 18:53 
Bandits have absolute laser beam accuracy at massive ranges even on the lowest settings, and they can shoot through barricaded windows..
⇴ Fʅσƙყ 26. nov. kl. 14:15 
@3milysarah It also happens in B42.
Qwzmda 26. nov. kl. 14:15 
I was hoping it wasn't him until I tried out the mods, and he's pretty damn cool. I'd appreciate any help you can offer.
Qwzmda 26. nov. kl. 14:14 
When the group of zombies gets bigger than 100-150, the fps drops to 20-40 frames until you drive away. This only happens if the bandits are enabled, otherwise the fps stays around 120-180, depending on the proximity. I only used bikini tools and many spawn points to spawn in Louisville and spawn a car to gather a crowd of zombies to test how it works. b41 singleplayer and also multiplayer, I guess it doesn't matter in this case i've tested a both. Bandits from 24 november. I think the version doesn't matter right now, because it was a few updates ago but I blamed it on the game's poor engine.. I just checked it now. Is there a solution?
3milysarah 26. nov. kl. 13:46 
Slayer have you seen the issue wth the bandit mods causing the world/environment to be all choppy when moving? It's pretty bad. It happens on multiplayer b41. No other mod conflicts. Starts happening aftter the mod gets updated in a current save.
Slayer  [ophavsmand] 26. nov. kl. 13:24 
gordyzx9r, thx, i know this bug
Slayer  [ophavsmand] 26. nov. kl. 13:23 
lol, what? > yes
Yovez 26. nov. kl. 12:32 
Sadly removing this mod from a month+ playthrough seems to have corrupted/bugged my save, loading it up results in crashing.
lol, what? 26. nov. kl. 8:36 
I'm playing on a 41 build in multiplayer.
I created a preset of bandits through the creator.
Can I delete the world now and create a new one? Will the bandit settings be saved?
Thanks for mod!
gordyzx9r 25. nov. kl. 18:37 
Found a bug.

B42 and using most current version of Bandits.

Bug only happens with Bandits active, goes away when I unsubscribe to it.

When I setup a freezer outdoors next to my building, and put meat into it...it generates an error on the last item. The error messages says something about index error stack trace and then lists banditactioninterceptor.lua.line#31 .

If I take the freezer and put it inside an existing building and do it, no error. However, if I try to set it up inside a building I create then I do get the error again.

Goes away when I unsubscribe from Bandit. Came back again when I re-subscribed to it.
Doesntexist 25. nov. kl. 13:35 
Is there some way to stop bandit spawning past a certain point without manually changing the spawn day of every group in the Bandit Creator? I'm aiming to have bandit NPC's only appear for the Day One mod, then stop spawning after.
Slayer  [ophavsmand] 25. nov. kl. 13:16 
THIS MESSAGE WILL REPEAT

Please report problems stating that
- no other nods are used.
- what game version is used (b41/b42)
- is it single or multiplayer mode.
- stating that newest version of the mod is used (resubscribing)

Otherwise error reports will probably be ignored.

THIS MESSAGE WILL REPEAT
cengfz 25. nov. kl. 8:24 
+yes same problem. needs fix
⇴ Fʅσƙყ 25. nov. kl. 7:55 
Me too! When I activate the mod and walk, I get jerky images and it's very unpleasant. I didn't have this problem before.
tequ 24. nov. kl. 20:04 
im suddely getting a laggy stutters and CTD in a specific location in muldraugh south on the road between warehouse and small trailer park, tried multiple times and old saves everytime same location ctd, single player b42, reinstalled the game and mods 3 mods used bandits, week one and mod options, log shows some errors regarding (FluidContainerScript.load) fuel pump and large bucket and ExceptionLogger.logException> Exception thrown stack trace 18 diffrent zombie.iso errors
Deus FLEBB 24. nov. kl. 15:27 
Hello, in build 41 I'm getting a black screen error when a bandit raid appears. I've done several tests uninstalling and reinstalling, but this black screen error only occurs in build 41 and when a bandit appears (I'm not using any other mods).
3milysarah 24. nov. kl. 14:09 
Problem: Choppy world / environment pannning. No other mods conflicting. Current multiplayer. Newset version of mod.
clb 24. nov. kl. 14:05 
Bandits + Bandits Day One, b42, single player, newest version of mod: @Slayer bandit is trying to hop through but remains on the same side
Slayer  [ophavsmand] 24. nov. kl. 13:03 
THIS MESSAGE WILL REPEAT

Please report problems stating that
- no other nods are used.
- what game version is used (b41/b42)
- is it single or multiplayer mode.
- stating that newest version of the mod is used (resubscribing)

Otherwise error reports will probably be ignored.

THIS MESSAGE WILL REPEAT
Slayer  [ophavsmand] 24. nov. kl. 13:03 
THIS MESSAGE WILL REPEAT

Please report problems stating that
- no other nods are used.
- what game version is used (b41/b42)
- is it single or multiplayer mode.
- stating that newest version of the mod is used (resubscribing)

Otherwise error reports will probably be ignored.

THIS MESSAGE WILL REPEAT
Slayer  [ophavsmand] 24. nov. kl. 13:03 
THIS MESSAGE WILL REPEAT

Please report problems stating that
- no other nods are used.
- what game version is used (b41/b42)
- is it single or multiplayer mode.
- stating that newest version of the mod is used (resubscribing)

Otherwise error reports will probably be ignored.

THIS MESSAGE WILL REPEAT
Slayer  [ophavsmand] 24. nov. kl. 13:03 
THIS MESSAGE WILL REPEAT

Please report problems stating that
- no other nods are used.
- what game version is used (b41/b42)
- is it single or multiplayer mode.
- stating that newest version of the mod is used (resubscribing)

Otherwise error reports will probably be ignored.

THIS MESSAGE WILL REPEAT
Slayer  [ophavsmand] 24. nov. kl. 13:00 
@clb - is the problem that the bandit is continously running toward a window or is it that he is trying to hop through but remains on the same side.
Slayer  [ophavsmand] 24. nov. kl. 12:58 
@sperm - you still not answered the other question - are any other mods enabled? i will seriously start ignoring this comments if there is no spirit of cooperation
mustafa 24. nov. kl. 12:33 
my bandit spawns as zombies for some reason. It was working fine as first but it started spawn as zombies in the new update. Does anyone have any Idea why ?
Sperm Weaver 🕷 24. nov. kl. 12:26 
@clb x2, I noticed it also had the "day one" one, I think the conflict is because of that extension since the "bandit" one works on its own... I think:health:
clb 24. nov. kl. 10:10 
@Slayer I tested with Bandits + Bandits day one on b42 and nothing else. Some, but not all zombies are stuck in place and can't move. I'm not sure its always happening but all the times I saw NPCs trying to exit through windows they got stuck.
3milysarah 24. nov. kl. 9:32 
Slayer would it be possible to look into fixing the mods causing the world to be choppy? It's not to do with mod conflicts or anything like that. It happens on b41 mp.
Sperm Weaver 🕷 24. nov. kl. 9:31 
From the B42, obviously, duh. :bms_crowbar:
Slayer  [ophavsmand] 24. nov. kl. 9:12 
B41 or b42? No other mods? Please be specific
Sperm Weaver 🕷 24. nov. kl. 8:53 
The fence problem persists, and the zombies are also bugged out. My game is single-player, in the latest version.:deadrat::deadrat:
Slayer  [ophavsmand] 24. nov. kl. 8:28 
Please report vault problems stating that no other nods are used. Stating game version and single or multiplayer mode. And staying that newest version is being played. Be specific otherwise this wont be fixed as i am unable to reproduce the problem myself
WolfChaser12 24. nov. kl. 8:17 
how do i give my team gear
Slayer  [ophavsmand] 24. nov. kl. 8:13 
Ok clb. Can you confirm this happens with no other mods?
Yovez 24. nov. kl. 7:35 
Is there a safe way to remove bandits from a long term playthrough, like a 7 in game month playthrough, i'd love to continue playing with them on but they're way too buggy to be costing the loss of a long term year + playthrough
clb 24. nov. kl. 5:34 
seems like many zombies are still getting stuck and NPCs are failing to vault. New save, unsubscribed/resubscribed and restarted PZ several times
Slayer  [ophavsmand] 24. nov. kl. 5:06 
Ok so they were vaulting in my game, however i noticed one file that was not uploaded that could be a reason for problems. Please report if the fence / window vaulting now works. It may require tests on new save or going to test on unvisited previously parts of the map
deenpade 24. nov. kl. 5:02 
Bandits mod not working only for me, I tried every possible actions to fix bandits mod but they are not spawning. I can only spawn them from debug function. Help pls, discord - boywidepants
Gino 24. nov. kl. 0:07 
I conducted a test.

I installed the mod version from November 5.
The performance has increased significantly. Bandits and zombies no longer get stuck.

I recommend using this version as it is the most stable at the moment. (You can find it online).
Yandere 23. nov. kl. 21:58 
In b42 I only had the Bandits and Bandits Day One mods enabled, and I often notice that zombies start walking in place, and some NPCs do the same.
Dester 23. nov. kl. 17:43 
Also experiencing issue with bandits getting stuck endlessly jumping back and forth over the same fence. The bandits are basically helpless baby ducks.