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Fixed bug that allowed to get more than one adm/dip/mil aspect
Fixed bug that did not allow to transfer 'Collection Completed' modifier when museum is captured.
Thanks for reports on these issues, have fun with the mod!
This update would not fix previous savegames. Please start a new game if you have similar problems as @goleszek.
"Looting is the act of stealing, or the taking of goods by force, typically in the midst of a military, political, or other social crisis, such as war, natural disasters (where law and civil enforcement are temporarily ineffective), or rioting. The proceeds of all these activities can be described as booty, loot, plunder, spoils, or pillage.
During modern-day armed conflicts, looting is prohibited by international law, and constitutes a war crime."
,so you were right about it being outlawed and all. However the loot or "war booty" is still stolen.
Anyways I dont actually give the slightest sh*t about what counts as stealing vs well whatever the hell you were on about, only reason im doing this is cause someone got mad over the fact that you were arguing semantics so i thought id chime in and, well, argue more semantics :)
Or you think that someone may have any reasons to spare the museum and steal it later in the same campaign?
Hell, even just making a bunch of randomized generic magical artifacts would be amazing.
Anyway, I agree that this mechanic fits Anbennar perfectly!