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Same issue here with doubled icons in architect menu. I'm no modder nor a coder by any means but I decided to look at this anyway - it seems like some lines were doubled across two XML files in the Patches folder: DesignationCategories and WorkTypes. It's the "<Operation Class="PatchOperationAdd">" section. I deleted the doubled lines from WorkTypes file and the icons are no longer doubled.
Not a mod-breaking issue at all, but it was just a bit jarring nontheless. Hope that helps.
Sorry for having been confusing. :(
Here. Thank you!
I use Medieval Overhaul in my run and i see my pawn use another benchwork for recycling clothes (by gizmo) , this second benchwork not have recipes too.
Any idea where this might come from (I put this mod at the bottom of my list to check)?
https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2883755766&searchtext=favourites
And the original version source code.
https://github.com/XeoNovaDan/RimworldFavourites
Hey, Mlie. Totally get that its a vanilla limitation. But knowing how awesome you are; I have to wonder... Would it be at all possible to prevent pawns from moving the item once designated except for the purposes of recycling? Just a thought. If not, that's cool. We all really appreciate everything you do for the community already.